custom_tex_cache: Remove reliance on the global system instance (#5252)

Removes direct usages of Core::System::GetInstance() and instead passes
the direct necessities through the interface.
This commit is contained in:
Mat M 2020-04-20 22:50:16 -04:00 committed by GitHub
parent d5a962cb81
commit b82d4315fe
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 21 additions and 16 deletions

View File

@ -295,14 +295,17 @@ System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::st
} }
perf_stats = std::make_unique<PerfStats>(title_id); perf_stats = std::make_unique<PerfStats>(title_id);
custom_tex_cache = std::make_unique<Core::CustomTexCache>(); custom_tex_cache = std::make_unique<Core::CustomTexCache>();
if (Settings::values.custom_textures) { if (Settings::values.custom_textures) {
FileUtil::CreateFullPath(fmt::format("{}textures/{:016X}/", const u64 program_id = Kernel().GetCurrentProcess()->codeset->program_id;
FileUtil::GetUserPath(FileUtil::UserPath::LoadDir), FileUtil::CreateFullPath(fmt::format(
Kernel().GetCurrentProcess()->codeset->program_id)); "{}textures/{:016X}/", FileUtil::GetUserPath(FileUtil::UserPath::LoadDir), program_id));
custom_tex_cache->FindCustomTextures(); custom_tex_cache->FindCustomTextures(program_id);
} }
if (Settings::values.preload_textures) if (Settings::values.preload_textures) {
custom_tex_cache->PreloadTextures(); custom_tex_cache->PreloadTextures(*GetImageInterface());
}
status = ResultStatus::Success; status = ResultStatus::Success;
m_emu_window = &emu_window; m_emu_window = &emu_window;
m_filepath = filepath; m_filepath = filepath;

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@ -40,13 +40,12 @@ void CustomTexCache::AddTexturePath(u64 hash, const std::string& path) {
custom_texture_paths[hash] = {path, hash}; custom_texture_paths[hash] = {path, hash};
} }
void CustomTexCache::FindCustomTextures() { void CustomTexCache::FindCustomTextures(u64 program_id) {
// Custom textures are currently stored as // Custom textures are currently stored as
// [TitleID]/tex1_[width]x[height]_[64-bit hash]_[format].png // [TitleID]/tex1_[width]x[height]_[64-bit hash]_[format].png
const std::string load_path = const std::string load_path = fmt::format(
fmt::format("{}textures/{:016X}/", FileUtil::GetUserPath(FileUtil::UserPath::LoadDir), "{}textures/{:016X}/", FileUtil::GetUserPath(FileUtil::UserPath::LoadDir), program_id);
Core::System::GetInstance().Kernel().GetCurrentProcess()->codeset->program_id);
if (FileUtil::Exists(load_path)) { if (FileUtil::Exists(load_path)) {
FileUtil::FSTEntry texture_dir; FileUtil::FSTEntry texture_dir;
@ -74,12 +73,11 @@ void CustomTexCache::FindCustomTextures() {
} }
} }
void CustomTexCache::PreloadTextures() { void CustomTexCache::PreloadTextures(Frontend::ImageInterface& image_interface) {
for (const auto& path : custom_texture_paths) { for (const auto& path : custom_texture_paths) {
const auto& image_interface = Core::System::GetInstance().GetImageInterface();
const auto& path_info = path.second; const auto& path_info = path.second;
Core::CustomTexInfo tex_info; Core::CustomTexInfo tex_info;
if (image_interface->DecodePNG(tex_info.tex, tex_info.width, tex_info.height, if (image_interface.DecodePNG(tex_info.tex, tex_info.width, tex_info.height,
path_info.path)) { path_info.path)) {
// Make sure the texture size is a power of 2 // Make sure the texture size is a power of 2
std::bitset<32> width_bits(tex_info.width); std::bitset<32> width_bits(tex_info.width);

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@ -10,6 +10,10 @@
#include <vector> #include <vector>
#include "common/common_types.h" #include "common/common_types.h"
namespace Frontend {
class ImageInterface;
} // namespace Frontend
namespace Core { namespace Core {
struct CustomTexInfo { struct CustomTexInfo {
u32 width; u32 width;
@ -37,8 +41,8 @@ public:
void CacheTexture(u64 hash, const std::vector<u8>& tex, u32 width, u32 height); void CacheTexture(u64 hash, const std::vector<u8>& tex, u32 width, u32 height);
void AddTexturePath(u64 hash, const std::string& path); void AddTexturePath(u64 hash, const std::string& path);
void FindCustomTextures(); void FindCustomTextures(u64 program_id);
void PreloadTextures(); void PreloadTextures(Frontend::ImageInterface& image_interface);
bool CustomTextureExists(u64 hash) const; bool CustomTextureExists(u64 hash) const;
const CustomTexPathInfo& LookupTexturePathInfo(u64 hash) const; const CustomTexPathInfo& LookupTexturePathInfo(u64 hash) const;
bool IsTexturePathMapEmpty() const; bool IsTexturePathMapEmpty() const;