Network: Send the game title
This commit is contained in:
parent
42e57c1218
commit
859be35d54
@ -13,10 +13,6 @@
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namespace Network {
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Packet::Packet() : read_pos(0), is_valid(true) {}
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Packet::~Packet() {}
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void Packet::Append(const void* in_data, std::size_t size_in_bytes) {
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if (in_data && (size_in_bytes > 0)) {
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std::size_t start = data.size();
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@ -39,7 +35,7 @@ void Packet::Clear() {
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}
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const void* Packet::GetData() const {
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return !data.empty() ? &data[0] : NULL;
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return !data.empty() ? &data[0] : nullptr;
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}
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void Packet::IgnoreBytes(u32 length) {
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@ -54,8 +50,8 @@ bool Packet::EndOfPacket() const {
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return read_pos >= data.size();
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}
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Packet::operator BoolType() const {
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return is_valid ? &Packet::CheckSize : NULL;
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Packet::operator bool() const {
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return is_valid ? &Packet::CheckSize : nullptr;
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}
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Packet& Packet::operator>>(bool& out_data) {
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@ -10,14 +10,11 @@
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namespace Network {
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/// A class for serialize data for network transfer. It also handles endianess
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/// A class that serializes data for network transfer. It also handles endianess
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class Packet {
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/// A bool-like type that cannot be converted to integer or pointer types
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typedef bool (Packet::*BoolType)(std::size_t);
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public:
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Packet();
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~Packet();
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Packet() = default;
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~Packet() = default;
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/**
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* Append data to the end of the packet
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@ -64,41 +61,8 @@ public:
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* @return True if all data was read, false otherwise
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*/
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bool EndOfPacket() const;
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/**
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* Test the validity of the packet, for reading
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* This operator allows to test the packet as a boolean
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* variable, to check if a reading operation was successful.
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*
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* A packet will be in an invalid state if it has no more
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* data to read.
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*
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* This behaviour is the same as standard C++ streams.
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*
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* Usage example:
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* @code
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* float x;
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* packet >> x;
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* if (packet)
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* {
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* // ok, x was extracted successfully
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* }
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*
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* // -- or --
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*
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* float x;
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* if (packet >> x)
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* {
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* // ok, x was extracted successfully
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* }
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* @endcode
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*
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* Don't focus on the return type, it's equivalent to bool but
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* it disallows unwanted implicit conversions to integer or
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* pointer types.
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*
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* @return True if last data extraction from packet was successful
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*/
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operator BoolType() const;
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explicit operator bool() const;
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/// Overloads of operator >> to read data from the packet
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Packet& operator>>(bool& out_data);
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@ -135,10 +99,6 @@ public:
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Packet& operator<<(const std::array<T, S>& data);
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private:
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/// Disallow comparisons between packets
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bool operator==(const Packet& right) const;
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bool operator!=(const Packet& right) const;
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/**
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* Check if the packet can extract a given number of bytes
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* This function updates accordingly the state of the packet.
