Change GameListText order to improve configuration compatibility
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@ -307,13 +307,13 @@ void Config::ReadValues() {
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UISettings::values.game_list_icon_size = UISettings::GameListIconSize{icon_size};
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UISettings::values.game_list_icon_size = UISettings::GameListIconSize{icon_size};
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int row_1 = ReadSetting("row1", 2).toInt();
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int row_1 = ReadSetting("row1", 2).toInt();
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if (row_1 < 0 || row_1 > 3) {
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if (row_1 < 0 || row_1 >= UISettings::GAME_LIST_TEXT_LENGTH) {
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row_1 = 2;
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row_1 = 2;
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}
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}
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UISettings::values.game_list_row_1 = UISettings::GameListText{row_1};
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UISettings::values.game_list_row_1 = UISettings::GameListText{row_1};
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int row_2 = ReadSetting("row2", 0).toInt();
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int row_2 = ReadSetting("row2", 0).toInt();
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if (row_2 < -1 || row_2 > 3) {
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if (row_2 < -1 || row_2 >= UISettings::GAME_LIST_TEXT_LENGTH) {
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row_2 = 0;
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row_2 = 0;
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}
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}
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UISettings::values.game_list_row_2 = UISettings::GameListText{row_2};
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UISettings::values.game_list_row_2 = UISettings::GameListText{row_2};
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@ -131,12 +131,12 @@
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</item>
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</item>
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<item>
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<item>
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<property name="text">
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<property name="text">
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<string>Title Name (long)</string>
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<string>Title ID</string>
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</property>
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</property>
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</item>
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</item>
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<item>
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<item>
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<property name="text">
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<property name="text">
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<string>Title ID</string>
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<string>Title Name (long)</string>
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</property>
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</property>
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</item>
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</item>
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</widget>
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</widget>
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@ -176,12 +176,12 @@
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</item>
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</item>
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<item>
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<item>
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<property name="text">
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<property name="text">
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<string>Title Name (long)</string>
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<string>Title ID</string>
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</property>
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</property>
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</item>
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</item>
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<item>
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<item>
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<property name="text">
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<property name="text">
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<string>Title ID</string>
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<string>Title Name (long)</string>
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</property>
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</property>
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</item>
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</item>
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</widget>
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</widget>
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@ -50,9 +50,11 @@ enum class GameListText {
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FileName, ///< Display the file name of the entry
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FileName, ///< Display the file name of the entry
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FullPath, ///< Display the full path of the entry
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FullPath, ///< Display the full path of the entry
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TitleName, ///< Display the name of the title
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TitleName, ///< Display the name of the title
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LongTitleName, ///< Display the long name of the title
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TitleID, ///< Display the title ID
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TitleID, ///< Display the title ID
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LongTitleName, ///< Display the long name of the title
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};
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};
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// The length of the GameListText, excluding NoText
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constexpr int GAME_LIST_TEXT_LENGTH = 5;
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struct Values {
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struct Values {
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QByteArray geometry;
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QByteArray geometry;
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