lib3ddevil1/include/devil1geo.h

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#ifndef DEVIL1GEO_H
#define DEVIL1GEO_H
#include <stdint.h>
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#include <stdbool.h>
#pragma pack(push, 1)
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struct Header {
unsigned char numMesh;
unsigned char unknownNumberB;
unsigned char unknownNumberC;
unsigned char unknownNumberD;
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uint32_t padding; // <format=hex>
uint64_t unknownOffset;
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};
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struct MeshHeader {
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int16_t numBatch;
int16_t numVertex;
uint32_t u; // <format=hex>
uint64_t offsetBatches;
uint64_t flags;
}; // put these in an array of size: [header.numMesh]
struct Coordinate {
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float x, y, z;
};
struct UVs {
int16_t u, v;
};
struct BoneIndexes {
unsigned char indexes[4]; // from ubyte
};
struct BoneWeights {
uint16_t weights; // <format=hex>
};
struct BatchData {
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int16_t numVertex;
int16_t uB;
uint32_t padding; // <format=hex>
uint64_t offsetPositions; // <format=hex>
uint64_t offsetNormals; // <format=hex>
uint64_t offsetUVs; // <format=hex>
uint64_t offsetBoneIndexes; // <format=hex>
uint64_t offsetBoneWeights; // <format=hex>
uint64_t offsets[1]; // <format=hex>
};
struct VertexData {
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// following structs should in an array of size 'numVertex'
struct Coordinate *positions;
struct Coordinate *normals;
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struct UVs *u;
struct BoneIndexes *bi;
struct BoneWeights *bw;
};
struct Batch {
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struct BatchData *bd; // pointer to region in file data
struct VertexData vd; // collection of pointers to regions in file data
};
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struct Mesh {
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// array of batches
struct Batch *b;
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};
#pragma pack(pop)
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typedef struct {
// input: pointer to struct
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void (* const printheader) (struct Header*);
// input: pointer to struct
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void (* const printmeshheader)(struct MeshHeader*);
// input: pointer to struct
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void (* const printbatch) (struct Batch*);
// input: pointer to struct
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void (* const printcoordinate)(struct Coordinate*, unsigned int);
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// input: pointer to struct, file data
bool (* const getheader) (struct Header**, const char*);
// input: pointer of pointer to struct, order, file data
// ** = 'pass by reference' of a pointer to struct
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bool (* const getmeshheader) (struct MeshHeader**,
unsigned int i,
const char * const);
// input: pointer to struct, offset of file data batch is at, file data
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bool (* const getbatch) (struct Batch*,
unsigned int offset,
const char * const);
// input: pointer to struct, order, file data, file size
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bool (* const getmesh) (struct Mesh*,
unsigned int i,
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const char*,
unsigned int);
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} fn_devil1geo;
extern fn_devil1geo const DEVIL1GEO;
#endif
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