mirror of
https://notabug.org/scuti/lib3ddevil1
synced 2024-11-22 22:03:00 +05:30
55 lines
1.8 KiB
C
55 lines
1.8 KiB
C
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#include "devil1tex.h"
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#include <stdio.h>
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#include <string.h>
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// get texture pack header
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void gettph (struct TexturePack *tp, const char *filedata) {
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// Assume the Texture Pack Header is already allocated memory.
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if (tp != NULL && filedata != NULL) {
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memcpy(tp, filedata, sizeof(struct TexturePack));
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}
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return;
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}
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void printtph (struct TexturePack *tp) {
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if (tp != NULL) {
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printf("id: \t %c %c %c %c \n", tp -> id[3],
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tp -> id[2],
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tp -> id[1],
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tp -> id[0]);
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printf("batch#: \t %i \n", tp -> batchNumber);
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printf("1st batch: \t %i \n", tp -> firstBatchOffset);
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printf("unknownA: \t %i\n", tp -> unknownA);
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}
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return;
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}
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// get texture pack descriptors
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void gettbd (struct TextureBatchDescriptor *tbd,
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struct TexturePack* tph,
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const char *filedata,
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unsigned int filesize) {
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if (tbd == NULL || tph == NULL || filedata == NULL) {
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// any of these being null will cause segmentation fault.
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return;
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}
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// do some checks regarding the header
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if (tph -> firstBatchOffset >= filesize ||
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tph -> firstBatchOffset <= 0) {
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return;
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}
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unsigned int index = tph -> firstBatchOffset;
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// Batch Descriptors are structured one after another.
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// therefore the next one is at
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// current index + sizeof(TextureBatchDescriptor)
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unsigned int i = 0;
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do {
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index += (sizeof(struct TextureBatchDescriptor) * i);
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printf("batch descriptor start: %x\n", index);
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tbd = (struct TextureBatchDescriptor*)(filedata + index);
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// <do something with the batch descriptor found>
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} while(i < (tph -> batchNumber));
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return;
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}
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