udp/client: Take std::function by const reference with TestCommunication()
Avoids redundant copies. Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
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@ -210,8 +210,8 @@ void Client::StartCommunication(const std::string& host, u16 port, u8 pad_index,
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}
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void TestCommunication(const std::string& host, u16 port, u8 pad_index, u32 client_id,
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void TestCommunication(const std::string& host, u16 port, u8 pad_index, u32 client_id,
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std::function<void()> success_callback,
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const std::function<void()>& success_callback,
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std::function<void()> failure_callback) {
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const std::function<void()>& failure_callback) {
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std::thread([=] {
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std::thread([=] {
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Common::Event success_event;
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Common::Event success_event;
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SocketCallback callback{[](Response::Version version) {}, [](Response::PortInfo info) {},
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SocketCallback callback{[](Response::Version version) {}, [](Response::PortInfo info) {},
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@ -89,7 +89,7 @@ private:
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};
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};
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void TestCommunication(const std::string& host, u16 port, u8 pad_index, u32 client_id,
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void TestCommunication(const std::string& host, u16 port, u8 pad_index, u32 client_id,
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std::function<void()> success_callback,
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const std::function<void()>& success_callback,
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std::function<void()> failure_callback);
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const std::function<void()>& failure_callback);
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} // namespace InputCommon::CemuhookUDP
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} // namespace InputCommon::CemuhookUDP
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