lib3ddevil1/include/devil1tex.h

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#ifndef DEVIL1TEX_H
#define DEVIL1TEX_H
#include <stdint.h>
#include <stdbool.h>
// disable struct padding
// to easily impose struct on plain data.
#pragma pack(push, 1)
struct TexturePack {
char id[4];
int32_t batchNumber;
uint32_t firstBatchOffset; // <format=hex>
uint32_t unknownA;
};
struct TextureBatchDescriptor{
int32_t batchIdx;
uint32_t hash; // <format=hex>
uint32_t texNumber;
uint32_t unknownA[8]; // <format=hex>
uint32_t textureSize; // <format=hex>
uint32_t unknownB[30];
};
struct Texture {
// size of array is defined by descriptor
// textureSize
unsigned char *data;
};
struct TextureBatch {
// quantity of textures are defined by descriptor
// texNumber
struct Texture *batch;
};
#pragma pack(pop)
// -------------------------------------------------------+
// Functions
// -------------------------------------------------------+
// Print Texture Pack Header.
void printtph(struct TexturePack*);
// Print Texture Batch Descriptor.
void printtbd(struct TextureBatchDescriptor*);
// Get Texture Batch Descriptor.
// ** = 'pass by reference' of a pointer to struct
bool gettexdescriptor(struct TextureBatchDescriptor**,
unsigned int,
const char *,
unsigned int);
// Get Texture Batch.
// ** = 'pass by reference' of a pointer to struct
bool gettexbatch(struct TextureBatch**,
unsigned int,
const char*,
unsigned int);
// Unpack Texture Batch
bool unpacktexbatch(struct Texture*,
unsigned int,
const char*,
const unsigned int);
// -------------------------------------------------------+
// Retired Functions
// These require the client allocate more on the heap.
// -------------------------------------------------------+
void gettbd(struct TextureBatchDescriptor**,
const char*,
unsigned int);
unsigned int gettexturebatch(
struct TextureBatch**,
struct TextureBatchDescriptor**,
const char*,
unsigned int);
void locatetextures(unsigned int*,
struct TexturePack*,
struct TextureBatchDescriptor**);
#endif