pica_to_gl: Use std::array where applicable
Removes the need to use the ARRAY_SIZE macro
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11b9d303da
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7d331a469f
@ -8,8 +8,6 @@
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#include <cstddef>
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#include <cstddef>
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#include <glad/glad.h>
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#include <glad/glad.h>
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#include "common/assert.h"
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#include "common/assert.h"
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#include "common/bit_field.h"
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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#include "core/core.h"
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#include "core/core.h"
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@ -24,24 +22,26 @@ using GLvec4 = std::array<GLfloat, 4>;
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namespace PicaToGL {
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namespace PicaToGL {
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inline GLenum TextureFilterMode(Pica::TexturingRegs::TextureConfig::TextureFilter mode) {
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inline GLenum TextureFilterMode(Pica::TexturingRegs::TextureConfig::TextureFilter mode) {
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static const GLenum filter_mode_table[] = {
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static constexpr std::array<GLenum, 2> filter_mode_table{{
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GL_NEAREST, // TextureFilter::Nearest
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GL_NEAREST, // TextureFilter::Nearest
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GL_LINEAR, // TextureFilter::Linear
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GL_LINEAR, // TextureFilter::Linear
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};
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}};
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const auto index = static_cast<size_t>(mode);
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// Range check table for input
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// Range check table for input
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if (static_cast<size_t>(mode) >= ARRAY_SIZE(filter_mode_table)) {
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if (index >= filter_mode_table.size()) {
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LOG_CRITICAL(Render_OpenGL, "Unknown texture filtering mode %d", mode);
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LOG_CRITICAL(Render_OpenGL, "Unknown texture filtering mode %zu", index);
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UNREACHABLE();
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UNREACHABLE();
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return GL_LINEAR;
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return GL_LINEAR;
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}
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}
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GLenum gl_mode = filter_mode_table[mode];
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GLenum gl_mode = filter_mode_table[index];
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// Check for dummy values indicating an unknown mode
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// Check for dummy values indicating an unknown mode
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if (gl_mode == 0) {
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if (gl_mode == 0) {
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LOG_CRITICAL(Render_OpenGL, "Unknown texture filtering mode %d", mode);
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LOG_CRITICAL(Render_OpenGL, "Unknown texture filtering mode %zu", index);
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UNIMPLEMENTED();
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UNIMPLEMENTED();
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return GL_LINEAR;
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return GL_LINEAR;
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@ -51,7 +51,7 @@ inline GLenum TextureFilterMode(Pica::TexturingRegs::TextureConfig::TextureFilte
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}
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}
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inline GLenum WrapMode(Pica::TexturingRegs::TextureConfig::WrapMode mode) {
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inline GLenum WrapMode(Pica::TexturingRegs::TextureConfig::WrapMode mode) {
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static const GLenum wrap_mode_table[] = {
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static constexpr std::array<GLenum, 8> wrap_mode_table{{
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GL_CLAMP_TO_EDGE, // WrapMode::ClampToEdge
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GL_CLAMP_TO_EDGE, // WrapMode::ClampToEdge
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GL_CLAMP_TO_BORDER, // WrapMode::ClampToBorder
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GL_CLAMP_TO_BORDER, // WrapMode::ClampToBorder
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GL_REPEAT, // WrapMode::Repeat
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GL_REPEAT, // WrapMode::Repeat
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@ -62,28 +62,30 @@ inline GLenum WrapMode(Pica::TexturingRegs::TextureConfig::WrapMode mode) {
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GL_CLAMP_TO_BORDER, // WrapMode::ClampToBorder2
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GL_CLAMP_TO_BORDER, // WrapMode::ClampToBorder2
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GL_REPEAT, // WrapMode::Repeat2
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GL_REPEAT, // WrapMode::Repeat2
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GL_REPEAT, // WrapMode::Repeat3
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GL_REPEAT, // WrapMode::Repeat3
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};
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}};
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const auto index = static_cast<size_t>(mode);
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// Range check table for input
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// Range check table for input
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if (static_cast<size_t>(mode) >= ARRAY_SIZE(wrap_mode_table)) {
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if (index >= wrap_mode_table.size()) {
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LOG_CRITICAL(Render_OpenGL, "Unknown texture wrap mode %d", mode);
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LOG_CRITICAL(Render_OpenGL, "Unknown texture wrap mode %zu", index);
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UNREACHABLE();
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UNREACHABLE();
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return GL_CLAMP_TO_EDGE;
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return GL_CLAMP_TO_EDGE;
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}
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}
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if (static_cast<u32>(mode) > 3) {
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if (index > 3) {
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Core::Telemetry().AddField(Telemetry::FieldType::Session,
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Core::Telemetry().AddField(Telemetry::FieldType::Session,
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"VideoCore_Pica_UnsupportedTextureWrapMode",
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"VideoCore_Pica_UnsupportedTextureWrapMode",
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static_cast<u32>(mode));
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static_cast<u32>(index));
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LOG_WARNING(Render_OpenGL, "Using texture wrap mode %u", static_cast<u32>(mode));
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LOG_WARNING(Render_OpenGL, "Using texture wrap mode %zu", index);
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}
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}
