88ea66053e
* renderer_gl: Make rasterizer normal class member * It doesn't need to be heap allocated anymore * gl_rasterizer: Remove default_texture * It's unused * gl_rasterizer: General cleanup * gl_rasterizer: Lower case lambdas * Match style with review comments from vulkan backend * rasterizer_cache: Prevent memory leak * Since the switch from shared_ptr these surfaces were no longer being destroyed properly. Use our garbage collector for that purpose to destroy it safely for both backends * rasterizer_cache: Make temp copy of old surface * The custom surface would override the memory region of the old region resulting in garbage data, this ensures the custom surface is constructed correctly * citra_qt: Manually create dialog tabs * Allows for custom constructors which is very useful. While at it, global state is now eliminated from configuration * citra_qt: Eliminate global system usage * core: Remove global system usage in memory and HIO * citra_qt: Use qOverload * tests: Run clang format * gl_texture_runtime: Fix surface scaling
147 lines
5.6 KiB
C++
147 lines
5.6 KiB
C++
// Copyright 2023 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <catch2/catch_test_macros.hpp>
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#include "audio_core/hle/decoder.h"
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#include "audio_core/hle/hle.h"
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#include "audio_core/lle/lle.h"
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#include "common/common_paths.h"
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#include "common/file_util.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/memory.h"
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TEST_CASE("DSP LLE vs HLE", "[audio_core][hle]") {
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Core::System system;
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Memory::MemorySystem hle_memory{system};
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Core::Timing hle_core_timing(1, 100);
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Memory::MemorySystem lle_memory{system};
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Core::Timing lle_core_timing(1, 100);
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AudioCore::DspHle hle(hle_memory, hle_core_timing);
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AudioCore::DspLle lle(lle_memory, lle_core_timing, true);
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// Initialiase LLE
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{
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FileUtil::SetUserPath();
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// see tests/audio_core/lle/lle.cpp for details on dspaudio.cdc
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std::string firm_filepath =
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FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir) + "3ds" DIR_SEP "dspaudio.cdc";
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if (!FileUtil::Exists(firm_filepath)) {
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SKIP("Test requires dspaudio.cdc");
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}
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FileUtil::IOFile firm_file(firm_filepath, "rb");
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std::vector<u8> firm_file_buf(firm_file.GetSize());
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firm_file.ReadArray(firm_file_buf.data(), firm_file_buf.size());
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lle.LoadComponent(firm_file_buf);
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lle.SetSemaphoreHandler([&lle]() {
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u16 slot = lle.RecvData(2);
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u16 side = slot % 2;
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u16 pipe = slot / 2;
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fmt::print("SetSemaphoreHandler slot={}\n", slot);
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if (pipe > 15)
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return;
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if (side != 0)
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return;
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if (pipe == 0) {
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// pipe 0 is for debug. 3DS automatically drains this pipe and discards the
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// data
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lle.PipeRead(static_cast<AudioCore::DspPipe>(pipe),
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lle.GetPipeReadableSize(static_cast<AudioCore::DspPipe>(pipe)));
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}
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});
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lle.SetRecvDataHandler(0, []() { fmt::print("SetRecvDataHandler 0\n"); });
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lle.SetRecvDataHandler(1, []() { fmt::print("SetRecvDataHandler 1\n"); });
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lle.SetRecvDataHandler(2, []() { fmt::print("SetRecvDataHandler 2\n"); });
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}
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SECTION("Initialise Audio Pipe") {
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std::vector<u8> buffer(4, 0);
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buffer[0] = 0;
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// LLE
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{
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lle.PipeWrite(AudioCore::DspPipe::Audio, buffer);
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lle.SetSemaphore(0x4000);
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// todo: wait for interrupt
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do {
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lle_core_timing.GetTimer(0)->AddTicks(lle_core_timing.GetTimer(0)->GetDowncount());
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lle_core_timing.GetTimer(0)->Advance();
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lle_core_timing.GetTimer(0)->SetNextSlice();
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} while (lle.GetPipeReadableSize(AudioCore::DspPipe::Audio) == 0);
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REQUIRE(lle.GetPipeReadableSize(AudioCore::DspPipe::Audio) >= 32);
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}
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std::vector<u8> lle_read_buffer;
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lle_read_buffer = lle.PipeRead(AudioCore::DspPipe::Audio, 2);
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u16 lle_size;
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std::memcpy(&lle_size, lle_read_buffer.data(), sizeof(lle_size));
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lle_read_buffer = lle.PipeRead(AudioCore::DspPipe::Audio, lle_size * 2);
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// HLE
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{
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hle.PipeWrite(AudioCore::DspPipe::Audio, buffer);
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REQUIRE(hle.GetPipeReadableSize(AudioCore::DspPipe::Audio) >= 32);
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}
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std::vector<u8> hle_read_buffer(32);
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hle_read_buffer = hle.PipeRead(AudioCore::DspPipe::Audio, 2);
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u16 hle_size;
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std::memcpy(&hle_size, hle_read_buffer.data(), sizeof(hle_size));
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hle_read_buffer = hle.PipeRead(AudioCore::DspPipe::Audio, hle_size * 2);
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REQUIRE(hle_size == lle_size);
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REQUIRE(hle_read_buffer == lle_read_buffer);
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}
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SECTION("Initialise Binary Pipe") {
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std::vector<u8> buffer(32, 0);
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AudioCore::HLE::BinaryMessage& request =
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*reinterpret_cast<AudioCore::HLE::BinaryMessage*>(buffer.data());
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request.header.codec = AudioCore::HLE::DecoderCodec::DecodeAAC;
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request.header.cmd = AudioCore::HLE::DecoderCommand::Init;
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// Values used by Pokemon X
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request.header.result = static_cast<AudioCore::HLE::ResultStatus>(3);
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request.decode_aac_init.unknown1 = 1;
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request.decode_aac_init.unknown2 = 0xFFFF'FFFF;
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request.decode_aac_init.unknown3 = 1;
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request.decode_aac_init.unknown4 = 0;
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request.decode_aac_init.unknown5 = 1;
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request.decode_aac_init.unknown6 = 0x20;
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// LLE
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lle.PipeWrite(AudioCore::DspPipe::Binary, buffer);
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lle.SetSemaphore(0x4000);
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// todo: wait for interrupt
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do {
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lle_core_timing.GetTimer(0)->AddTicks(lle_core_timing.GetTimer(0)->GetDowncount());
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lle_core_timing.GetTimer(0)->Advance();
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lle_core_timing.GetTimer(0)->SetNextSlice();
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} while (lle.GetPipeReadableSize(AudioCore::DspPipe::Binary) == 0);
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REQUIRE(lle.GetPipeReadableSize(AudioCore::DspPipe::Binary) >= 32);
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std::vector<u8> lle_read_buffer = lle.PipeRead(AudioCore::DspPipe::Binary, 32);
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AudioCore::HLE::BinaryMessage& resp =
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*reinterpret_cast<AudioCore::HLE::BinaryMessage*>(lle_read_buffer.data());
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CHECK(resp.header.result == AudioCore::HLE::ResultStatus::Success);
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// HLE
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{
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hle.PipeWrite(AudioCore::DspPipe::Binary, buffer);
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REQUIRE(hle.GetPipeReadableSize(AudioCore::DspPipe::Binary) >= 32);
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}
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std::vector<u8> hle_read_buffer = hle.PipeRead(AudioCore::DspPipe::Binary, 32);
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REQUIRE(hle_read_buffer == lle_read_buffer);
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}
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}
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