..
debug_utils
general: Use deducation guides for std::lock_guard and std::unique_lock
2019-04-07 15:14:29 +02:00
rasterizer_cache
Add per game configuration options ( #6187 )
2022-12-08 13:27:25 +02:00
renderer_opengl
Resolve Black Screen on Intel GPU Regression ( #6306 )
2023-02-18 18:54:12 +02:00
shader
build: Update to support multi-arch builds.
2023-01-07 01:09:32 -08:00
swrasterizer
Resolve compilation errors related to the Color namespace change
2022-11-15 11:25:51 +01:00
texture
Resolve compilation errors related to the Color namespace change
2022-11-15 11:25:51 +01:00
CMakeLists.txt
build: Update to support multi-arch builds.
2023-01-07 01:09:32 -08:00
command_processor.cpp
command_processor: Resolve undefined behavior type punning
2020-04-27 15:35:21 -04:00
command_processor.h
video_core serialization
2020-02-13 17:34:16 +08:00
generate_shaders.cmake
video_core: add texture filtering ( #5017 )
2020-03-16 09:42:05 -05:00
geometry_pipeline.cpp
code: Cleanup and warning fixes from the Vulkan PR ( #6163 )
2022-11-04 23:32:57 +01:00
geometry_pipeline.h
Fixed setting the right DSP service on deserialization
2020-02-13 17:42:10 +08:00
gpu_debugger.h
code: Cleanup and warning fixes from the Vulkan PR ( #6163 )
2022-11-04 23:32:57 +01:00
pica_state.h
Separate the enums from cam/cam.h
2020-08-19 01:45:57 -03:00
pica_types.h
clang-format fixes
2020-02-13 17:39:15 +08:00
pica.cpp
pica_state: Make use of std::array
2020-04-27 15:35:18 -04:00
pica.h
Update the entire application to use the new clang format style
2018-03-09 10:54:43 -07:00
precompiled_headers.h
Port yuzu-emu/yuzu#9300: "CMake: Use precompiled headers to improve compile times" ( #6213 )
2022-12-17 16:06:38 +01:00
primitive_assembly.cpp
primitive_assembly: Take triangle_handler by reference
2020-04-18 20:40:45 -04:00
primitive_assembly.h
Fix savestates compatibility ( #5256 )
2020-04-20 16:21:37 +02:00
rasterizer_interface.h
Sync GPU state after loading (fix FE terrain bug)
2020-04-11 10:28:52 +01:00
regs_framebuffer.h
code: Cleanup and warning fixes from the Vulkan PR ( #6163 )
2022-11-04 23:32:57 +01:00
regs_lighting.h
code: Cleanup and warning fixes from the Vulkan PR ( #6163 )
2022-11-04 23:32:57 +01:00
regs_pipeline.h
CI: fix recent build issues ( #6148 )
2022-10-05 18:43:07 +02:00
regs_rasterizer.h
common/vector_math: Move Vec[x] types into the Common namespace
2019-03-02 15:04:13 +01:00
regs_shader.h
gl_rasterizer: Resolve truncation warnings
2020-05-01 06:08:20 -04:00
regs_texturing.h
gl_rasterizer: implement mipmap
2019-03-08 09:37:24 -05:00
regs.cpp
Pica/Regs: Use binary search to look up reg names
2017-02-09 00:04:24 -08:00
regs.h
renderer_opengl: Header cleanup
2022-08-21 02:22:57 +03:00
renderer_base.cpp
Add "Separate Windows" LayoutOption ( #6177 )
2022-11-17 16:37:30 +01:00
renderer_base.h
Add "Separate Windows" LayoutOption ( #6177 )
2022-11-17 16:37:30 +01:00
utils.h
Update the entire application to use the new clang format style
2018-03-09 10:54:43 -07:00
vertex_loader.cpp
CI: fix recent build issues ( #6148 )
2022-10-05 18:43:07 +02:00
vertex_loader.h
VideoCore: Move Regs to its own file
2017-02-04 13:59:12 -08:00
video_core.cpp
Add per game configuration options ( #6187 )
2022-12-08 13:27:25 +02:00
video_core.h
Add "Separate Windows" LayoutOption ( #6177 )
2022-11-17 16:37:30 +01:00