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@ -149,13 +109,13 @@ private:
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// Member data
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std::vector<char> data; ///< Data stored in the packet
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std::size_t read_pos; ///< Current reading position in the packet
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bool is_valid; ///< Reading state of the packet
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std::size_t read_pos = 0; ///< Current reading position in the packet
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bool is_valid = true; ///< Reading state of the packet
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};
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template <typename T>
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Packet& Packet::operator>>(std::vector<T>& out_data) {
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for (u32 i = 0; i < out_data.size(); ++i) {
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for (std::size_t i = 0; i < out_data.size(); ++i) {
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T character = 0;
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*this >> character;
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out_data[i] = character;
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@ -165,7 +125,7 @@ Packet& Packet::operator>>(std::vector<T>& out_data) {
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template <typename T, std::size_t S>
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Packet& Packet::operator>>(std::array<T, S>& out_data) {
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for (u32 i = 0; i < out_data.size(); ++i) {
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for (std::size_t i = 0; i < out_data.size(); ++i) {
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T character = 0;
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*this >> character;
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out_data[i] = character;
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@ -175,7 +135,7 @@ Packet& Packet::operator>>(std::array<T, S>& out_data) {
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template <typename T>
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Packet& Packet::operator<<(const std::vector<T>& in_data) {
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for (u32 i = 0; i < in_data.size(); ++i) {
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for (std::size_t i = 0; i < in_data.size(); ++i) {
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*this << in_data[i];
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}
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return *this;
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@ -183,7 +143,7 @@ Packet& Packet::operator<<(const std::vector<T>& in_data) {
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template <typename T, std::size_t S>
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Packet& Packet::operator<<(const std::array<T, S>& in_data) {
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for (u32 i = 0; i < in_data.size(); ++i) {
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for (std::size_t i = 0; i < in_data.size(); ++i) {
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*this << in_data[i];
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}
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return *this;
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@ -85,8 +85,8 @@ public:
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* The packet has the structure:
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* <MessageID>ID_ROOM_INFORMATION
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* <String> room_name
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* <uint32_t> member_slots: The max number of clients allowed in this room
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* <uint32_t> num_members: the number of currently joined clients
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* <u32> member_slots: The max number of clients allowed in this room
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* <u32> num_members: the number of currently joined clients
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* This is followed by the following three values for each member:
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* <String> nickname of that member
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* <MacAddress> mac_address of that member
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@ -112,6 +112,12 @@ public:
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*/
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void HandleChatPacket(const ENetEvent* event);
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/**
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* Extracts the game name from a received ENet packet and broadcasts it.
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* @param event The ENet event that was received.
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*/
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void HandleGameNamePacket(const ENetEvent* event);
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/**
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* Removes the client from the members list if it was in it and announces the change
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* to all other clients.
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@ -130,7 +136,9 @@ void Room::RoomImpl::ServerLoop() {
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case IdJoinRequest:
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HandleJoinRequest(&event);
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break;
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// TODO(B3N30): Handle the other message types
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case IdSetGameName:
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HandleGameNamePacket(&event);
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break;
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case IdWifiPacket:
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HandleWifiPacket(&event);
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break;
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@ -184,7 +192,7 @@ void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) {
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member.nickname = nickname;
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member.peer = event->peer;
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members.push_back(member);
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members.push_back(std::move(member));
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// Notify everyone that the room information has changed.
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BroadcastRoomInformation();
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@ -194,22 +202,14 @@ void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) {
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bool Room::RoomImpl::IsValidNickname(const std::string& nickname) const {
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// A nickname is valid if it is not already taken by anybody else in the room.
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// TODO(B3N30): Check for empty names, spaces, etc.
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for (const Member& member : members) {
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if (member.nickname == nickname) {
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return false;
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}
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}
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return true;
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return std::all_of(members.begin(), members.end(),
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[&nickname](const auto& member) { return member.nickname != nickname; });
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}
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bool Room::RoomImpl::IsValidMacAddress(const MacAddress& address) const {
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// A MAC address is valid if it is not already taken by anybody else in the room.
