lib3ddevil1/src/devil1geo.c

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#include "devil1geo.h"
#include <stdio.h>
void printgheader(struct Header *gh) {
if (gh != NULL) {
printf("pointer %x\n", gh);
printf("number of meshes %x\n", gh -> numMesh);
printf("unknown number B %x\n", gh -> unknownNumberB);
printf("unknown number C %x\n", gh -> unknownNumberC);
printf("unknown number D %x\n", gh -> unknownNumberD);
printf("padding %x\n", gh -> padding);
printf("unknown offset %x\n", gh -> unknownOffset);
}
}
void printmeshheader(struct MeshHeader *mh) {
if (mh == NULL) {
return;
}
printf("number of batches %x\n", mh -> numBatch);
printf("number of vertices %x\n", mh -> numVertex);
printf("unknown %x\n", mh -> u);
printf("batch offset %x\n", mh -> offsetBatches);
printf("flags %x\n\n", mh -> flags);
}
bool getmeshheader(struct MeshHeader **hs,
unsigned int i,
const char * const filedata) {
bool done = false;
if (hs == NULL || filedata == NULL) {
return done;
}
struct Header *h = (struct Header*)filedata;
if (h -> numMesh < i) {
return done;
}
unsigned int pos = sizeof(struct MeshHeader) * i + sizeof(struct Header);
(*hs) = (struct MeshHeader*)(filedata + pos);
done = true;
return done;
}