Announce-Service: Add conditional variable for the wait in the announce thread
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@ -60,15 +60,53 @@ using RoomList = std::vector<Room>;
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class Backend : NonCopyable {
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public:
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virtual ~Backend() = default;
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/**
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* Sets the Information that gets used for the announce
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* @param uid The Id of the room
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* @param name The name of the room
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* @param port The port of the room
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* @param net_version The version of the libNetwork that gets used
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* @param has_password True if the room is passowrd protected
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* @param preferred_game The preferred game of the room
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* @param preferred_game_id The title id of the preferred game
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*/
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virtual void SetRoomInformation(const std::string& uid, const std::string& name, const u16 port,
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const u32 max_player, const u32 net_version,
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const bool has_password, const std::string& preferred_game,
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const u64 preferred_game_id) = 0;
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/**
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* Adds a player information to the data that gets announced
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* @param nickname The nickname of the player
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* @param mac_address The MAC Address of the player
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* @param game_id The title id of the game the player plays
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* @param game_name The name of the game the player plays
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*/
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virtual void AddPlayer(const std::string& nickname, const MacAddress& mac_address,
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const u64 game_id, const std::string& game_name) = 0;
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/**
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* Send the data to the announce service
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* @result The result of the announce attempt
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*/
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virtual std::future<Common::WebResult> Announce() = 0;
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/**
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* Empties the stored players
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*/
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virtual void ClearPlayers() = 0;
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/**
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* Get the room information from the announce service
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* @param func a function that gets exectued when the get finished.
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* Can be used as a callback
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* @result A list of all rooms the announce service has
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*/
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virtual std::future<RoomList> GetRoomList(std::function<void()> func) = 0;
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/**
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* Sends a delete message to the announce service
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*/
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virtual void Delete() = 0;
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};
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@ -93,7 +131,7 @@ public:
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}
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void ClearPlayers() override {}
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std::future<RoomList> GetRoomList(std::function<void()> func) override {
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return std::async(std::launch::async, [func]() {
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return std::async(std::launch::deferred, [func]() {
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func();
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return RoomList{};
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});
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@ -19,7 +19,7 @@ namespace Core {
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// Time between room is announced to web_service
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static constexpr std::chrono::seconds announce_time_interval(15);
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AnnounceMultiplayerSession::AnnounceMultiplayerSession() : announce(false), finished(true) {
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AnnounceMultiplayerSession::AnnounceMultiplayerSession() : announce(false) {
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#ifdef ENABLE_WEB_SERVICE
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backend = std::make_unique<WebService::RoomJson>(
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Settings::values.announce_multiplayer_room_endpoint_url, Settings::values.citra_username,
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@ -39,19 +39,19 @@ void AnnounceMultiplayerSession::Start() {
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}
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void AnnounceMultiplayerSession::Stop() {
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if (!announce && finished)
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if (!announce)
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return;
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announce = false;
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// Detaching the loop, to not wait for the sleep to finish. The loop thread will finish soon.
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if (announce_multiplayer_thread) {
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announce_multiplayer_thread->detach();
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cv.notify_all();
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announce_multiplayer_thread->join();
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announce_multiplayer_thread.reset();
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backend->Delete();
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}
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}
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std::shared_ptr<std::function<void(const Common::WebResult&)>>
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AnnounceMultiplayerSession::BindErrorCallback(
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AnnounceMultiplayerSession::CallbackHandle AnnounceMultiplayerSession::BindErrorCallback(
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std::function<void(const Common::WebResult&)> function) {
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std::lock_guard<std::mutex> lock(callback_mutex);
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auto handle = std::make_shared<std::function<void(const Common::WebResult&)>>(function);
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@ -59,8 +59,7 @@ AnnounceMultiplayerSession::BindErrorCallback(
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return handle;
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}
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void AnnounceMultiplayerSession::UnbindErrorCallback(
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std::shared_ptr<std::function<void(const Common::WebResult&)>> handle) {
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void AnnounceMultiplayerSession::UnbindErrorCallback(CallbackHandle handle) {
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std::lock_guard<std::mutex> lock(callback_mutex);
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error_callbacks.erase(handle);
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}
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@ -70,13 +69,11 @@ AnnounceMultiplayerSession::~AnnounceMultiplayerSession() {
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}
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void AnnounceMultiplayerSession::AnnounceMultiplayerLoop() {
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while (!finished) {
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std::this_thread::sleep_for(announce_time_interval / 10);
