2018-04-18 12:17:08 +05:30
|
|
|
#include "common.h"
|
2018-04-18 12:44:11 +05:30
|
|
|
#include "devil1geo.h"
|
2018-04-18 12:17:08 +05:30
|
|
|
|
2018-04-18 14:42:06 +05:30
|
|
|
void writemesh(struct MeshHeader *mh, struct Mesh *m, const char *filename, unsigned int i) {
|
|
|
|
char *fn = (char*)malloc(strlen(filename) + 3 + 4);
|
|
|
|
sprintf(fn, "%s_%d.msh", filename, i);
|
|
|
|
unsigned int vertices = m -> b -> bd -> numVertex;
|
|
|
|
write(fn, (char*)mh, sizeof(struct MeshHeader));
|
|
|
|
append(fn, (char*)(m -> b -> bd), sizeof(struct BatchData));
|
|
|
|
append(fn, (char*)(m -> b -> vd.positions), sizeof(struct Coordinate) * vertices);
|
|
|
|
append(fn, (char*)(m -> b -> vd.normals), sizeof(struct Coordinate) * vertices);
|
|
|
|
append(fn, (char*)(m -> b -> vd.u), sizeof(struct UVs) * vertices);
|
|
|
|
append(fn, (char*)(m -> b -> vd.bi), sizeof(struct BoneIndexes) * vertices);
|
|
|
|
append(fn, (char*)(m -> b -> vd.bw), sizeof(struct BoneWeights) * vertices);
|
|
|
|
free(fn);
|
|
|
|
}
|
|
|
|
|
2018-04-18 12:17:08 +05:30
|
|
|
void extractmeshes(const char *filedata,
|
|
|
|
unsigned int filesize,
|
|
|
|
const char *filename) {
|
|
|
|
if (filedata == NULL || filesize <= 0) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
struct Header *h = (struct Header*)filedata;
|
|
|
|
struct MeshHeader *mh = NULL;
|
|
|
|
struct Mesh m;
|
|
|
|
m.b = NULL;
|
|
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < h -> numMesh; i++) {
|
|
|
|
DEVIL1GEO.getmeshheader(&mh, i, filedata);
|
|
|
|
m.b = (struct Batch*)malloc(sizeof(struct Batch) * (mh -> numBatch));
|
|
|
|
if (m.b != NULL) {
|
|
|
|
DEVIL1GEO.getmesh(&m, i, filedata);
|
|
|
|
// do something with mesh e.g write to file.
|
2018-04-18 14:42:06 +05:30
|
|
|
writemesh(mh, &m, filename, i);
|
2018-04-18 12:17:08 +05:30
|
|
|
free(m.b);
|
|
|
|
}
|
|
|
|
} // end for
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int main(int argc, char ** argv) {
|
|
|
|
char *f = argv[1];
|
|
|
|
unsigned int bufsize = 0;
|
|
|
|
char *buffer = loadfile(f, &bufsize);
|
|
|
|
// unpackpld(buffer, bufsize, f);
|
|
|
|
// exporttextures(buffer, bufsize, f);
|
|
|
|
extractmeshes(buffer, bufsize, f);
|
|
|
|
free(buffer);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|