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GLenum gl_mode = wrap_mode_table[mode];
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GLenum gl_mode = wrap_mode_table[index];
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// Check for dummy values indicating an unknown mode
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// Check for dummy values indicating an unknown mode
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if (gl_mode == 0) {
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if (gl_mode == 0) {
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LOG_CRITICAL(Render_OpenGL, "Unknown texture wrap mode %d", mode);
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LOG_CRITICAL(Render_OpenGL, "Unknown texture wrap mode %zu", index);
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UNIMPLEMENTED();
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UNIMPLEMENTED();
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return GL_CLAMP_TO_EDGE;
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return GL_CLAMP_TO_EDGE;
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@ -93,27 +95,29 @@ inline GLenum WrapMode(Pica::TexturingRegs::TextureConfig::WrapMode mode) {
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}
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}
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inline GLenum BlendEquation(Pica::FramebufferRegs::BlendEquation equation) {
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inline GLenum BlendEquation(Pica::FramebufferRegs::BlendEquation equation) {
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static const GLenum blend_equation_table[] = {
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static constexpr std::array<GLenum, 5> blend_equation_table{{
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GL_FUNC_ADD, // BlendEquation::Add
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GL_FUNC_ADD, // BlendEquation::Add
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GL_FUNC_SUBTRACT, // BlendEquation::Subtract
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GL_FUNC_SUBTRACT, // BlendEquation::Subtract
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GL_FUNC_REVERSE_SUBTRACT, // BlendEquation::ReverseSubtract
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GL_FUNC_REVERSE_SUBTRACT, // BlendEquation::ReverseSubtract
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GL_MIN, // BlendEquation::Min
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GL_MIN, // BlendEquation::Min
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GL_MAX, // BlendEquation::Max
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GL_MAX, // BlendEquation::Max
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};
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}};
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const auto index = static_cast<size_t>(equation);
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// Range check table for input
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// Range check table for input
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if (static_cast<size_t>(equation) >= ARRAY_SIZE(blend_equation_table)) {
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if (index >= blend_equation_table.size()) {
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LOG_ERROR(Render_OpenGL, "Unknown blend equation %u", static_cast<u32>(equation));
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LOG_CRITICAL(Render_OpenGL, "Unknown blend equation %zu", index);
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// This return value is hwtested, not just a stub
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// This return value is hwtested, not just a stub
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return GL_FUNC_ADD;
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return GL_FUNC_ADD;
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}
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}
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return blend_equation_table[(unsigned)equation];
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return blend_equation_table[index];
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}
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}
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inline GLenum BlendFunc(Pica::FramebufferRegs::BlendFactor factor) {
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inline GLenum BlendFunc(Pica::FramebufferRegs::BlendFactor factor) {
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static const GLenum blend_func_table[] = {
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static constexpr std::array<GLenum, 15> blend_func_table{{
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GL_ZERO, // BlendFactor::Zero
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GL_ZERO, // BlendFactor::Zero
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GL_ONE, // BlendFactor::One
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GL_ONE, // BlendFactor::One
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GL_SRC_COLOR, // BlendFactor::SourceColor
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GL_SRC_COLOR, // BlendFactor::SourceColor
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@ -129,21 +133,23 @@ inline GLenum BlendFunc(Pica::FramebufferRegs::BlendFactor factor) {
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GL_CONSTANT_ALPHA, // BlendFactor::ConstantAlpha
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GL_CONSTANT_ALPHA, // BlendFactor::ConstantAlpha
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GL_ONE_MINUS_CONSTANT_ALPHA, // BlendFactor::OneMinusConstantAlpha
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GL_ONE_MINUS_CONSTANT_ALPHA, // BlendFactor::OneMinusConstantAlpha
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GL_SRC_ALPHA_SATURATE, // BlendFactor::SourceAlphaSaturate
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GL_SRC_ALPHA_SATURATE, // BlendFactor::SourceAlphaSaturate
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};
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}};
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const auto index = static_cast<size_t>(factor);
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// Range check table for input
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// Range check table for input
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if (static_cast<size_t>(factor) >= ARRAY_SIZE(blend_func_table)) {
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if (index >= blend_func_table.size()) {
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LOG_CRITICAL(Render_OpenGL, "Unknown blend factor %u", static_cast<u32>(factor));
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LOG_CRITICAL(Render_OpenGL, "Unknown blend factor %zu", index);
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UNREACHABLE();
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UNREACHABLE();
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return GL_ONE;
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return GL_ONE;
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}
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}
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return blend_func_table[(unsigned)factor];
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return blend_func_table[index];
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}
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}
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inline GLenum LogicOp(Pica::FramebufferRegs::LogicOp op) {
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inline GLenum LogicOp(Pica::FramebufferRegs::LogicOp op) {
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static const GLenum logic_op_table[] = {
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static constexpr std::array<GLenum, 16> logic_op_table{{
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GL_CLEAR, // Clear
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GL_CLEAR, // Clear
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GL_AND, // And
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GL_AND, // And
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GL_AND_REVERSE, // AndReverse
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GL_AND_REVERSE, // AndReverse
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@ -160,21 +166,23 @@ inline GLenum LogicOp(Pica::FramebufferRegs::LogicOp op) {
