Commit Graph

4242 Commits

Author SHA1 Message Date
Steveice10
a8848cce43 build: Update to support multi-arch builds. 2023-01-07 01:09:32 -08:00
Vitor K
c8ff1d744a
Change Monoscopic Render mode to a dropdown (#6215) 2022-12-24 03:17:49 +01:00
Tobias
ccb50e7f2c
Port yuzu-emu/yuzu#9300: "CMake: Use precompiled headers to improve compile times" (#6213)
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2022-12-17 16:06:38 +01:00
Tobias
cb82ffbe20
code: Small cleanups and fixes to lambda captures (#6191)
Co-authored-by: v1993 <v19930312@gmail.com>
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2022-12-17 16:04:10 +01:00
Pengfei Zhu
9d5ae8e1c2
service/nwm_uds: Add NetworkStatusChangeReason (#5377)
fixes https://github.com/citra-emu/citra/issues/3975
2022-12-17 16:03:59 +01:00
SachinVin
06a9f69d88
hle/service/cfg: Add Config block enums documented by 3dbrew... (#6206) 2022-12-14 01:48:41 +01:00
PabloMK7
016ce6c286
Add 3GX plugin loader (#6172)
* Initial plugin loader support

* More plugin loader progress

* Organize code and more plugin features

* Fix clang-format

* Fix compilation and add android gui

* Fix clang-format

* Fix macos build

* Fix copy-paste bug and clang-format

* More merge fixes

* Make suggestions

* Move global variable to static member

* Fix typo

* Apply suggestions

* Proper initialization order

* Allocate plugin memory from SYSTEM instead of APPLICATION

* Do not mark free pages as RWX

* Fix plugins in old 3DS mode.

* Implement KernelSetState and notif 0x203

* Apply changes

* Remove unused variable

* Fix dynarmic commit

* Sublicense files with MIT License

* Remove non-ascii characters from license
2022-12-11 10:08:58 +02:00
GPUCode
48ee112ceb
Add per game configuration options (#6187)
* common: Move settings to common from core.

- Removes a dependency on core and input_common from common.

* code: Wrap settings values

* Port from yuzu to allow per game settings

* citra_qt: Initial per-game settings dialog

* citra_qt: Use new API for read/save of config values

* citra_qt: Per game audio settings

* citra_qt: Per game graphics settings

* citra_qt: Per game system settings

* citra_qt: Per game general settings

* citra_qt: Document and run clang format

* citra_qt: Make icon smaller and centered

* citra_qt: Remove version number

* Not sure how to extract that, can always add it back later

* citra_qt: Wrap UISettings

* citra_qt: Fix unthottled fps setting

* citra_qt: Remove margin in emulation tab

* citra_qt: Implement some suggestions

* Bring back speed switch hotkey

* Allow configuration when game is running

* Rename/adjust UI stuff

* citra_qt: Fix build with separate windows

* citra_qt: Address feedback

* citra_qt: Log per-game settings before launching games

* citra_qt: Add shader cache options

* Also fix android build

* citra_qt: Add DLC menu option

* citra_qt: Run clang-format

* citra_qt: Adjust for time offset

* citra_qt: Implement suggestions

* Run clang-format

Co-authored-by: bunnei <bunneidev@gmail.com>
2022-12-08 13:27:25 +02:00
Merry
6da59d581e arm_tick_counts: Thumb implementation 2022-11-22 22:52:37 +00:00
Merry
9c0fad21db arm_tick_counts: Implement ARM cycle counting 2022-11-22 22:52:37 +00:00
Merry
0f250bed89 arm_tick_counts: Skeleton implementation 2022-11-22 22:52:37 +00:00
Merry
f298278f37 arm/dynarmic: Initial implementation for instruction tick counts 2022-11-22 22:52:37 +00:00
DaemonTsun
64062162c6
feat: add system time offset setting (#6139)
* Add setting for system time offset

Add a setting to displace citra system time by days, hours, minutes
or seconds
Add UI for the setting which is only visible when clock is set to
system time
Change core/settings.h to include the setting

* Add system time offset to kernel

Actually makes use of the time offset.

* Fix time offset calculatioon in core/movie.cpp

* Replace C++20 chrono::days with seconds

Hopefully fixes the build.
2022-11-20 17:34:53 +02:00
Ameer J
f44c95d638
Add "Separate Windows" LayoutOption (#6177) 2022-11-17 16:37:30 +01:00
Jake Downs
664562f988
add mono_render_left_eye option (#6140) 2022-11-16 18:54:26 +01:00
FearlessTobi
95c7bac8a6 Resolve compilation errors related to the Color namespace change 2022-11-15 11:25:51 +01:00
Tobias
bb05d8c12a
src/CMakeLists: Enforce multiple warnings on MSVC (#5692) 2022-11-09 23:14:28 +01:00
GPUCode
38b8bf12de
Merge pull request #6168 from PabloMK7/cia_update_fix
Fix handling of auto-updating ncch apps
2022-11-09 17:35:16 +02:00
PabloMK7
d04d71e4c9
Remove misplaced return statement 2022-11-09 16:25:52 +01:00
Tobias
3201943423
Port yuzu-emu/yuzu#4437: "core_timing: Make use of uintptr_t to represent user_data" (#5499)
Co-authored-by: LC <lioncash@users.noreply.github.com>
2022-11-06 02:24:45 +01:00
Tobias
1ddea27ac8
code: Cleanup and warning fixes from the Vulkan PR (#6163)
Co-authored-by: emufan4568 <geoster3d@gmail.com>
Co-authored-by: Kyle Kienapfel <Docteh@users.noreply.github.com>
2022-11-04 23:32:57 +01:00
Tobias
aa84022704
Port yuzu-emu/yuzu#4164: "hotkeys: Add a "Mute Audio" hotkey" (#5463)
Co-authored-by: Kewlan <colin_rehn@hotmail.com>
2022-11-04 20:25:57 +01:00
SachinVin
a93d7a8d3a
Merge pull request #6171 from SachinVin/dyn
Bump dynarmic and co.
2022-10-28 18:40:16 +05:30
PabloMK7
4d684174e0
Fix socket poll and handling in windows (#6166)
* Fix socket poll and handling in windows

