pica_to_gl: Add GLuvec{2,3,4} aliases
To allow for transfer for integers into shaders.
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@ -19,6 +19,10 @@ using GLvec2 = std::array<GLfloat, 2>;
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using GLvec3 = std::array<GLfloat, 3>;
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using GLvec3 = std::array<GLfloat, 3>;
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using GLvec4 = std::array<GLfloat, 4>;
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using GLvec4 = std::array<GLfloat, 4>;
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using GLuvec2 = std::array<GLuint, 2>;
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using GLuvec3 = std::array<GLuint, 3>;
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using GLuvec4 = std::array<GLuint, 4>;
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namespace PicaToGL {
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namespace PicaToGL {
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inline GLenum TextureFilterMode(Pica::TexturingRegs::TextureConfig::TextureFilter mode) {
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inline GLenum TextureFilterMode(Pica::TexturingRegs::TextureConfig::TextureFilter mode) {
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