Merge pull request #793 from neobrain/stencil
Pica: Implement stencil testing.
This commit is contained in:
commit
bf80ae6a1a
@ -55,7 +55,9 @@ GraphicsFramebufferWidget::GraphicsFramebufferWidget(std::shared_ptr<Pica::Debug
|
||||
framebuffer_format_control->addItem(tr("RGBA4"));
|
||||
framebuffer_format_control->addItem(tr("D16"));
|
||||
framebuffer_format_control->addItem(tr("D24"));
|
||||
framebuffer_format_control->addItem(tr("D24S8"));
|
||||
framebuffer_format_control->addItem(tr("D24X8"));
|
||||
framebuffer_format_control->addItem(tr("X24S8"));
|
||||
framebuffer_format_control->addItem(tr("(unknown)"));
|
||||
|
||||
// TODO: This QLabel should shrink the image to the available space rather than just expanding...
|
||||
framebuffer_picture_label = new QLabel;
|
||||
@ -184,8 +186,32 @@ void GraphicsFramebufferWidget::OnUpdate()
|
||||
framebuffer_address = framebuffer.GetColorBufferPhysicalAddress();
|
||||
framebuffer_width = framebuffer.GetWidth();
|
||||
framebuffer_height = framebuffer.GetHeight();
|
||||
// TODO: It's unknown how this format is actually specified
|
||||
|
||||
switch (framebuffer.color_format) {
|
||||
case Pica::Regs::ColorFormat::RGBA8:
|
||||
framebuffer_format = Format::RGBA8;
|
||||
break;
|
||||
|
||||
case Pica::Regs::ColorFormat::RGB8:
|
||||
framebuffer_format = Format::RGB8;
|
||||
break;
|
||||
|
||||
case Pica::Regs::ColorFormat::RGB5A1:
|
||||
framebuffer_format = Format::RGB5A1;
|
||||
break;
|
||||
|
||||
case Pica::Regs::ColorFormat::RGB565:
|
||||
framebuffer_format = Format::RGB565;
|
||||
break;
|
||||
|
||||
case Pica::Regs::ColorFormat::RGBA4:
|
||||
framebuffer_format = Format::RGBA4;
|
||||
break;
|
||||
|
||||
default:
|
||||
framebuffer_format = Format::Unknown;
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
@ -197,7 +223,24 @@ void GraphicsFramebufferWidget::OnUpdate()
|
||||
framebuffer_address = framebuffer.GetDepthBufferPhysicalAddress();
|
||||
framebuffer_width = framebuffer.GetWidth();
|
||||
framebuffer_height = framebuffer.GetHeight();
|
||||
|
||||
switch (framebuffer.depth_format) {
|
||||
case Pica::Regs::DepthFormat::D16:
|
||||
framebuffer_format = Format::D16;
|
||||
break;
|
||||
|
||||
case Pica::Regs::DepthFormat::D24:
|
||||
framebuffer_format = Format::D24;
|
||||
break;
|
||||
|
||||
case Pica::Regs::DepthFormat::D24S8:
|
||||
framebuffer_format = Format::D24X8;
|
||||
break;
|
||||
|
||||
default:
|
||||
framebuffer_format = Format::Unknown;
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
@ -258,7 +301,7 @@ void GraphicsFramebufferWidget::OnUpdate()
|
||||
color.b() = (data >> 16) & 0xFF;
|
||||
break;
|
||||
}
|
||||
case Format::D24S8:
|
||||
case Format::D24X8:
|
||||
{
|
||||
Math::Vec2<u32> data = Color::DecodeD24S8(pixel);
|
||||
color.r() = data.x & 0xFF;
|
||||
@ -266,6 +309,12 @@ void GraphicsFramebufferWidget::OnUpdate()
|
||||
color.b() = (data.x >> 16) & 0xFF;
|
||||
break;
|
||||
}
|
||||
case Format::X24S8:
|
||||
{
|
||||
Math::Vec2<u32> data = Color::DecodeD24S8(pixel);
|
||||
color.r() = color.g() = color.b() = data.y;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
qDebug() << "Unknown fb color format " << static_cast<int>(framebuffer_format);
|
||||
break;
|
||||
@ -286,7 +335,8 @@ void GraphicsFramebufferWidget::OnUpdate()
|
||||
u32 GraphicsFramebufferWidget::BytesPerPixel(GraphicsFramebufferWidget::Format format) {
|
||||
switch (format) {
|
||||
case Format::RGBA8:
|
||||
case Format::D24S8:
|
||||
case Format::D24X8:
|
||||
case Format::X24S8:
|
||||
return 4;
|