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GL_AND_INVERTED, // AndInverted
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GL_AND_INVERTED, // AndInverted
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GL_OR_REVERSE, // OrReverse
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GL_OR_REVERSE, // OrReverse
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GL_OR_INVERTED, // OrInverted
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GL_OR_INVERTED, // OrInverted
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};
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}};
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const auto index = static_cast<size_t>(op);
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// Range check table for input
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// Range check table for input
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if (static_cast<size_t>(op) >= ARRAY_SIZE(logic_op_table)) {
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if (index >= logic_op_table.size()) {
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LOG_CRITICAL(Render_OpenGL, "Unknown logic op %u", static_cast<u32>(op));
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LOG_CRITICAL(Render_OpenGL, "Unknown logic op %zu", index);
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UNREACHABLE();
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UNREACHABLE();
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return GL_COPY;
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return GL_COPY;
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}
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}
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return logic_op_table[(unsigned)op];
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return logic_op_table[index];
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}
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}
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inline GLenum CompareFunc(Pica::FramebufferRegs::CompareFunc func) {
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inline GLenum CompareFunc(Pica::FramebufferRegs::CompareFunc func) {
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static const GLenum compare_func_table[] = {
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static constexpr std::array<GLenum, 8> compare_func_table{{
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GL_NEVER, // CompareFunc::Never
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GL_NEVER, // CompareFunc::Never
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GL_ALWAYS, // CompareFunc::Always
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GL_ALWAYS, // CompareFunc::Always
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GL_EQUAL, // CompareFunc::Equal
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GL_EQUAL, // CompareFunc::Equal
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@ -183,21 +191,23 @@ inline GLenum CompareFunc(Pica::FramebufferRegs::CompareFunc func) {
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GL_LEQUAL, // CompareFunc::LessThanOrEqual
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GL_LEQUAL, // CompareFunc::LessThanOrEqual
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GL_GREATER, // CompareFunc::GreaterThan
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GL_GREATER, // CompareFunc::GreaterThan
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GL_GEQUAL, // CompareFunc::GreaterThanOrEqual
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GL_GEQUAL, // CompareFunc::GreaterThanOrEqual
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};
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}};
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const auto index = static_cast<size_t>(func);
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// Range check table for input
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// Range check table for input
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if (static_cast<size_t>(func) >= ARRAY_SIZE(compare_func_table)) {
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if (index >= compare_func_table.size()) {
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LOG_CRITICAL(Render_OpenGL, "Unknown compare function %u", static_cast<u32>(func));
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LOG_CRITICAL(Render_OpenGL, "Unknown compare function %zu", index);
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UNREACHABLE();
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UNREACHABLE();
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return GL_ALWAYS;
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return GL_ALWAYS;
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}
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}
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return compare_func_table[(unsigned)func];
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return compare_func_table[index];
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}
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}
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inline GLenum StencilOp(Pica::FramebufferRegs::StencilAction action) {
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inline GLenum StencilOp(Pica::FramebufferRegs::StencilAction action) {
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static const GLenum stencil_op_table[] = {
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static constexpr std::array<GLenum, 8> stencil_op_table{{
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GL_KEEP, // StencilAction::Keep
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GL_KEEP, // StencilAction::Keep
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GL_ZERO, // StencilAction::Zero
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GL_ZERO, // StencilAction::Zero
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GL_REPLACE, // StencilAction::Replace
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GL_REPLACE, // StencilAction::Replace
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@ -206,17 +216,19 @@ inline GLenum StencilOp(Pica::FramebufferRegs::StencilAction action) {
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GL_INVERT, // StencilAction::Invert
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GL_INVERT, // StencilAction::Invert
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GL_INCR_WRAP, // StencilAction::IncrementWrap
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GL_INCR_WRAP, // StencilAction::IncrementWrap
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GL_DECR_WRAP, // StencilAction::DecrementWrap
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GL_DECR_WRAP, // StencilAction::DecrementWrap
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};
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}};
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const auto index = static_cast<size_t>(action);
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// Range check table for input
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// Range check table for input
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if (static_cast<size_t>(action) >= ARRAY_SIZE(stencil_op_table)) {
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if (index >= stencil_op_table.size()) {
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LOG_CRITICAL(Render_OpenGL, "Unknown stencil op %u", static_cast<u32>(action));
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LOG_CRITICAL(Render_OpenGL, "Unknown stencil op %zu", index);
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UNREACHABLE();
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UNREACHABLE();
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return GL_KEEP;
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return GL_KEEP;
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}
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}
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return stencil_op_table[(unsigned)action];
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return stencil_op_table[index];
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}
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}
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inline GLvec4 ColorRGBA8(const u32 color) {
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inline GLvec4 ColorRGBA8(const u32 color) {
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