James Rowe
80bfd87270
Merge pull request #3730 from FearlessTobi/game-compat-fixes
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citra_qt: Refactor game list compatibility system
2018-05-11 11:59:53 -06:00
朱鹏飞
57827de38b
citra_qt: camera integration ( #3566 )
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* Implement camera feature
* Make OpenCVCamera optional
* Fix styling problems
* CI configuration
* Fix CI
* Hopefully final fix
* Hopefully final fix
* Fix all the problems
* Oops..
* Add Qt Multimedia Camera
* Another oops
* Try to fix broken linux CI
* Try to fix broken linux CI
* Fix problems
* Improve UI
* Fix problems
* camera: Add support for Qt <5.10 and fix preview error
* CI: try to fix linux-frozen travis build
* camera: fix problems and add multiple handlers support
* fix CI
* remove most ServiceFramework changes
* Fix format
* Remove last ServiceFramework change
* camera: remove unused interfaces; revert submodule change
* camera: fix CI error
* ci: use ccache for opencv build
* citra_qt: fix configuration error; CI: add mediaservice plugin
* citra_qt: fix clang-format
* citra_qt: fix documentation error
* citra_qt: fix configuration page; camera: fix pausing crash
* citra_qt: fix preview not stopping
* camera: extend handlers length
* camera: fix camera resume error
* camera: fix clang-format
* camera: remove all OpenCV; citra_qt: rewrite configuration
* camera: remove all OpenCV; citra_qt: rewrite configuration
* camera: remove all OpenCV; citra_qt: rewrite configuration
* CI: fix linux ci
* camera: check settings update; citra_qt: fix configuration error
* service_cam: use a better way to apply configuration
* Service_CAM: rewrite camera reload
* cam: fix clang format
* citra_qt: fix argument load issue; camera: base of system camera selection
* citra_qt: Add system camera selection
* camera: fix image upside down, Implement SetFrameRate in Qt Multimedia Camera
* camera: Add missing <array> include, update SetFrameRate and add settings in Qt Multimedia Camera header
* camera: move started in Qt Multimedia Camera header
* QtMultimediaCamera: Move frame rates to SetFrameRate; Set minimum and maximum frame rate
* Update appveyor.yml
2018-05-11 11:42:23 -06:00
FearlessTobi
f354744ad4
citra_qt: Refactor game list compatibilty
2018-05-10 03:57:57 +02:00
wwylele
68b0a3e19e
regs_pipeline: use proper unsigned type where applicable
2018-05-06 15:57:48 +03:00
Weiyi Wang
f85e71c37c
Merge pull request #3715 from wwylele/hardware-vertex-vector
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gl_rasterizer: Use GLvec* instead of C arrays
2018-05-06 07:19:06 +03:00
Weiyi Wang
79ac4766b4
Merge pull request #3668 from daniellimws/gdbstub-macros
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core/gdbstub: Migrate logging macros
2018-05-05 16:48:52 +03:00
Valentin Vanelslande
473fd552c8
Service/AM: Implement GetProductCode ( #3549 )
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* [skip ci]
* [skip ci]
* [skip ci]
* [skip ci]
* Service/AM: Implement GetProductCode
* fix?
* remove close
* Use PushRaw
* Use NCCHContainer
* 2 if found
* struct
* fix build?
* fix
* remove return
* fix?
* 6 words
2018-05-05 16:43:31 +03:00
Weiyi Wang
0da3b75c9e
Merge pull request #3700 from wwylele/texcache-watcher
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gl_rasterizer_cache: cache texture cube
2018-05-05 16:30:39 +03:00
Markus Wick
5960282303
gl_rasterizer: Use buffer_storage for uniform data.
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This replaces the glBufferData logic with the shared stream buffer code.
The new code doesn't need a temporary staging buffer any more, so the
performance should imrpove quite a bit.
2018-05-05 09:22:02 +02:00
MerryMage
d6cd1a8712
gl_rasterizer: Use GLvec* instead of C arrays
2018-05-05 04:37:04 +03:00
James Rowe
ca01c7eea8
Merge pull request #3665 from adityaruplaha/log-version
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frontend: Log Citra version.
2018-05-03 15:17:04 -06:00
James Rowe
ca3b82caa4
Merge pull request #3705 from zhaowenlan1779/multiplayer-fix
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citra_qt: multiplayer password dialog fix
2018-05-02 09:17:33 -06:00
Mat M
a5f906b8ab
Merge pull request #3708 from FearlessTobi/add-region-column
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citra_qt: Add a game region column to the Game List
2018-05-02 00:22:38 -04:00
Weiyi Wang
be5777f3de
Merge pull request #3686 from wwylele/glvtx-shader-gen
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gl_shader_gen: generate programmable vs/gs and fixed gs
2018-05-01 21:27:48 +03:00
wwylele
1762ad2dcc
gl_rasterizer_cache: cache texture cube
2018-05-01 21:26:43 +03:00
FearlessTobi
36c4765054
citra_qt: Add a game region column
2018-05-01 19:57:01 +02:00
zhupengfei
b33f7901b6
citra_qt: fix clang-format
2018-05-01 11:26:57 +08:00
zhupengfei
784c41bf34
citra_qt: multiplayer password dialog fix
2018-05-01 11:15:31 +08:00
adityaruplaha
0cece7918a
Log Citra version.