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for (const Member& member : members) {
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if (member.mac_address == address) {
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return false;
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}
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}
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return true;
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return std::all_of(members.begin(), members.end(),
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[&address](const auto& member) { return member.mac_address != address; });
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}
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void Room::RoomImpl::SendNameCollision(ENetPeer* client) {
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@ -248,7 +248,7 @@ void Room::RoomImpl::BroadcastRoomInformation() {
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packet << room_information.name;
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packet << room_information.member_slots;
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packet << static_cast<uint32_t>(members.size());
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packet << static_cast<u32>(members.size());
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for (const auto& member : members) {
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packet << member.nickname;
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packet << member.mac_address;
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@ -262,10 +262,11 @@ void Room::RoomImpl::BroadcastRoomInformation() {
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}
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MacAddress Room::RoomImpl::GenerateMacAddress() {
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MacAddress result_mac = NintendoOUI;
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MacAddress result_mac =
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NintendoOUI; // The first three bytes of each MAC address will be the NintendoOUI
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std::uniform_int_distribution<> dis(0x00, 0xFF); // Random byte between 0 and 0xFF
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do {
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for (int i = 3; i < result_mac.size(); ++i) {
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for (size_t i = 3; i < result_mac.size(); ++i) {
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result_mac[i] = dis(random_gen);
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}
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} while (!IsValidMacAddress(result_mac));
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@ -273,9 +274,33 @@ MacAddress Room::RoomImpl::GenerateMacAddress() {
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}
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void Room::RoomImpl::HandleWifiPacket(const ENetEvent* event) {
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for (auto it = members.begin(); it != members.end(); ++it) {
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if (it->peer != event->peer)
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enet_peer_send(it->peer, 0, event->packet);
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Packet in_packet;
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in_packet.Append(event->packet->data, event->packet->dataLength);
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in_packet.IgnoreBytes(sizeof(MessageID));
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in_packet.IgnoreBytes(sizeof(u8)); // WifiPacket Type
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in_packet.IgnoreBytes(sizeof(u8)); // WifiPacket Channel
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in_packet.IgnoreBytes(sizeof(MacAddress)); // WifiPacket Transmitter Address
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MacAddress destination_address;
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in_packet >> destination_address;
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Packet out_packet;
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out_packet.Append(event->packet->data, event->packet->dataLength);
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ENetPacket* enet_packet = enet_packet_create(out_packet.GetData(), out_packet.GetDataSize(),
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ENET_PACKET_FLAG_RELIABLE);
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if (destination_address == BroadcastMac) { // Send the data to everyone except the sender
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for (const auto& member : members) {
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if (member.peer != event->peer)
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enet_peer_send(member.peer, 0, event->packet);
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}
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} else { // Send the data only to the destination client
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auto member = std::find_if(members.begin(), members.end(),
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[destination_address](const Member& member) -> bool {
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return member.mac_address == destination_address;
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});
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if (member != members.end()) {
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enet_peer_send(member->peer, 0, enet_packet);
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}
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}
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enet_host_flush(server);
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}
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@ -287,7 +312,7 @@ void Room::RoomImpl::HandleChatPacket(const ENetEvent* event) {
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in_packet.IgnoreBytes(sizeof(MessageID));
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std::string message;
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in_packet >> message;
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auto CompareNetworkAddress = [&](const Member member) -> bool {
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auto CompareNetworkAddress = [event](const Member member) -> bool {
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return member.peer == event->peer;
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};
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const auto sending_member = std::find_if(members.begin(), members.end(), CompareNetworkAddress);
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@ -309,13 +334,30 @@ void Room::RoomImpl::HandleChatPacket(const ENetEvent* event) {
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enet_host_flush(server);
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}
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void Room::RoomImpl::HandleGameNamePacket(const ENetEvent* event) {
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Packet in_packet;
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in_packet.Append(event->packet->data, event->packet->dataLength);
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in_packet.IgnoreBytes(sizeof(MessageID));
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std::string game_name;
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in_packet >> game_name;
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auto member =
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std::find_if(members.begin(), members.end(),
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[event](const Member& member) -> bool { return member.peer == event->peer; });
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if (member != members.end()) {
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member->game_name = game_name;
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BroadcastRoomInformation();
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}
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}
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void Room::RoomImpl::HandleClientDisconnection(ENetPeer* client) {
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// Remove the client from the members list.
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members.erase(std::remove_if(members.begin(), members.end(),
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[&](const Member& member) { return member.peer == client; }),
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[client](const Member& member) { return member.peer == client; }),
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members.end());
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// Announce the change to all clients.
