log: replace all NGLOG with LOG

This commit is contained in:
wwylele
2018-06-29 14:18:07 +03:00
parent fde415968e
commit 7c5a76e58b
152 changed files with 1541 additions and 1541 deletions

View File

@@ -68,7 +68,7 @@ static void WriteUniformIntReg(Shader::ShaderSetup& setup, unsigned index,
const Math::Vec4<u8>& values) {
ASSERT(index < setup.uniforms.i.size());
setup.uniforms.i[index] = values;
NGLOG_TRACE(HW_GPU, "Set {} integer uniform {} to {:02x} {:02x} {:02x} {:02x}",
LOG_TRACE(HW_GPU, "Set {} integer uniform {} to {:02x} {:02x} {:02x} {:02x}",
GetShaderSetupTypeName(setup), index, values.x, values.y, values.z, values.w);
}
@@ -90,7 +90,7 @@ static void WriteUniformFloatReg(ShaderRegs& config, Shader::ShaderSetup& setup,
auto& uniform = setup.uniforms.f[uniform_setup.index];
if (uniform_setup.index >= 96) {
NGLOG_ERROR(HW_GPU, "Invalid {} float uniform index {}", GetShaderSetupTypeName(setup),
LOG_ERROR(HW_GPU, "Invalid {} float uniform index {}", GetShaderSetupTypeName(setup),
(int)uniform_setup.index);
} else {
@@ -108,7 +108,7 @@ static void WriteUniformFloatReg(ShaderRegs& config, Shader::ShaderSetup& setup,
uniform.x = float24::FromRaw(uniform_write_buffer[2] & 0xFFFFFF);
}
NGLOG_TRACE(HW_GPU, "Set {} float uniform {:x} to ({} {} {} {})",
LOG_TRACE(HW_GPU, "Set {} float uniform {:x} to ({} {} {} {})",
GetShaderSetupTypeName(setup), (int)uniform_setup.index,
uniform.x.ToFloat32(), uniform.y.ToFloat32(), uniform.z.ToFloat32(),
uniform.w.ToFloat32());
@@ -123,7 +123,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
auto& regs = g_state.regs;
if (id >= Regs::NUM_REGS) {
NGLOG_ERROR(
LOG_ERROR(
HW_GPU,
"Commandlist tried to write to invalid register 0x{:03X} (value: {:08X}, mask: {:X})",
id, value, mask);
@@ -184,7 +184,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
auto& setup = regs.pipeline.vs_default_attributes_setup;
if (setup.index >= 16) {
NGLOG_ERROR(HW_GPU, "Invalid VS default attribute index {}", (int)setup.index);
LOG_ERROR(HW_GPU, "Invalid VS default attribute index {}", (int)setup.index);
break;
}
@@ -198,7 +198,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
((default_attr_write_buffer[2] >> 24) & 0xFF));
attribute.x = float24::FromRaw(default_attr_write_buffer[2] & 0xFFFFFF);
NGLOG_TRACE(HW_GPU, "Set default VS attribute {:x} to ({} {} {} {})", (int)setup.index,
LOG_TRACE(HW_GPU, "Set default VS attribute {:x} to ({} {} {} {})", (int)setup.index,
attribute.x.ToFloat32(), attribute.y.ToFloat32(), attribute.z.ToFloat32(),
attribute.w.ToFloat32());
@@ -474,7 +474,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[7], 0x2a3): {
u32& offset = g_state.regs.gs.program.offset;
if (offset >= 4096) {
NGLOG_ERROR(HW_GPU, "Invalid GS program offset {}", offset);
LOG_ERROR(HW_GPU, "Invalid GS program offset {}", offset);
} else {
g_state.gs.program_code[offset] = value;
g_state.gs.MarkProgramCodeDirty();
@@ -493,7 +493,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[7], 0x2ad): {
u32& offset = g_state.regs.gs.swizzle_patterns.offset;
if (offset >= g_state.gs.swizzle_data.size()) {
NGLOG_ERROR(HW_GPU, "Invalid GS swizzle pattern offset {}", offset);
LOG_ERROR(HW_GPU, "Invalid GS swizzle pattern offset {}", offset);
} else {
g_state.gs.swizzle_data[offset] = value;
g_state.gs.MarkSwizzleDataDirty();
@@ -543,7 +543,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[7], 0x2d3): {
u32& offset = g_state.regs.vs.program.offset;
if (offset >= 512) {
NGLOG_ERROR(HW_GPU, "Invalid VS program offset {}", offset);
LOG_ERROR(HW_GPU, "Invalid VS program offset {}", offset);
} else {
g_state.vs.program_code[offset] = value;
g_state.vs.MarkProgramCodeDirty();
@@ -566,7 +566,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[7], 0x2dd): {
u32& offset = g_state.regs.vs.swizzle_patterns.offset;
if (offset >= g_state.vs.swizzle_data.size()) {
NGLOG_ERROR(HW_GPU, "Invalid VS swizzle pattern offset {}", offset);
LOG_ERROR(HW_GPU, "Invalid VS swizzle pattern offset {}", offset);
} else {
g_state.vs.swizzle_data[offset] = value;
g_state.vs.MarkSwizzleDataDirty();