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Class: Frontend
Level: Info
Format: "Citra Version: " + window title
2018-04-29 21:05:19 +05:30
Weiyi Wang
9c65a45358
Merge pull request #3694 from jroweboy/quickfix
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Fix duplicated logs on windows
2018-04-28 10:31:25 +03:00
James Rowe
252e5f173d
Merge pull request #3676 from jroweboy/minor-mp-ui-fix
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Minor multiplayer ui fixes
2018-04-27 10:00:21 -06:00
James Rowe
98c150e7fc
Fix duplicated logs on windows
2018-04-27 09:58:48 -06:00
James Rowe
1b94f25e6c
Merge pull request #3568 from daniellimws/logging-backends
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Logging: Add customizable backends
2018-04-26 21:09:31 -06:00
James Rowe
65b38a7537
fixup: Address review
2018-04-25 10:31:51 -06:00
James Rowe
6ce111301f
Frontend: Add missing translation for network error messages
2018-04-25 09:44:16 -06:00
bunnei
ed42b4b0d2
Merge pull request #3678 from wwylele/b15-fallback
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gl_shader_decompiler: fallback to CPU shader on GS b15 access
2018-04-25 00:03:11 -04:00
bunnei
b003e1398a
Merge pull request #3666 from degasus/vertex_streaming
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renderer_opengl: Rewrite stream buffer.
2018-04-24 23:58:41 -04:00
wwylele
191b29e402
gl_shader_gen: generate programmable vs/gs and fixed gs
2018-04-24 20:39:10 +03:00
Daniel Lim Wee Soong
51398e0301
Logging: Add customizable logging backends and fmtlib based macros
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* Change the logging backend to support multiple sinks through the
Backend Interface
* Add a new set of logging macros to use fmtlib instead.
* Qt: Compile as GUI application on windows to make the console hidden by
default. Add filter configuration and a button to open log location.
* SDL: Migrate to the new logging macros
2018-04-23 21:32:56 -06:00
MerryMage
8186820d16
pica_to_gl: Add GLuvec{2,3,4} aliases
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To allow for transfer for integers into shaders.
2018-04-23 20:21:24 +03:00
wwylele
e56128683c
gl_shader_decompiler: fallback to CPU shader on GS b15 access
2018-04-23 12:45:56 +03:00
Adityarup Laha
c06d6ecea2
Replace "Hide Full Games" with "Hide Full Rooms"
2018-04-22 16:56:49 +05:30
Markus Wick
c4010e3f93
renderer_opengl: Drop GLSync, unused.
2018-04-21 16:12:30 +02:00
Markus Wick
5d1dd205c4
renderer_opengl: Rewrite stream buffer.
2018-04-21 16:12:30 +02:00
James Rowe
c7726f13e8
Frontend: Prevent a crash from closing a hosted room using the Disconnect button and then trying to host another room
2018-04-20 00:53:56 -06:00
James Rowe
5fef22fc52
Frontend: Prevent connecting to another room when already joining
2018-04-20 00:53:31 -06:00
James Rowe
d35693bbbc
More minor issue fixes
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* Move Joining state change sooner in the code to prevent an issue where
failing to connect multiple times in a row doesn't change the state (as
it goes from CouldNotConnect -> CouldNotConnect which doesn't trigger a
state changed callback)
* Prevent double clicking too fast on a room in the lobby from causing
issues
* Lobby no longer closes when joining a room
2018-04-19 10:28:19 -06:00
James Rowe
62257e0d79
Fix Lobby filtering with player list
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* Make double clicking the player list open the correct room
* Fix an issue where filtering with search broke the whos playing list
2018-04-19 10:28:18 -06:00
James Rowe
1f6791431d
Move almost all state change tracking to MultiplayerState
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Each window can still watch for state changes to update the ui or to
close the window as appropriate, but for any error announcements, they
all belong in Multiplayer state now.
2018-04-19 10:28:18 -06:00
James Rowe
a5c8e07f46
Remove duplicated logic in HostRoom
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Fixes some issues with multiple warning messages
2018-04-19 10:28:18 -06:00
James Rowe
2be02f221d
Fix player list not showing in lobby. Fix host and direct connect crashing citra
2018-04-19 10:28:18 -06:00
James Rowe
01b49b7e78
Fix compilation issue where unique_ptr needs full class declaration
2018-04-19 10:28:17 -06:00
James Rowe
c635c7f40d
Address more review comments
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* Make Validation a singleton instead
* Wording changes for error messages
* Smart pointers for Ui members
* Other minor nitpicks
2018-04-19 10:28:17 -06:00
James Rowe
a85511cd7d
Fix multiplayer dropdowns and proxy model
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* Filters in the lobby properly remove rooms
* Multiplayer menu items for Show Room and Leave Room work as intended
2018-04-19 10:28:17 -06:00
James Rowe
601fd81d5c
Address review comments
2018-04-19 10:28:16 -06:00
James Rowe
3be7aa2cfc
Moved the password icon to the room name.
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Also added a dark mode lock icon as well (and fixed a small bug
preventing the lock icon from showing up)
2018-04-19 10:28:16 -06:00
James Rowe
aa391ed60d
Fixed and issue where multiplayer state was covering the File and Emulation menu items when it shouldn't even be visible
2018-04-19 10:28:16 -06:00
James Rowe
599eebf511
Remove the current players blurb
2018-04-19 10:28:16 -06:00
James Rowe
2d1efcc36b
Add a member list expandable to the lobby. Fix issue with hosting more than once.
2018-04-19 10:28:15 -06:00
James Rowe
f346a9d372
Split multiplayer code into its own class
2018-04-19 10:28:15 -06:00