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enet_peer_disconnect(client, 0);
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BroadcastRoomInformation();
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}
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@ -327,7 +369,6 @@ Room::~Room() = default;
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void Room::Create(const std::string& name, const std::string& server_address, u16 server_port) {
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ENetAddress address;
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address.host = ENET_HOST_ANY;
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enet_address_set_host(&address, server_address.c_str());
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address.port = server_port;
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room_impl->server = enet_host_create(&address, MaxConcurrentConnections, NumChannels, 0, 0);
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@ -357,6 +398,9 @@ void Room::Destroy() {
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}
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room_impl->room_information = {};
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room_impl->server = nullptr;
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room_impl->members.clear();
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room_impl->room_information.member_slots = 0;
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room_impl->room_information.name.clear();
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}
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} // namespace Network
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@ -19,13 +19,16 @@ struct RoomInformation {
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u32 member_slots; ///< Maximum number of members in this room
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};
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using MacAddress = std::array<uint8_t, 6>;
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using MacAddress = std::array<u8, 6>;
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/// A special MAC address that tells the room we're joining to assign us a MAC address
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/// automatically.
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const MacAddress NoPreferredMac = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};
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// 802.11 broadcast MAC address
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constexpr MacAddress BroadcastMac = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};
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// The different types of messages that can be sent. The first byte of each packet defines the type
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typedef uint8_t MessageID;
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using MessageID = u8;
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enum RoomMessageTypes {
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IdJoinRequest = 1,
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IdJoinSuccess,
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@ -74,6 +74,11 @@ public:
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* @param event The ENet event that was received.
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*/
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void HandleChatPacket(const ENetEvent* event);
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/**
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* Disconnects the RoomMember from the Room
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*/
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void Disconnect();
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};
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// RoomMemberImpl
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@ -92,7 +97,8 @@ void RoomMember::RoomMemberImpl::ReceiveLoop() {
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std::lock_guard<std::mutex> lock(network_mutex);
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ENetEvent event;
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if (enet_host_service(client, &event, 1000) > 0) {
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if (event.type == ENET_EVENT_TYPE_RECEIVE) {
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switch (event.type) {
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case ENET_EVENT_TYPE_RECEIVE:
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switch (event.packet->data[0]) {
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// TODO(B3N30): Handle the other message types
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case IdChatMessage:
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@ -111,25 +117,21 @@ void RoomMember::RoomMemberImpl::ReceiveLoop() {
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break;
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case IdNameCollision:
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SetState(State::NameCollision);
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enet_packet_destroy(event.packet);
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enet_peer_disconnect(server, 0);