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}
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announce = true;
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finished = false;
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std::future<Common::WebResult> future;
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while (announce) {
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std::unique_lock<std::mutex> lock(cv_m);
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cv.wait_for(lock, announce_time_interval);
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std::shared_ptr<Network::Room> room = Network::GetRoom().lock();
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if (!room) {
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announce = false;
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@ -107,9 +104,7 @@ void AnnounceMultiplayerSession::AnnounceMultiplayerLoop() {
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}
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}
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}
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std::this_thread::sleep_for(announce_time_interval);
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}
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finished = true;
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}
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std::future<AnnounceMultiplayerRoom::RoomList> AnnounceMultiplayerSession::GetRoomList(
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@ -5,8 +5,10 @@
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#pragma once
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#include <atomic>
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#include <condition_variable>
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#include <functional>
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#include <memory>
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#include <mutex>
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#include <set>
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#include <thread>
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#include "common/announce_multiplayer_room.h"
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@ -21,6 +23,7 @@ namespace Core {
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*/
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class AnnounceMultiplayerSession : NonCopyable {
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public:
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using CallbackHandle = std::shared_ptr<std::function<void(const Common::WebResult&)>>;
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AnnounceMultiplayerSession();
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~AnnounceMultiplayerSession();
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@ -29,14 +32,13 @@ public:
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* @param function The function that gets called
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* @return A handle that can be used the unbind the function
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*/
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std::shared_ptr<std::function<void(const Common::WebResult&)>> BindErrorCallback(
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std::function<void(const Common::WebResult&)> function);
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CallbackHandle BindErrorCallback(std::function<void(const Common::WebResult&)> function);
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/**
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* Unbind a function from the error callbacks
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* @param handle The handle for the function that should get unbind
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*/
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void UnbindErrorCallback(std::shared_ptr<std::function<void(const Common::WebResult&)>> handle);
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void UnbindErrorCallback(CallbackHandle handle);
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/**
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* Starts the announce of a room to web services
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@ -57,13 +59,16 @@ public:
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private:
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std::atomic<bool> announce{false};
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std::atomic<bool> finished{true};
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/// conditional variable to notify the announce thread to end early
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std::condition_variable cv;
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std::mutex cv_m; ///< mutex for cv
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std::mutex callback_mutex;
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std::set<std::shared_ptr<std::function<void(const Common::WebResult&)>>> error_callbacks;
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std::set<CallbackHandle> error_callbacks;
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std::unique_ptr<std::thread> announce_multiplayer_thread;
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std::unique_ptr<AnnounceMultiplayerRoom::Backend>
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backend; ///< Backend interface that logs fields
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/// Backend interface that logs fields
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std::unique_ptr<AnnounceMultiplayerRoom::Backend> backend;
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void AnnounceMultiplayerLoop();
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};
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@ -37,7 +37,7 @@ std::future<Common::WebResult> PostJson(const std::string& url, const std::strin
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const std::string& token) {
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if (url.empty()) {
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LOG_ERROR(WebService, "URL is invalid");
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return std::async(std::launch::async, []() {
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return std::async(std::launch::deferred, []() {
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return Common::WebResult{Common::WebResult::Code::InvalidURL, "URL is invalid"};
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});
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}
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@ -45,7 +45,7 @@ std::future<Common::WebResult> PostJson(const std::string& url, const std::strin
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const bool are_credentials_provided{!token.empty() && !username.empty()};
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if (!allow_anonymous && !are_credentials_provided) {
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LOG_ERROR(WebService, "Credentials must be provided for authenticated requests");
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return std::async(std::launch::async, []() {
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return std::async(std::launch::deferred, []() {
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return Common::WebResult{Common::WebResult::Code::CredentialsMissing,
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"Credentials needed"};
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});
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@ -97,13 +97,13 @@ std::future<T> GetJson(std::function<T(const std::string&)> func, const std::str
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const std::string& token) {
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if (url.empty()) {
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LOG_ERROR(WebService, "URL is invalid");
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return std::async(std::launch::async, [func{std::move(func)}]() { return func(""); });
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return std::async(std::launch::deferred, [func{std::move(func)}]() { return func(""); });
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}
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const bool are_credentials_provided{!token.empty() && !username.empty()};
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if (!allow_anonymous && !are_credentials_provided) {
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LOG_ERROR(WebService, "Credentials must be provided for authenticated requests");
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return std::async(std::launch::async, [func{std::move(func)}]() { return func(""); });
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return std::async(std::launch::deferred, [func{std::move(func)}]() { return func(""); });
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}
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Win32WSAStartup();
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