video-core: Migrate logging macros (#3878)
* video-core: Migrate logging macros * video-core: Fixed missed clang format * video-core: Migrated LOG_GENERIC macro
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@@ -68,8 +68,8 @@ static void WriteUniformIntReg(Shader::ShaderSetup& setup, unsigned index,
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const Math::Vec4<u8>& values) {
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ASSERT(index < setup.uniforms.i.size());
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setup.uniforms.i[index] = values;
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LOG_TRACE(HW_GPU, "Set %s integer uniform %d to %02x %02x %02x %02x",
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GetShaderSetupTypeName(setup), index, values.x, values.y, values.z, values.w);
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NGLOG_TRACE(HW_GPU, "Set {} integer uniform {} to {:02x} {:02x} {:02x} {:02x}",
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GetShaderSetupTypeName(setup), index, values.x, values.y, values.z, values.w);
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}
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static void WriteUniformFloatReg(ShaderRegs& config, Shader::ShaderSetup& setup,
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@@ -90,8 +90,8 @@ static void WriteUniformFloatReg(ShaderRegs& config, Shader::ShaderSetup& setup,
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auto& uniform = setup.uniforms.f[uniform_setup.index];
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if (uniform_setup.index >= 96) {
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LOG_ERROR(HW_GPU, "Invalid %s float uniform index %d", GetShaderSetupTypeName(setup),
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(int)uniform_setup.index);
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NGLOG_ERROR(HW_GPU, "Invalid {} float uniform index {}", GetShaderSetupTypeName(setup),
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(int)uniform_setup.index);
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} else {
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// NOTE: The destination component order indeed is "backwards"
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@@ -108,10 +108,10 @@ static void WriteUniformFloatReg(ShaderRegs& config, Shader::ShaderSetup& setup,
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uniform.x = float24::FromRaw(uniform_write_buffer[2] & 0xFFFFFF);
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}
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LOG_TRACE(HW_GPU, "Set %s float uniform %x to (%f %f %f %f)",
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GetShaderSetupTypeName(setup), (int)uniform_setup.index,
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uniform.x.ToFloat32(), uniform.y.ToFloat32(), uniform.z.ToFloat32(),
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uniform.w.ToFloat32());
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NGLOG_TRACE(HW_GPU, "Set {} float uniform {:x} to ({} {} {} {})",
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GetShaderSetupTypeName(setup), (int)uniform_setup.index,
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uniform.x.ToFloat32(), uniform.y.ToFloat32(), uniform.z.ToFloat32(),
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uniform.w.ToFloat32());
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// TODO: Verify that this actually modifies the register!
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uniform_setup.index.Assign(uniform_setup.index + 1);
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@@ -123,9 +123,10 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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auto& regs = g_state.regs;
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if (id >= Regs::NUM_REGS) {
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LOG_ERROR(HW_GPU,
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"Commandlist tried to write to invalid register 0x%03X (value: %08X, mask: %X)",
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id, value, mask);
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NGLOG_ERROR(
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HW_GPU,
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"Commandlist tried to write to invalid register 0x{:03X} (value: {:08X}, mask: {:X})",
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id, value, mask);
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return;
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}
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@@ -183,7 +184,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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auto& setup = regs.pipeline.vs_default_attributes_setup;
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if (setup.index >= 16) {
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LOG_ERROR(HW_GPU, "Invalid VS default attribute index %d", (int)setup.index);
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NGLOG_ERROR(HW_GPU, "Invalid VS default attribute index {}", (int)setup.index);
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break;
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}
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@@ -197,9 +198,9 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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((default_attr_write_buffer[2] >> 24) & 0xFF));
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attribute.x = float24::FromRaw(default_attr_write_buffer[2] & 0xFFFFFF);
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LOG_TRACE(HW_GPU, "Set default VS attribute %x to (%f %f %f %f)", (int)setup.index,
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attribute.x.ToFloat32(), attribute.y.ToFloat32(), attribute.z.ToFloat32(),
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attribute.w.ToFloat32());
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NGLOG_TRACE(HW_GPU, "Set default VS attribute {:x} to ({} {} {} {})", (int)setup.index,
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attribute.x.ToFloat32(), attribute.y.ToFloat32(), attribute.z.ToFloat32(),
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attribute.w.ToFloat32());
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// TODO: Verify that this actually modifies the register!
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if (setup.index < 15) {
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@@ -473,7 +474,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[7], 0x2a3): {
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u32& offset = g_state.regs.gs.program.offset;
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if (offset >= 4096) {
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LOG_ERROR(HW_GPU, "Invalid GS program offset %u", offset);
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NGLOG_ERROR(HW_GPU, "Invalid GS program offset {}", offset);
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} else {
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g_state.gs.program_code[offset] = value;
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g_state.gs.MarkProgramCodeDirty();
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@@ -492,7 +493,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[7], 0x2ad): {
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u32& offset = g_state.regs.gs.swizzle_patterns.offset;
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if (offset >= g_state.gs.swizzle_data.size()) {
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LOG_ERROR(HW_GPU, "Invalid GS swizzle pattern offset %u", offset);
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NGLOG_ERROR(HW_GPU, "Invalid GS swizzle pattern offset {}", offset);
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} else {
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g_state.gs.swizzle_data[offset] = value;
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g_state.gs.MarkSwizzleDataDirty();
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@@ -542,7 +543,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[7], 0x2d3): {
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u32& offset = g_state.regs.vs.program.offset;
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if (offset >= 512) {
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LOG_ERROR(HW_GPU, "Invalid VS program offset %u", offset);
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NGLOG_ERROR(HW_GPU, "Invalid VS program offset {}", offset);
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} else {
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g_state.vs.program_code[offset] = value;
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g_state.vs.MarkProgramCodeDirty();
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@@ -565,7 +566,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[7], 0x2dd): {
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u32& offset = g_state.regs.vs.swizzle_patterns.offset;
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if (offset >= g_state.vs.swizzle_data.size()) {
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LOG_ERROR(HW_GPU, "Invalid VS swizzle pattern offset %u", offset);
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NGLOG_ERROR(HW_GPU, "Invalid VS swizzle pattern offset {}", offset);
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} else {
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g_state.vs.swizzle_data[offset] = value;
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g_state.vs.MarkSwizzleDataDirty();
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