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enet_peer_reset(server);
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return;
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break;
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case IdMacCollision:
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SetState(State::MacCollision);
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enet_packet_destroy(event.packet);
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enet_peer_disconnect(server, 0);
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enet_peer_reset(server);
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return;
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break;
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default:
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break;
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}
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enet_packet_destroy(event.packet);
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break;
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case ENET_EVENT_TYPE_DISCONNECT:
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SetState(State::LostConnection);
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}
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}
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}
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Disconnect();
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};
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void RoomMember::RoomMemberImpl::StartLoop() {
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@ -137,6 +139,7 @@ void RoomMember::RoomMemberImpl::StartLoop() {
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}
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void RoomMember::RoomMemberImpl::Send(Packet& packet) {
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std::lock_guard<std::mutex> lock(network_mutex);
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ENetPacket* enetPacket =
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enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
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enet_peer_send(server, 0, enetPacket);
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@ -165,7 +168,7 @@ void RoomMember::RoomMemberImpl::HandleRoomInformationPacket(const ENetEvent* ev
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room_information.name = info.name;
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room_information.member_slots = info.member_slots;
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uint32_t num_members;
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u32 num_members;
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packet >> num_members;
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member_information.resize(num_members);
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@ -198,7 +201,7 @@ void RoomMember::RoomMemberImpl::HandleWifiPackets(const ENetEvent* event) {
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packet.IgnoreBytes(sizeof(MessageID));
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// Parse the WifiPacket from the BitStream
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uint8_t frame_type;
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u8 frame_type;
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packet >> frame_type;
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WifiPacket::PacketType type = static_cast<WifiPacket::PacketType>(frame_type);
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@ -207,10 +210,10 @@ void RoomMember::RoomMemberImpl::HandleWifiPackets(const ENetEvent* event) {
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packet >> wifi_packet.transmitter_address;
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packet >> wifi_packet.destination_address;
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uint32_t data_length;
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u32 data_length;
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packet >> data_length;
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std::vector<uint8_t> data(data_length);
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std::vector<u8> data(data_length);
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packet >> data;
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wifi_packet.data = std::move(data);
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@ -230,6 +233,33 @@ void RoomMember::RoomMemberImpl::HandleChatPacket(const ENetEvent* event) {
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// TODO(B3N30): Invoke callbacks
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}
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void RoomMember::RoomMemberImpl::Disconnect() {
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member_information.clear();
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||||
room_information.member_slots = 0;
|
||||
room_information.name.clear();
|
||||
|
||||
if (server) {
|
||||
enet_peer_disconnect(server, 0);
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
|
||||
ENetEvent event;
|
||||
while (enet_host_service(client, &event, ConnectionTimeoutMs) > 0) {
|
||||
switch (event.type) {
|
||||
case ENET_EVENT_TYPE_RECEIVE:
|
||||
enet_packet_destroy(event.packet); // Ignore all incoming data
