input_common, common: Add a few functions

These functions include reloading udp client, testing communication and configuring calibration. I also added a function to common/thread.h to use WaitFor.
This commit is contained in:
zhupengfei 2018-08-08 11:50:03 +08:00
parent 58639220a0
commit 8af89b6979
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GPG Key ID: 85B82A3E62174206
7 changed files with 153 additions and 7 deletions

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@ -55,6 +55,15 @@ public:
is_set = false; is_set = false;
} }
template <class Duration>
bool WaitFor(const std::chrono::duration<Duration>& time) {
std::unique_lock<std::mutex> lk(mutex);
if (!condvar.wait_for(lk, time, [this] { return is_set; }))
return false;
is_set = false;
return true;
}
template <class Clock, class Duration> template <class Clock, class Duration>
bool WaitUntil(const std::chrono::time_point<Clock, Duration>& time) { bool WaitUntil(const std::chrono::time_point<Clock, Duration>& time) {
std::unique_lock<std::mutex> lk(mutex); std::unique_lock<std::mutex> lk(mutex);

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@ -76,6 +76,11 @@ std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left,
return circle_pad_param.Serialize(); return circle_pad_param.Serialize();
} }
void ReloadInputDevices() {
if (udp)
udp->ReloadUDPClient();
}
namespace Polling { namespace Polling {
std::vector<std::unique_ptr<DevicePoller>> GetPollers(DeviceType type) { std::vector<std::unique_ptr<DevicePoller>> GetPollers(DeviceType type) {

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@ -37,6 +37,9 @@ std::string GenerateKeyboardParam(int key_code);
std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left, int key_right, std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left, int key_right,
int key_modifier, float modifier_scale); int key_modifier, float modifier_scale);
/// Reloads the input devices
void ReloadInputDevices();
namespace Polling { namespace Polling {
enum class DeviceType { Button, Analog }; enum class DeviceType { Button, Analog };

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@ -11,7 +11,6 @@
#include <boost/asio.hpp> #include <boost/asio.hpp>
#include <boost/bind.hpp> #include <boost/bind.hpp>
#include "common/logging/log.h" #include "common/logging/log.h"
#include "common/vector_math.h"
#include "input_common/udp/client.h" #include "input_common/udp/client.h"
#include "input_common/udp/protocol.h" #include "input_common/udp/protocol.h"
@ -128,12 +127,7 @@ static void SocketLoop(Socket* socket) {
Client::Client(std::shared_ptr<DeviceStatus> status, const std::string& host, u16 port, Client::Client(std::shared_ptr<DeviceStatus> status, const std::string& host, u16 port,
u8 pad_index, u32 client_id) u8 pad_index, u32 client_id)
: status(status) { : status(status) {
SocketCallback callback{[this](Response::Version version) { OnVersion(version); }, StartCommunication(host, port, pad_index, client_id);
[this](Response::PortInfo info) { OnPortInfo(info); },
[this](Response::PadData data) { OnPadData(data); }};
LOG_INFO(Input, "Starting communication with UDP input server on {}:{}", host, port);
socket = std::make_unique<Socket>(host, port, pad_index, client_id, callback);
thread = std::thread{SocketLoop, this->socket.get()};
} }
Client::~Client() { Client::~Client() {
@ -141,6 +135,12 @@ Client::~Client() {
thread.join(); thread.join();
} }
void Client::ReloadSocket(const std::string& host, u16 port, u8 pad_index, u32 client_id) {
socket->Stop();
thread.join();
StartCommunication(host, port, pad_index, client_id);
}
void Client::OnVersion(Response::Version data) { void Client::OnVersion(Response::Version data) {
LOG_TRACE(Input, "Version packet received: {}", data.version); LOG_TRACE(Input, "Version packet received: {}", data.version);
} }
@ -192,4 +192,93 @@ void Client::OnPadData(Response::PadData data) {
} }
} }
void Client::StartCommunication(const std::string& host, u16 port, u8 pad_index, u32 client_id) {
SocketCallback callback{[this](Response::Version version) { OnVersion(version); },
[this](Response::PortInfo info) { OnPortInfo(info); },
[this](Response::PadData data) { OnPadData(data); }};
LOG_INFO(Input, "Starting communication with UDP input server on {}:{}", host, port);
socket = std::make_unique<Socket>(host, port, pad_index, client_id, callback);
thread = std::thread{SocketLoop, this->socket.get()};
}
void TestCommunication(const std::string& host, u16 port, u8 pad_index, u32 client_id,
std::function<void()> success_callback,
std::function<void()> failure_callback) {
std::thread([=] {
Common::Event success_event;
SocketCallback callback{[](Response::Version version) {}, [](Response::PortInfo info) {},
[&](Response::PadData data) { success_event.Set(); }};
Socket socket{host, port, pad_index, client_id, callback};
std::thread worker_thread{SocketLoop, &socket};
bool result = success_event.WaitFor(std::chrono::seconds(8));
socket.Stop();
worker_thread.join();
if (result)
success_callback();
else
failure_callback();
})
.detach();
}
CalibrationConfigurationJob::CalibrationConfigurationJob(
const std::string& host, u16 port, u8 pad_index, u32 client_id,
std::function<void(Status)> status_callback,
std::function<void(u16, u16, u16, u16)> data_callback) {
std::thread([=] {
constexpr u16 CALIBRATION_THRESHOLD = 100;
u16 min_x{UINT16_MAX}, min_y{UINT16_MAX};
u16 max_x, max_y;
Status current_status{Status::Initialized};
SocketCallback callback{[](Response::Version version) {}, [](Response::PortInfo info) {},
[&](Response::PadData data) {
if (current_status == Status::Initialized) {
// Receiving data means the communication is ready now
current_status = Status::Ready;
status_callback(current_status);
}
if (!data.touch_1.is_active)
return;
LOG_DEBUG(Input, "Current touch: {} {}", data.touch_1.x,
data.touch_1.y);
min_x = std::min(min_x, static_cast<u16>(data.touch_1.x));
min_y = std::min(min_y, static_cast<u16>(data.touch_1.y));
if (current_status == Status::Ready) {
// First touch - min data (min_x/min_y)
current_status = Status::Stage1Completed;
status_callback(current_status);
}
if (data.touch_1.x - min_x > CALIBRATION_THRESHOLD &&
data.touch_1.y - min_y > CALIBRATION_THRESHOLD) {
// Set the current position as max value and finishes
// configuration
max_x = data.touch_1.x;
max_y = data.touch_1.y;
current_status = Status::Completed;
data_callback(min_x, min_y, max_x, max_y);
status_callback(current_status);
complete_event.Set();
}
}};
Socket socket{host, port, pad_index, client_id, callback};
std::thread worker_thread{SocketLoop, &socket};
complete_event.Wait();
socket.Stop();
worker_thread.join();
})
.detach();
}
CalibrationConfigurationJob::~CalibrationConfigurationJob() {
Stop();
}
void CalibrationConfigurationJob::Stop() {
complete_event.Set();
}
} // namespace InputCommon::CemuhookUDP } // namespace InputCommon::CemuhookUDP

