lib3ddevil1/docs/doc-tex.txt

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devil1tex.h / devil1tex.c
Handles texture packages.
File Format
Texture packags can be identified with a string "\0 2 3 T" as a starting
tag.
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Functions
All functions are static but exposed by a function pointer in a constant
struct called DEVIL1TEX. For example, clients call functions using
DEVIL1TEX.printheader(...);
void printheader(struct TexturePack*);
Prints the attributes and values of a header to standard output.
input: pointer to a TexturePack struct.
void printbatchdesc(struct TextureBatchDescriptor*);
Prints the attributes and values if a TextureBatchDescriptor to
standard output.
bool getheader(struct TexturePack**, const char*);
Retrieves the header for a texture package.
input:
Pointer to a pointer of TexturePack.
This is a pass by reference of a pointer to the function.
The pointer to TexturePack may be NULL and will be set to point to
a region in the buffer.
const char*, the buffer containing the whole texture pack file.
Can not be NULL.
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bool getbatchdesc(struct TextureBatchDescriptor**,
unsigned int,
const char *,
unsigned int);
Retrieves the i-th TextureBatchDescriptor from a buffer.
input:
Pointer to a pointer of TextureBatchDescriptor.
This is pass by reference of a pointer to the function.
The pointer to TextureBatchDescriptor can be NULL and will be
set to point to a region in the const char*.
unsigned int, the i-th instance of a TextureBatchDescriptor in
the const char*.
const char*, the buffer containing the whole texture pack file.
unsigned int, the size of the buffer.
output:
true when successfully retrieving a pointer to
TextureBatchDescriptor.
false when unsuccesful in retrieving a pointer to
TextureBatchDescriptor; failed checks against segmentation
faults.
When const char* (buffer) is NULL.
When the location of the TextureBatchDescriptor will exceed
the size of a buffer.
bool getbatch(struct TextureBatch**,
unsigned int,
const char*
unsigned int);
Retrieves i-th instance of a TextureBatch from a buffer.
input:
Pointer to a pointer of TextureBatch.
This is pass by reference of a pointer to the function.
The pointer to a TextureBatch can be NULL and will be set to
point to a region in the const char*.
unsigned int, the i-th instance of a TextureBatch in the
const char*.
const char*, the buffer containing the whole texture pack file.
unsigned int, the size of the buffer.
output:
true on success.
false when failing checks against segmentation faults.
When const char* is NULL.
When the location of the Texture Batch will exceed the size
of the buffer.
bool gettextures(struct Texture*,
unsigned int,
const char*,
unsigned int);
Retrieves textures of the i-th batch from a buffer.
input:
Pointer to Texture. This can be an array of Textures.
This parameter can not be NULL.
unsigned int, the i-th instance the TextureBatch containing
the files.
const char*, the buffer containing the whole texture pack file.
unsigned int, size of the buffer.
output:
true on success.
false when failing checks against segmentation faults.
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Example logic to interact with all textures:
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{
// After reading the file in...
// Need to know how many batches are in the package.
struct TexturePack *p = (struct TexturePack*)filedata;
// Need to know about each batch in the package.
struct TextureBatchDescriptor *d = NULL;
struct Texture *t = NULL;
unsigned int i;
for (i = 0; i < p -> batchNumber; i++) {
DEVIL1TEX.getbatchdesc(&d, i, filedata, filesize);
// Batch descriptor tells how many textures are in the batch.
t = (struct Texture*)
malloc(sizeof(struct Texture) * (d -> texNumber));
DEVIL1TEX.gettextures(t, i, filedata, filesize);
// There are now textures in 't'.
for (j = 0; j < d -> texNumber; j++) {
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// Do whatever you want with however many textures there are.
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}
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free(t);
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}
}