* Fix clang

* Add guest timing adjust

* Use platform independent time fetch

* Use proper type in time_point

* Fix ambiguous function call

* Do suggestions

* Take cpu_clock_scale into account in tick adjust
2022-10-27 18:35:49 +05:30
PabloMK7
e14b9f7a25 Fix clang-format and unused include 2022-10-27 01:09:18 +02:00
PabloMK7
fd7ada2a9c Fix chainloading for all apps 2022-10-23 22:55:50 +02:00
tywald
a2daef2985
service/nwm_uds: log instead of assert to prevent crashes during multiplayer in Monster Hunter games (#6161) 2022-10-23 23:10:41 +05:30
SachinVin
e74b2575d7 clang format 2022-10-23 13:19:33 +05:30
SachinVin
fbe06234b1 Core: Port Exclusive memory impl from yuzu
core\arm\dynarmic\arm_dynarmic.cpp: fix build

core\arm\dynarmic\arm_dynarmic.cpp: Fixes

CPP 20
2022-10-23 13:19:33 +05:30
Vitor K
9626bdf385
Gate use of custom directories behind a variable (#6157)
previous changes had forced every single user to use custom
directories for NAND and SDMC. Those paths were saved to the
config file and would interact badly with portable builds.
2022-10-22 19:09:47 +05:30
PabloMK7
d396944487 Fix self updating ncch app jump 2022-10-21 01:12:29 +02:00
PabloMK7
c49379442d Fix auto updating ncch files 2022-10-20 23:14:57 +02:00
Sam Kenny
bc6e45ab3b
fix secure1 secondary key calc (#6149) 2022-10-06 09:22:01 +05:30
liushuyu
c6153bb32e
CI: fix recent build issues (#6148)
Co-authored-by: Vitor K <vitor-kiguchi@hotmail.com>
2022-10-05 18:43:07 +02:00
Vitor K
6a9d36608f
Allow GetPhysicalRef to hold a past-the-end offset (#6141)
Games will sometimes use these when representing open right bounds
and so disallowing it caused regressions, with a notable example
being when MemoryFill is called to the end of vram, causing an
"invalid end address" error.
This had been noted on a comment in GetPhysicalRef prior to the
regression.
2022-10-01 16:07:27 +05:30
GPUCode
cbd5d1c15c
Upgrade codebase to C++ 20 + fix warnings + update submodules (#6115) 2022-09-21 18:36:12 +02:00
GPUCode
48d5ec5c00 core: Update GL result enum
Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com>
2022-08-29 21:20:22 +03:00
emufan4568
12f84e18dc externals: Upgrade glad to latest version
* Also change some mentions to OpenGL 3.3 to 4.3
2022-08-22 23:44:03 +03:00
pawelniegowski
ce441237cf
Update src/core/frontend/emu_window.h
clang-format

Co-authored-by: BreadFish64 <mohror64@gmail.com>
2022-08-01 09:07:23 +02:00
pawelniegowski
ff81fb04b4 Fix MakeCurrent and shader issues with AMD 22.7 driver 2022-07-29 12:26:18 +02:00
Diego Arias
357025dfdf
loader: check for overflow of seg_sizes[] in 3dsx loader (#6075) 2022-07-23 21:57:55 +05:30
merry
2d95b9946f
framebuffer_layout: Fix positioning of small screen when centered in landscape on mobile (#6071) 2022-07-17 17:49:55 +05:30
Vitor Kiguchi
28188f13f5 remove dedicated_room dependence on core 2022-06-11 10:21:18 +02:00
Vitor Kiguchi
fa0cb52a5d Move webservice settings to own file 2022-06-11 10:21:17 +02:00
Morph
3a43475149 core: Resolve C4267 warning on MSVC 2022-05-18 00:05:41 -04:00
SachinVin
b6ff58a9d6 FileUtil, Frontends: Fix updating custom NAND/SDMC path 2022-04-30 15:53:45 +05:30
feos
1382035d4d
explicitly set timebase for video stream (#6005)
fixes #5965
2022-04-23 21:53:53 +05:30
PabloMK7
593b0b2d8f
Add svcGetSystemInfo 0x20000 to get citra information (#5955) 2022-04-14 19:58:44 +05:30
benstephens56
c8a7185444
Convert Input Count to Frame Count (#5954)
* Convert Input Count to Frame Count

While recording or playing a movie file, the left side of the status bar currently displays an input counter which shows how many times the emulator has polled for button inputs during the movie. This information is far less easily understandable and less useful for TASing compared to a frame count. The frame count has a linear relationship with input count that can be expressed with Frame Count = 0.255689103308912 * Input Count. Simply put, instead of having a counter that goes up by 3 or 4 every frame, this makes it a counter that goes up by exactly 1 every frame.

* Update movie.cpp

* Update movie.cpp

* Fixing clang-format errors

* Update movie.cpp

Did not realize that the frame rate was defined as a constant somewhere in the source code. This makes this conversion far less sketchy.

* Update movie.cpp
2022-03-05 12:38:35 +05:30
liushuyu
04f201ab34
dumping/ffmpeg_backend: add support for ffmpeg 5.0 2022-02-20 04:07:10 -07:00