||||
case Format::RGB8:
|
||||
case Format::D24:
|
||||
|
@ -35,7 +35,9 @@ class GraphicsFramebufferWidget : public BreakPointObserverDock {
|
||||
RGBA4 = 4,
|
||||
D16 = 5,
|
||||
D24 = 6,
|
||||
D24S8 = 7
|
||||
D24X8 = 7,
|
||||
X24S8 = 8,
|
||||
Unknown = 9
|
||||
};
|
||||
|
||||
static u32 BytesPerPixel(Format format);
|
||||
|
@ -208,7 +208,32 @@ inline void EncodeD24(u32 value, u8* bytes) {
|
||||
* @param bytes Pointer where to store the encoded value
|
||||
*/
|
||||
inline void EncodeD24S8(u32 depth, u8 stencil, u8* bytes) {
|
||||
*reinterpret_cast<u32_le*>(bytes) = (stencil << 24) | depth;
|
||||
bytes[0] = depth & 0xFF;
|
||||
bytes[1] = (depth >> 8) & 0xFF;
|
||||
bytes[2] = (depth >> 16) & 0xFF;
|
||||
bytes[3] = stencil;
|
||||
}
|
||||
|
||||
/**
|
||||
* Encode a 24 bit depth value as D24X8 format (32 bits per pixel with 8 bits unused)
|
||||
* @param depth 24 bit source depth value to encode
|
||||
* @param bytes Pointer where to store the encoded value
|
||||
* @note unused bits will not be modified
|
||||
*/
|
||||
inline void EncodeD24X8(u32 depth, u8* bytes) {
|
||||
bytes[0] = depth & 0xFF;
|
||||
bytes[1] = (depth >> 8) & 0xFF;
|
||||
bytes[2] = (depth >> 16) & 0xFF;
|
||||
}
|
||||
|
||||
/**
|
||||
* Encode an 8 bit stencil value as X24S8 format (32 bits per pixel with 24 bits unused)
|
||||
* @param stencil 8 bit source stencil value to encode
|
||||
* @param bytes Pointer where to store the encoded value
|
||||
* @note unused bits will not be modified
|
||||
*/
|
||||
inline void EncodeX24S8(u8 stencil, u8* bytes) {
|
||||
bytes[3] = stencil;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
@ -420,6 +420,11 @@ struct Regs {
|
||||
GreaterThanOrEqual = 7,
|
||||
};
|
||||
|
||||
enum class StencilAction : u32 {
|
||||
Keep = 0,
|
||||
Xor = 5,
|
||||
};
|
||||
|
||||
struct {
|
||||
union {
|
||||
// If false, logic blending is used
|
||||
@ -454,15 +459,35 @@ struct Regs {
|
||||
BitField< 8, 8, u32> ref;
|
||||
} alpha_test;
|
||||
|
||||
struct {
|
||||
union {
|
||||
BitField< 0, 1, u32> stencil_test_enable;
|
||||
BitField< 4, 3, CompareFunc> stencil_test_func;
|
||||
BitField< 8, 8, u32> stencil_replacement_value;
|
||||
BitField<16, 8, u32> stencil_reference_value;
|
||||
BitField<24, 8, u32> stencil_mask;
|
||||
} stencil_test;
|
||||
// If true, enable stencil testing
|
||||
BitField< 0, 1, u32> enable;
|
||||
|
||||
INSERT_PADDING_WORDS(0x1);
|
||||
// Comparison operation for stencil testing
|
||||
BitField< 4, 3, CompareFunc> func;
|
||||
|
||||
// Value to calculate the new stencil value from
|
||||
BitField< 8, 8, u32> replacement_value;
|
||||
|
||||
// Value to compare against for stencil testing
|
||||
BitField<16, 8, u32> reference_value;
|
||||
|
||||
// Mask to apply on stencil test inputs
|
||||
BitField<24, 8, u32> mask;
|
||||
};
|
||||
|
||||
union {
|
||||
// Action to perform when the stencil test fails
|
||||
BitField< 0, 3, StencilAction> action_stencil_fail;
|
||||
|
||||
// Action to perform when stencil testing passed but depth testing fails
|
||||
BitField< 4, 3, StencilAction> action_depth_fail;
|
||||
|
||||
// Action to perform when both stencil and depth testing pass
|
||||
BitField< 8, 3, StencilAction> action_depth_pass;
|
||||
};
|
||||
} stencil_test;
|
||||
|
||||
union {
|
||||
BitField< 0, 1, u32> depth_test_enable;
|
||||
@ -512,7 +537,7 @@ struct Regs {
|
||||
struct {
|
||||
INSERT_PADDING_WORDS(0x6);
|
||||
|
||||
DepthFormat depth_format;
|
||||
DepthFormat depth_format; // TODO: Should be a BitField!
