citra-qt: Init logging sooner so we dont miss some logs on startup

This commit is contained in:
James Rowe 2018-07-27 09:23:17 -06:00
parent 5c52c6e64a
commit 6a973cc0bb

View File

@ -110,6 +110,15 @@ void GMainWindow::ShowCallouts() {
} }
GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) { GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
Log::Filter log_filter;
log_filter.ParseFilterString(Settings::values.log_filter);
Log::SetGlobalFilter(log_filter);
FileUtil::CreateFullPath(FileUtil::GetUserPath(D_LOGS_IDX));
Log::AddBackend(
std::make_unique<Log::FileBackend>(FileUtil::GetUserPath(D_LOGS_IDX) + LOG_FILE));
Debugger::ToggleConsole();
Settings::LogSettings();
// register types to use in slots and signals // register types to use in slots and signals
qRegisterMetaType<size_t>("size_t"); qRegisterMetaType<size_t>("size_t");
qRegisterMetaType<Service::AM::InstallStatus>("Service::AM::InstallStatus"); qRegisterMetaType<Service::AM::InstallStatus>("Service::AM::InstallStatus");
@ -416,7 +425,6 @@ void GMainWindow::RestoreUIState() {
ui.action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar); ui.action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar);
statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked()); statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
Debugger::ToggleConsole();
} }
void GMainWindow::ConnectWidgetEvents() { void GMainWindow::ConnectWidgetEvents() {
@ -1473,14 +1481,6 @@ int main(int argc, char* argv[]) {
setlocale(LC_ALL, "C"); setlocale(LC_ALL, "C");
GMainWindow main_window; GMainWindow main_window;
// After settings have been loaded by GMainWindow, apply the filter
Log::Filter log_filter;
log_filter.ParseFilterString(Settings::values.log_filter);
Log::SetGlobalFilter(log_filter);
FileUtil::CreateFullPath(FileUtil::GetUserPath(D_LOGS_IDX));
Log::AddBackend(
std::make_unique<Log::FileBackend>(FileUtil::GetUserPath(D_LOGS_IDX) + LOG_FILE));
Settings::LogSettings();
// Register CameraFactory // Register CameraFactory
Camera::RegisterFactory("image", std::make_unique<Camera::StillImageCameraFactory>()); Camera::RegisterFactory("image", std::make_unique<Camera::StillImageCameraFactory>());