citra/src/input_common
2023-11-10 13:14:40 -08:00
..
gcadapter externals: Link SDL2 statically. (#6461) 2023-05-10 05:08:25 +02:00
sdl input_common: Set SDL hints to enable DualShock 4 / DualSense motion. (#7121) 2023-11-10 13:14:40 -08:00
udp Chore: Enable warnings as errors on MSVC (#6456) 2023-05-01 22:38:58 +03:00
analog_from_button.cpp InputCommon: add AnalogFromButton 2017-03-01 23:30:57 +02:00
analog_from_button.h InputCommon: add AnalogFromButton 2017-03-01 23:30:57 +02:00
CMakeLists.txt build: Enable link time optimization in release builds. (#6887) 2023-08-26 11:15:13 -07:00
keyboard.cpp Keep keyboard state independent of acquired buttons (#5255) 2020-11-15 12:58:12 +01:00
keyboard.h citra-qt: release all buttons when render window focus is lost 2017-03-17 21:41:25 +02:00
main.cpp input_common: Allow disabling GCAdapter on platforms without libusb. (#6448) 2023-04-22 17:10:12 +02:00
main.h gcadapter: Implement auto map feature 2021-04-24 02:03:40 -04:00
motion_emu.cpp general: Use deducation guides for std::lock_guard and std::unique_lock 2019-04-07 15:14:29 +02:00
motion_emu.h motion_emu: no need to include thread in header 2017-08-19 07:21:02 +03:00
precompiled_headers.h Port yuzu-emu/yuzu#9300: "CMake: Use precompiled headers to improve compile times" (#6213) 2022-12-17 16:06:38 +01:00
touch_from_button.cpp Add per game configuration options (#6187) 2022-12-08 13:27:25 +02:00
touch_from_button.h Backport review comments from yuzu-emu/yuzu#4382: "yuzu: Add motion and touch configuration from Citra" (#5543) 2022-11-04 20:25:50 +01:00