|
||||
BitField<16, 3, ColorFormat> color_format;
|
||||
|
||||
INSERT_PADDING_WORDS(0x4);
|
||||
|
@ -126,6 +126,30 @@ static u32 GetDepth(int x, int y) {
|
||||
}
|
||||
}
|
||||
|
||||
static u8 GetStencil(int x, int y) {
|
||||
const auto& framebuffer = g_state.regs.framebuffer;
|
||||
const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
|
||||
u8* depth_buffer = Memory::GetPhysicalPointer(addr);
|
||||
|
||||
y = framebuffer.height - y;
|
||||
|
||||
const u32 coarse_y = y & ~7;
|
||||
u32 bytes_per_pixel = Pica::Regs::BytesPerDepthPixel(framebuffer.depth_format);
|
||||
u32 stride = framebuffer.width * bytes_per_pixel;
|
||||
|
||||
u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
|
||||
u8* src_pixel = depth_buffer + src_offset;
|
||||
|
||||
switch (framebuffer.depth_format) {
|
||||
case Regs::DepthFormat::D24S8:
|
||||
return Color::DecodeD24S8(src_pixel).y;
|
||||
|
||||
default:
|
||||
LOG_WARNING(HW_GPU, "GetStencil called for function which doesn't have a stencil component (format %u)", framebuffer.depth_format);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
static void SetDepth(int x, int y, u32 value) {
|
||||
const auto& framebuffer = g_state.regs.framebuffer;
|
||||
const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
|
||||
@ -144,13 +168,15 @@ static void SetDepth(int x, int y, u32 value) {
|
||||
case Regs::DepthFormat::D16:
|
||||
Color::EncodeD16(value, dst_pixel);
|
||||
break;
|
||||
|
||||
case Regs::DepthFormat::D24:
|
||||
Color::EncodeD24(value, dst_pixel);
|
||||
break;
|
||||
|
||||
case Regs::DepthFormat::D24S8:
|
||||
// TODO(Subv): Implement the stencil buffer
|
||||
Color::EncodeD24S8(value, 0, dst_pixel);
|
||||
Color::EncodeD24X8(value, dst_pixel);
|
||||
break;
|
||||
|
||||
default:
|
||||
LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", framebuffer.depth_format);
|
||||
UNIMPLEMENTED();
|
||||
@ -158,6 +184,53 @@ static void SetDepth(int x, int y, u32 value) {
|
||||
}
|
||||
}
|
||||
|
||||
static void SetStencil(int x, int y, u8 value) {
|
||||
const auto& framebuffer = g_state.regs.framebuffer;
|
||||
const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
|
||||
u8* depth_buffer = Memory::GetPhysicalPointer(addr);
|
||||
|
||||
y = framebuffer.height - y;
|
||||
|
||||
const u32 coarse_y = y & ~7;
|
||||
u32 bytes_per_pixel = Pica::Regs::BytesPerDepthPixel(framebuffer.depth_format);
|
||||
u32 stride = framebuffer.width * bytes_per_pixel;
|
||||
|
||||
u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
|
||||
u8* dst_pixel = depth_buffer + dst_offset;
|
||||
|
||||
switch (framebuffer.depth_format) {
|
||||
case Pica::Regs::DepthFormat::D16:
|
||||
case Pica::Regs::DepthFormat::D24:
|
||||
// Nothing to do
|
||||
break;
|
||||
|
||||
case Pica::Regs::DepthFormat::D24S8:
|
||||
Color::EncodeX24S8(value, dst_pixel);
|
||||
break;
|
||||
|
||||
default:
|
||||
LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", framebuffer.depth_format);
|
||||
UNIMPLEMENTED();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Should the stencil mask be applied to the "dest" or "ref" operands? Most likely not!
