Merge pull request #3946 from zhaowenlan1779/macos-no-hw-shader
citra_qt: disable hw shader by default for macos
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commit
7fa2076918
@ -95,7 +95,14 @@ void Config::ReadValues() {
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// Renderer
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// Renderer
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Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", true);
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Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", true);
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#ifdef __APPLE__
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// Hardware shader is broken on macos thanks to poor drivers.
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// We still want to provide this option for test/development purposes, but disable it by
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// default.
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Settings::values.use_hw_shader = sdl2_config->GetBoolean("Renderer", "use_hw_shader", false);
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#else
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Settings::values.use_hw_shader = sdl2_config->GetBoolean("Renderer", "use_hw_shader", true);
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Settings::values.use_hw_shader = sdl2_config->GetBoolean("Renderer", "use_hw_shader", true);
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#endif
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Settings::values.shaders_accurate_gs =
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Settings::values.shaders_accurate_gs =
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sdl2_config->GetBoolean("Renderer", "shaders_accurate_gs", true);
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sdl2_config->GetBoolean("Renderer", "shaders_accurate_gs", true);
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Settings::values.shaders_accurate_mul =
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Settings::values.shaders_accurate_mul =
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@ -83,7 +83,14 @@ void Config::ReadValues() {
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qt_config->beginGroup("Renderer");
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qt_config->beginGroup("Renderer");
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Settings::values.use_hw_renderer = qt_config->value("use_hw_renderer", true).toBool();
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Settings::values.use_hw_renderer = qt_config->value("use_hw_renderer", true).toBool();
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#ifdef __APPLE__
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// Hardware shader is broken on macos thanks to poor drivers.
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// We still want to provide this option for test/development purposes, but disable it by
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// default.
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Settings::values.use_hw_shader = qt_config->value("use_hw_shader", false).toBool();
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#else
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Settings::values.use_hw_shader = qt_config->value("use_hw_shader", true).toBool();
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Settings::values.use_hw_shader = qt_config->value("use_hw_shader", true).toBool();
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#endif
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Settings::values.shaders_accurate_gs = qt_config->value("shaders_accurate_gs", true).toBool();
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Settings::values.shaders_accurate_gs = qt_config->value("shaders_accurate_gs", true).toBool();
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Settings::values.shaders_accurate_mul =
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Settings::values.shaders_accurate_mul =
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qt_config->value("shaders_accurate_mul", false).toBool();
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qt_config->value("shaders_accurate_mul", false).toBool();
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@ -2,6 +2,9 @@
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#ifdef __APPLE__
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#include <QMessageBox>
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#endif
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#include "citra_qt/configuration/configure_graphics.h"
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#include "citra_qt/configuration/configure_graphics.h"
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#include "core/core.h"
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#include "core/core.h"
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#include "core/settings.h"
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#include "core/settings.h"
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@ -26,6 +29,18 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
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ui->hw_shader_group->setEnabled(ui->toggle_hw_shader->isChecked());
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ui->hw_shader_group->setEnabled(ui->toggle_hw_shader->isChecked());
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connect(ui->toggle_hw_shader, &QCheckBox::stateChanged, ui->hw_shader_group,
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connect(ui->toggle_hw_shader, &QCheckBox::stateChanged, ui->hw_shader_group,
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&QWidget::setEnabled);
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&QWidget::setEnabled);
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#ifdef __APPLE__
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connect(ui->toggle_hw_shader, &QCheckBox::stateChanged, this, [this](int state) {
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if (state == Qt::Checked) {
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QMessageBox::warning(
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this, tr("Hardware Shader Warning"),
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tr("Hardware Shader support is broken on macOS, and will cause graphical issues "
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"like showing a black screen.<br><br>The option is only there for "
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"test/development purposes. If you experience graphical issues with Hardware "
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"Shader, please turn it off."));
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}
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});
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#endif
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}
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}
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ConfigureGraphics::~ConfigureGraphics() {}
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ConfigureGraphics::~ConfigureGraphics() {}
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