gl_rasterizer: Remove unused emu_window variable in RasterizerOpenGL

Silences an unused private variable warning.
This commit is contained in:
Lioncash 2020-05-01 05:52:45 -04:00
parent db5b8b9c88
commit ea08178dde
3 changed files with 6 additions and 9 deletions

View File

@ -22,7 +22,7 @@ void RendererBase::RefreshRasterizerSetting() {
opengl_rasterizer_active = hw_renderer_enabled; opengl_rasterizer_active = hw_renderer_enabled;
if (hw_renderer_enabled) { if (hw_renderer_enabled) {
rasterizer = std::make_unique<OpenGL::RasterizerOpenGL>(render_window); rasterizer = std::make_unique<OpenGL::RasterizerOpenGL>();
} else { } else {
rasterizer = std::make_unique<VideoCore::SWRasterizer>(); rasterizer = std::make_unique<VideoCore::SWRasterizer>();
} }

View File

@ -44,12 +44,11 @@ static bool IsVendorAmd() {
return gpu_vendor == "ATI Technologies Inc." || gpu_vendor == "Advanced Micro Devices, Inc."; return gpu_vendor == "ATI Technologies Inc." || gpu_vendor == "Advanced Micro Devices, Inc.";
} }
RasterizerOpenGL::RasterizerOpenGL(Frontend::EmuWindow& window) RasterizerOpenGL::RasterizerOpenGL()
: is_amd(IsVendorAmd()), shader_dirty(true), : is_amd(IsVendorAmd()), vertex_buffer(GL_ARRAY_BUFFER, VERTEX_BUFFER_SIZE, is_amd),
vertex_buffer(GL_ARRAY_BUFFER, VERTEX_BUFFER_SIZE, is_amd),
uniform_buffer(GL_UNIFORM_BUFFER, UNIFORM_BUFFER_SIZE, false), uniform_buffer(GL_UNIFORM_BUFFER, UNIFORM_BUFFER_SIZE, false),
index_buffer(GL_ELEMENT_ARRAY_BUFFER, INDEX_BUFFER_SIZE, false), index_buffer(GL_ELEMENT_ARRAY_BUFFER, INDEX_BUFFER_SIZE, false),
texture_buffer(GL_TEXTURE_BUFFER, TEXTURE_BUFFER_SIZE, false), emu_window{window} { texture_buffer(GL_TEXTURE_BUFFER, TEXTURE_BUFFER_SIZE, false) {
allow_shadow = GLAD_GL_ARB_shader_image_load_store && GLAD_GL_ARB_shader_image_size && allow_shadow = GLAD_GL_ARB_shader_image_load_store && GLAD_GL_ARB_shader_image_size &&
GLAD_GL_ARB_framebuffer_no_attachments; GLAD_GL_ARB_framebuffer_no_attachments;

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@ -38,7 +38,7 @@ class ShaderProgramManager;
class RasterizerOpenGL : public VideoCore::RasterizerInterface { class RasterizerOpenGL : public VideoCore::RasterizerInterface {
public: public:
explicit RasterizerOpenGL(Frontend::EmuWindow& renderer); explicit RasterizerOpenGL();
~RasterizerOpenGL() override; ~RasterizerOpenGL() override;
void LoadDiskResources(const std::atomic_bool& stop_loading, void LoadDiskResources(const std::atomic_bool& stop_loading,
@ -268,11 +268,9 @@ private:
RasterizerCacheOpenGL res_cache; RasterizerCacheOpenGL res_cache;
Frontend::EmuWindow& emu_window;
std::vector<HardwareVertex> vertex_batch; std::vector<HardwareVertex> vertex_batch;
bool shader_dirty; bool shader_dirty = true;
struct { struct {
UniformData data; UniformData data;