|
||||
static u8 PerformStencilAction(Regs::StencilAction action, u8 dest, u8 ref) {
|
||||
switch (action) {
|
||||
case Regs::StencilAction::Keep:
|
||||
return dest;
|
||||
|
||||
case Regs::StencilAction::Xor:
|
||||
return dest ^ ref;
|
||||
|
||||
default:
|
||||
LOG_CRITICAL(HW_GPU, "Unknown stencil action %x", (int)action);
|
||||
UNIMPLEMENTED();
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
// NOTE: Assuming that rasterizer coordinates are 12.4 fixed-point values
|
||||
struct Fix12P4 {
|
||||
Fix12P4() {}
|
||||
@ -276,6 +349,9 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
|
||||
auto textures = regs.GetTextures();
|
||||
auto tev_stages = regs.GetTevStages();
|
||||
|
||||
bool stencil_action_enable = g_state.regs.output_merger.stencil_test.enable && g_state.regs.framebuffer.depth_format == Regs::DepthFormat::D24S8;
|
||||
const auto stencil_test = g_state.regs.output_merger.stencil_test;
|
||||
|
||||
// Enter rasterization loop, starting at the center of the topleft bounding box corner.
|
||||
// TODO: Not sure if looping through x first might be faster
|
||||
for (u16 y = min_y + 8; y < max_y; y += 0x10) {
|
||||
@ -647,6 +723,7 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
|
||||
}
|
||||
|
||||
const auto& output_merger = regs.output_merger;
|
||||
// TODO: Does alpha testing happen before or after stencil?
|
||||
if (output_merger.alpha_test.enable) {
|
||||
bool pass = false;
|
||||
|
||||
@ -688,6 +765,54 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
|
||||
continue;
|
||||
}
|
||||
|
||||
u8 old_stencil = 0;
|
||||
if (stencil_action_enable) {
|
||||
old_stencil = GetStencil(x >> 4, y >> 4);
|
||||
u8 dest = old_stencil & stencil_test.mask;
|
||||
u8 ref = stencil_test.reference_value & stencil_test.mask;
|
||||
|
||||
bool pass = false;
|
||||
switch (stencil_test.func) {
|
||||
case Regs::CompareFunc::Never:
|
||||
pass = false;
|
||||
break;
|
||||
|
||||
case Regs::CompareFunc::Always:
|
||||
pass = true;
|
||||
break;
|
||||
|
||||
case Regs::CompareFunc::Equal:
|
||||
pass = (ref == dest);
|
||||
break;
|
||||
|
||||
case Regs::CompareFunc::NotEqual:
|
||||
pass = (ref != dest);
|
||||
break;
|
||||
|
||||
case Regs::CompareFunc::LessThan:
|
||||
pass = (ref < dest);
|
||||
break;
|
||||
|
||||
case Regs::CompareFunc::LessThanOrEqual:
|
||||
pass = (ref <= dest);
|
||||
break;
|
||||
|
||||
case Regs::CompareFunc::GreaterThan:
|
||||
pass = (ref > dest);
|
||||
break;
|
||||
|
||||
case Regs::CompareFunc::GreaterThanOrEqual:
|
||||
pass = (ref >= dest);
|
||||
break;
|
||||
}
|
||||
|
||||
if (!pass) {
|
||||
u8 new_stencil = PerformStencilAction(stencil_test.action_stencil_fail, old_stencil, stencil_test.replacement_value);
|
||||
SetStencil(x >> 4, y >> 4, new_stencil);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Does depth indeed only get written even if depth testing is enabled?
|
||||
if (output_merger.depth_test_enable) {
|
||||
unsigned num_bits = Regs::DepthBitsPerPixel(regs.framebuffer.depth_format);
|
||||
@ -732,11 +857,22 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
|
||||
break;
|
||||
}
|
||||
|
||||
if (!pass)
|
||||
if (!pass) {
|
||||
if (stencil_action_enable) {
|
||||
u8 new_stencil = PerformStencilAction(stencil_test.action_depth_fail, old_stencil, stencil_test.replacement_value);
|
||||
SetStencil(x >> 4, y >> 4, new_stencil);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
if (output_merger.depth_write_enable)
|
||||
SetDepth(x >> 4, y >> 4, z);
|
||||
|
||||
if (stencil_action_enable) {
|
||||
// TODO: What happens if stencil testing is enabled, but depth testing is not? Will stencil get updated anyway?
|
||||
u8 new_stencil = PerformStencilAction(stencil_test.action_depth_pass, old_stencil, stencil_test.replacement_value);
|
||||
SetStencil(x >> 4, y >> 4, new_stencil);
|
||||
}
|
||||
}
|
||||
|
||||
auto dest = GetPixel(x >> 4, y >> 4);
|
||||
|
Loading…
Reference in New Issue
Block a user