gl_rasterizer: BindCubeFace is const

Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com>
This commit is contained in:
GPUCode
2022-08-22 11:11:28 +03:00
committed by GitHub
parent 31e6b553dc
commit 6109935b73

View File

@@ -630,7 +630,7 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
}
};
auto BindCubeFace = [&](GLuint& target, Pica::TexturingRegs::CubeFace face,
const auto BindCubeFace = [&](GLuint& target, Pica::TexturingRegs::CubeFace face,
Pica::Texture::TextureInfo& info) {
info.physical_address = regs.texturing.GetCubePhysicalAddress(face);
Surface surface = res_cache.GetTextureSurface(info);