Merge pull request #1544 from linkmauve/move-glad-init
Move glad initialisation to the frontend
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commit
8043a35cf9
@ -9,6 +9,8 @@
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#define SDL_MAIN_HANDLED
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#define SDL_MAIN_HANDLED
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#include <SDL.h>
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#include <SDL.h>
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#include <glad/glad.h>
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#include "common/key_map.h"
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#include "common/key_map.h"
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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#include "common/scm_rev.h"
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#include "common/scm_rev.h"
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@ -98,6 +100,11 @@ EmuWindow_SDL2::EmuWindow_SDL2() {
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exit(1);
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exit(1);
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}
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}
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if (!gladLoadGLLoader(static_cast<GLADloadproc>(SDL_GL_GetProcAddress))) {
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LOG_CRITICAL(Frontend, "Failed to initialize GL functions! Exiting...");
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exit(1);
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}
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OnResize();
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OnResize();
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OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
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OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
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SDL_PumpEvents();
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SDL_PumpEvents();
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@ -6,6 +6,9 @@
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#include <memory>
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#include <memory>
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#include <thread>
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#include <thread>
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#include <glad/glad.h>
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#define QT_NO_OPENGL
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#include <QDesktopWidget>
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#include <QDesktopWidget>
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#include <QtGui>
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#include <QtGui>
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#include <QFileDialog>
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#include <QFileDialog>
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@ -240,6 +243,14 @@ bool GMainWindow::InitializeSystem() {
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if (emu_thread != nullptr)
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if (emu_thread != nullptr)
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ShutdownGame();
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ShutdownGame();
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render_window->MakeCurrent();
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if (!gladLoadGL()) {
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QMessageBox::critical(this, tr("Error while starting Citra!"),
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tr("Failed to initialize the video core!\n\n"
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"Please ensure that your GPU supports OpenGL 3.3 and that you have the latest graphics driver."));
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return false;
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}
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// Initialize the core emulation
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// Initialize the core emulation
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System::Result system_result = System::Init(render_window);
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System::Result system_result = System::Init(render_window);
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if (System::Result::Success != system_result) {
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if (System::Result::Success != system_result) {
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@ -473,12 +473,6 @@ static void DebugHandler(GLenum source, GLenum type, GLuint id, GLenum severity,
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bool RendererOpenGL::Init() {
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bool RendererOpenGL::Init() {
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render_window->MakeCurrent();
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render_window->MakeCurrent();
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// TODO: Make frontends initialize this, so they can use gladLoadGLLoader with their own loaders
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if (!gladLoadGL()) {
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LOG_CRITICAL(Render_OpenGL, "Failed to initialize GL functions! Exiting...");
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exit(-1);
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}
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if (GLAD_GL_KHR_debug) {
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if (GLAD_GL_KHR_debug) {
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glEnable(GL_DEBUG_OUTPUT);
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glEnable(GL_DEBUG_OUTPUT);
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glDebugMessageCallback(DebugHandler, nullptr);
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glDebugMessageCallback(DebugHandler, nullptr);
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