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https://notabug.org/scuti/lib3ddevil1
synced 2025-05-31 14:11:42 +05:30
Deleted scrapped functions.
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@@ -90,82 +90,6 @@ bool unpacktexbatch(struct Texture *t,
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return true;
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}
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// -------------------------------------------------------+
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// Retired Functions
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// -------------------------------------------------------+
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// get texture pack descriptors
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void gettbd (struct TextureBatchDescriptor **descriptors,
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const char *filedata,
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unsigned int filesize) {
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if (descriptors == NULL || filedata == NULL || filesize <= 0) {
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return;
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}
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struct TexturePack *tp = NULL;
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tp = (struct TexturePack*)filedata;
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if (filesize <= (sizeof(struct TextureBatchDescriptor)
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* tp -> batchNumber
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+ sizeof(struct TexturePack))){
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fprintf(stderr,
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"File Error: file size to struct sizes ratio.\n");
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return;
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}
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unsigned int index = sizeof(struct TexturePack);
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// Batch Descriptors are structured one after another.
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// therefore the next one is at
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// current index + sizeof(TextureBatchDescriptor)
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unsigned int i = 0;
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do {
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index = sizeof(struct TextureBatchDescriptor) * i
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+ sizeof(struct TexturePack);
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printf("batch descriptor start: %x\n", index);
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descriptors[i] = (struct TextureBatchDescriptor*)
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(filedata + index);
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i++;
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} while(i < (tp -> batchNumber));
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return;
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}
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// returns total count of textures in the file.
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unsigned int gettexturebatch(
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struct TextureBatch **tb,
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struct TextureBatchDescriptor **bds,
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const char *filedata,
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unsigned int filesize) {
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struct TexturePack *tp = (struct TexturePack*)filedata;
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unsigned int offset = tp -> firstBatchOffset;
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unsigned int i;
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unsigned int j;
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unsigned int totaltextures = 0;
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// TextureBatch shares a starting address with the first texture
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// and shares the ending address with the last texture.
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for (i = 0; i < tp -> batchNumber; i++) {
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tb[i] = (struct TextureBatch*)filedata + offset;
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// the next texture batch is TextureSize * number of textures away.
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offset += bds[i] -> textureSize * (bds[i] -> texNumber);
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totaltextures += bds[i] -> texNumber;
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}
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return totaltextures;
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}
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void locatetextures(unsigned int *t,
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struct TexturePack *tp,
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struct TextureBatchDescriptor **bds) {
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unsigned int i;
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unsigned int j;
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// k is access to index of textures.
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unsigned int k = 0;
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unsigned int offset = tp -> firstBatchOffset;
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for (i = 0; i < tp -> batchNumber; i++) {
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for (j = 0; j < bds[i] -> texNumber; j++) {
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t[k] = offset;
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offset += bds[i] -> textureSize;
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k++;
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}
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}
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}
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