|
||||
break;
|
||||
case ENET_EVENT_TYPE_DISCONNECT:
|
||||
server = nullptr;
|
||||
return;
|
||||
}
|
||||
}
|
||||
// didn't disconnect gracefully force disconnect
|
||||
enet_peer_reset(server);
|
||||
server = nullptr;
|
||||
}
|
||||
|
||||
// RoomMember
|
||||
RoomMember::RoomMember() : room_member_impl{std::make_unique<RoomMemberImpl>()} {
|
||||
room_member_impl->client = enet_host_create(nullptr, 1, NumChannels, 0, 0);
|
||||
@ -249,16 +279,36 @@ const RoomMember::MemberList& RoomMember::GetMemberInformation() const {
|
||||
return room_member_impl->member_information;
|
||||
}
|
||||
|
||||
const std::string& RoomMember::GetNickname() const {
|
||||
return room_member_impl->nickname;
|
||||
}
|
||||
|
||||
const MacAddress& RoomMember::GetMacAddress() const {
|
||||
if (GetState() == State::Joined)
|
||||
return room_member_impl->mac_address;
|
||||
return MacAddress{};
|
||||
}
|
||||
|
||||
RoomInformation RoomMember::GetRoomInformation() const {
|
||||
return room_member_impl->room_information;
|
||||
}
|
||||
|
||||
void RoomMember::Join(const std::string& nick, const char* server_addr, u16 server_port,
|
||||
u16 client_port) {
|
||||
// If the member is connected, kill the connection first
|
||||
if (room_member_impl->receive_thread && room_member_impl->receive_thread->joinable()) {
|
||||
room_member_impl->SetState(State::Error);
|
||||
room_member_impl->receive_thread->join();
|
||||
room_member_impl->receive_thread.reset();
|
||||
}
|
||||
// If the thread isn't running but the ptr still exists, reset it
|
||||
else if (room_member_impl->receive_thread) {
|
||||
room_member_impl->receive_thread.reset();
|
||||
}
|
||||
|
||||
ENetAddress address{};
|
||||
enet_address_set_host(&address, server_addr);
|
||||
address.port = server_port;
|
||||
|
||||
room_member_impl->server =
|
||||
enet_host_connect(room_member_impl->client, &address, NumChannels, 0);
|
||||
|
||||
@ -286,11 +336,11 @@ bool RoomMember::IsConnected() const {
|
||||
void RoomMember::SendWifiPacket(const WifiPacket& wifi_packet) {
|
||||
Packet packet;
|
||||
packet << static_cast<MessageID>(IdWifiPacket);
|
||||
packet << static_cast<uint8_t>(wifi_packet.type);
|
||||
packet << static_cast<u8>(wifi_packet.type);
|
||||
packet << wifi_packet.channel;
|
||||
packet << wifi_packet.transmitter_address;
|
||||
packet << wifi_packet.destination_address;
|
||||
packet << static_cast<uint32_t>(wifi_packet.data.size());
|
||||
packet << static_cast<u32>(wifi_packet.data.size());
|
||||
packet << wifi_packet.data;
|
||||
room_member_impl->Send(packet);
|
||||
}
|
||||
@ -302,16 +352,17 @@ void RoomMember::SendChatMessage(const std::string& message) {
|
||||
room_member_impl->Send(packet);
|
||||
}
|
||||
|
||||
void RoomMember::SendGameName(const std::string& game_name) {
|
||||
Packet packet;
|
||||
packet << static_cast<MessageID>(IdSetGameName);
|
||||
packet << game_name;
|
||||
room_member_impl->Send(packet);
|
||||
}
|
||||
|
||||
void RoomMember::Leave() {
|
||||
ASSERT_MSG(room_member_impl->receive_thread != nullptr, "Must be in a room to leave it.");
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(room_member_impl->network_mutex);
|
||||
enet_peer_disconnect(room_member_impl->server, 0);
|
||||
room_member_impl->SetState(State::Idle);
|
||||
}
|
||||
room_member_impl->receive_thread->join();
|
||||
room_member_impl->receive_thread.reset();
|
||||
enet_peer_reset(room_member_impl->server);
|
||||
}
|
||||
|
||||
} // namespace Network
|
||||
|
@ -15,13 +15,13 @@ namespace Network {
|
||||
/// Information about the received WiFi packets.
|
||||
/// Acts as our own 802.11 header.
|
||||
struct WifiPacket {
|
||||
enum class PacketType { Beacon, Data, Management };
|
||||
PacketType type; ///< The type of 802.11 frame, Beacon / Data.
|
||||
std::vector<uint8_t> data; ///< Raw 802.11 frame data, starting at the management frame header
|
||||
enum class PacketType { Beacon, Data, Authentication, AssociationResponse };
|
||||
PacketType type; ///< The type of 802.11 frame.
|
||||
std::vector<u8> data; ///< Raw 802.11 frame data, starting at the management frame header
|
||||
/// for management frames.
|
||||
MacAddress transmitter_address; ///< Mac address of the transmitter.
|
||||
MacAddress destination_address; ///< Mac address of the receiver.
|
||||
uint8_t channel; ///< WiFi channel where this frame was transmitted.
|
||||
u8 channel; ///< WiFi channel where this frame was transmitted.
|
||||
};
|
||||
|
||||
/// Represents a chat message.
|
||||
@ -70,6 +70,17 @@ public:
|
||||
* Returns information about the members in the room we're currently connected to.
|
||||
*/
|
||||
const MemberList& GetMemberInformation() const;
|
||||
|
||||
/**
|
||||
* Returns the nickname of the RoomMember.
|
||||
*/
|
||||
const std::string& GetNickname() const;
|
||||
|
||||
/**
|
||||
* Returns the MAC address of the RoomMember.
|
||||
*/
|
||||
const MacAddress& GetMacAddress() const;
|
||||
|
||||
/**
|
||||
* Returns information about the room we're currently connected to.
|
||||
*/
|
||||
@ -99,6 +110,12 @@ public:
|
||||
*/
|
||||
void SendChatMessage(const std::string& message);
|
||||
|
||||
/**
|
||||
* Sends the current game name to the room.
|
||||
* @param game_name The game name.
|
||||
*/
|
||||
void SendGameName(const std::string& game_name);
|
||||
|
||||
/**
|
||||
* Leaves the current room.
|
||||
*/
|
||||
|
Loading…
Reference in New Issue
Block a user