Port #943 from yuzu: "game_list: Join declarations and assignments in onTextChanged()"
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@ -185,9 +185,7 @@ void GameList::onTextChanged(const QString& newText) {
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int folderCount = tree_view->model()->rowCount();
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int folderCount = tree_view->model()->rowCount();
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QString edit_filter_text = newText.toLower();
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QString edit_filter_text = newText.toLower();
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QStandardItem* folder;
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QStandardItem* folder;
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QStandardItem* child;
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int childrenTotal = 0;
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int childrenTotal = 0;
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QModelIndex root_index = item_model->invisibleRootItem()->index();
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// If the searchfield is empty every item is visible
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// If the searchfield is empty every item is visible
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// Otherwise the filter gets applied
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// Otherwise the filter gets applied
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@ -203,7 +201,6 @@ void GameList::onTextChanged(const QString& newText) {
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}
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}
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search_field->setFilterResult(childrenTotal, childrenTotal);
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search_field->setFilterResult(childrenTotal, childrenTotal);
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} else {
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} else {
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QString file_path, file_name, file_title, file_programmid;
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int result_count = 0;
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int result_count = 0;
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for (int i = 0; i < folderCount; ++i) {
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for (int i = 0; i < folderCount; ++i) {
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folder = item_model->item(i, 0);
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folder = item_model->item(i, 0);
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@ -211,11 +208,14 @@ void GameList::onTextChanged(const QString& newText) {
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int childrenCount = folder->rowCount();
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int childrenCount = folder->rowCount();
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for (int j = 0; j < childrenCount; ++j) {
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for (int j = 0; j < childrenCount; ++j) {
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++childrenTotal;
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++childrenTotal;
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child = folder->child(j, 0);
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const QStandardItem* child = folder->child(j, 0);
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file_path = child->data(GameListItemPath::FullPathRole).toString().toLower();
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const QString file_path =
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file_name = file_path.mid(file_path.lastIndexOf("/") + 1);
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child->data(GameListItemPath::FullPathRole).toString().toLower();
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file_title = child->data(GameListItemPath::TitleRole).toString().toLower();
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QString file_name = file_path.mid(file_path.lastIndexOf("/") + 1);
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file_programmid = child->data(GameListItemPath::ProgramIdRole).toString().toLower();
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const QString file_title =
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child->data(GameListItemPath::TitleRole).toString().toLower();
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const QString file_programmid =
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child->data(GameListItemPath::ProgramIdRole).toString().toLower();
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// Only items which filename in combination with its title contains all words
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// Only items which filename in combination with its title contains all words
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// that are in the searchfield will be visible in the gamelist
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// that are in the searchfield will be visible in the gamelist
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