lib3ddevil1/demo/common.h

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#include <stdbool.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "devil1pld.h"
#include "devil1tex.h"
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#include "devil1geo.h"
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#define TYPE_ID_LENGTH 4
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char *loadfile(const char *fname, unsigned int *s) {
FILE *f = fopen(fname, "rb");
unsigned int size = 0; // number of elements to buffer;
unsigned int rcnt = 0; // number of char's read by fread(...)
if (f == NULL) {
perror("Error 1: ");
return NULL;
}
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// this method of determining file size works up to 2 GB.
fseek(f, 0, SEEK_END);
size = ftell(f);
rewind(f);
char *buf = (char*)malloc(sizeof(char) * size);
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if (buf == NULL) {
perror("Error 2: ");
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free(buf);
return NULL;
}
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rcnt = fread(buf, sizeof(char), size, f);
if (rcnt < size) {
perror("Error 3: ");
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free(buf);
return NULL;
}
fclose(f);
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*s = rcnt;
return buf;
}
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void write(const char *filename,
const char* t,
unsigned int size) {
if (filename == NULL) {
return;
}
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unsigned int written = 0;
FILE *out = fopen(filename, "wb");
if (out != NULL) {
written = fwrite(t, sizeof(unsigned char), size, out);
fclose(out);
if (written == 0) {
perror("texture write error");
}
}
}
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bool unpackpld(const char *filedata,
unsigned int filesize,
const char *filename) {
if (filedata == NULL || filesize <= 0 || filename == NULL) {
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return false;
}
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struct PldHeader h;
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DEVIL1PLD.getheader(&h, filedata);
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char *fn = NULL;
fn = (char*)malloc(strlen(filename) + 3 + 4);
int size = 0;
unsigned int i = 0;
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char textureid[TYPE_ID_LENGTH] = {'\0', '2', '3', 'T'};
for (i = 0; i < h.numOffset; i++) {
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const char * currentfile = filedata + h.offsets[i];
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size = DEVIL1PLD.sizeofsector(&h, i, filesize);
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if (strncmp( currentfile, textureid, TYPE_ID_LENGTH ) == 0)
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sprintf(fn, "%s_%d.txp", filename, i);
else
sprintf(fn, "%s_%d", filename, i);
write(fn, currentfile, size);
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}
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free(fn);
return true;
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}