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@ -12,6 +12,7 @@
#include <vector> #include <vector>
#include <boost/optional.hpp> #include <boost/optional.hpp>
#include "common/common_types.h" #include "common/common_types.h"
#include "common/thread.h"
#include "common/vector_math.h" #include "common/vector_math.h"
namespace InputCommon::CemuhookUDP { namespace InputCommon::CemuhookUDP {
@ -47,15 +48,48 @@ public:
explicit Client(std::shared_ptr<DeviceStatus> status, const std::string& host = DEFAULT_ADDR, explicit Client(std::shared_ptr<DeviceStatus> status, const std::string& host = DEFAULT_ADDR,
u16 port = DEFAULT_PORT, u8 pad_index = 0, u32 client_id = 24872); u16 port = DEFAULT_PORT, u8 pad_index = 0, u32 client_id = 24872);
~Client(); ~Client();
void ReloadSocket(const std::string& host = "127.0.0.1", u16 port = 26760, u8 pad_index = 0,
u32 client_id = 24872);
private: private:
void OnVersion(Response::Version); void OnVersion(Response::Version);
void OnPortInfo(Response::PortInfo); void OnPortInfo(Response::PortInfo);
void OnPadData(Response::PadData); void OnPadData(Response::PadData);
void StartCommunication(const std::string& host, u16 port, u8 pad_index, u32 client_id);
std::unique_ptr<Socket> socket; std::unique_ptr<Socket> socket;
std::shared_ptr<DeviceStatus> status; std::shared_ptr<DeviceStatus> status;
std::thread thread; std::thread thread;
u64 packet_sequence = 0; u64 packet_sequence = 0;
}; };
/// An async job allowing configuration of the touchpad calibration.
class CalibrationConfigurationJob {
public:
enum class Status {
Initialized,
Ready,
Stage1Completed,
Completed,
};
/**
* Constructs and starts the job with the specified parameter.
*
* @param status_callback Callback for job status updates
* @param data_callback Called when calibration data is ready
*/
explicit CalibrationConfigurationJob(const std::string& host, u16 port, u8 pad_index,
u32 client_id, std::function<void(Status)> status_callback,
std::function<void(u16, u16, u16, u16)> data_callback);
~CalibrationConfigurationJob();
void Stop();
private:
Common::Event complete_event;
};
void TestCommunication(const std::string& host, u16 port, u8 pad_index, u32 client_id,
std::function<void()> success_callback,
std::function<void()> failure_callback);
} // namespace InputCommon::CemuhookUDP } // namespace InputCommon::CemuhookUDP

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@ -85,6 +85,11 @@ State::~State() {
Input::UnregisterFactory<Input::MotionDevice>("cemuhookudp"); Input::UnregisterFactory<Input::MotionDevice>("cemuhookudp");
} }
void State::ReloadUDPClient() {
client->ReloadSocket(Settings::values.udp_input_address, Settings::values.udp_input_port,
Settings::values.udp_pad_index);
}
std::unique_ptr<State> Init() { std::unique_ptr<State> Init() {
return std::make_unique<State>(); return std::make_unique<State>();
} }

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@ -16,6 +16,7 @@ class State {
public: public:
State(); State();
~State(); ~State();
void ReloadUDPClient();
private: private:
std::unique_ptr<Client> client; std::unique_ptr<Client> client;