Deleted scrapped functions.

This commit is contained in:
_ 2018-04-06 01:22:52 -07:00
parent 5462ec025e
commit 0dabc2568e
3 changed files with 0 additions and 127 deletions

View File

@ -68,23 +68,4 @@ bool unpacktexbatch(struct Texture*,
const char*, const char*,
const unsigned int); const unsigned int);
// -------------------------------------------------------+
// Retired Functions
// These require the client allocate more on the heap.
// -------------------------------------------------------+
void gettbd(struct TextureBatchDescriptor**,
const char*,
unsigned int);
unsigned int gettexturebatch(
struct TextureBatch**,
struct TextureBatchDescriptor**,
const char*,
unsigned int);
void locatetextures(unsigned int*,
struct TexturePack*,
struct TextureBatchDescriptor**);
#endif #endif

View File

@ -90,82 +90,6 @@ bool unpacktexbatch(struct Texture *t,
return true; return true;
} }
// -------------------------------------------------------+
// Retired Functions
// -------------------------------------------------------+
// get texture pack descriptors
void gettbd (struct TextureBatchDescriptor **descriptors,
const char *filedata,
unsigned int filesize) {
if (descriptors == NULL || filedata == NULL || filesize <= 0) {
return;
}
struct TexturePack *tp = NULL;
tp = (struct TexturePack*)filedata;
if (filesize <= (sizeof(struct TextureBatchDescriptor)
* tp -> batchNumber
+ sizeof(struct TexturePack))){
fprintf(stderr,
"File Error: file size to struct sizes ratio.\n");
return;
}
unsigned int index = sizeof(struct TexturePack);
// Batch Descriptors are structured one after another.
// therefore the next one is at
// current index + sizeof(TextureBatchDescriptor)
unsigned int i = 0;
do {
index = sizeof(struct TextureBatchDescriptor) * i
+ sizeof(struct TexturePack);
printf("batch descriptor start: %x\n", index);
descriptors[i] = (struct TextureBatchDescriptor*)
(filedata + index);
i++;
} while(i < (tp -> batchNumber));
return;
}
// returns total count of textures in the file.
unsigned int gettexturebatch(
struct TextureBatch **tb,
struct TextureBatchDescriptor **bds,
const char *filedata,
unsigned int filesize) {
struct TexturePack *tp = (struct TexturePack*)filedata;
unsigned int offset = tp -> firstBatchOffset;
unsigned int i;
unsigned int j;
unsigned int totaltextures = 0;
// TextureBatch shares a starting address with the first texture
// and shares the ending address with the last texture.
for (i = 0; i < tp -> batchNumber; i++) {
tb[i] = (struct TextureBatch*)filedata + offset;
// the next texture batch is TextureSize * number of textures away.
offset += bds[i] -> textureSize * (bds[i] -> texNumber);
totaltextures += bds[i] -> texNumber;
}
return totaltextures;
}
void locatetextures(unsigned int *t,
struct TexturePack *tp,
struct TextureBatchDescriptor **bds) {
unsigned int i;
unsigned int j;
// k is access to index of textures.
unsigned int k = 0;
unsigned int offset = tp -> firstBatchOffset;
for (i = 0; i < tp -> batchNumber; i++) {
for (j = 0; j < bds[i] -> texNumber; j++) {
t[k] = offset;
offset += bds[i] -> textureSize;
k++;
}
}
}

View File

@ -107,38 +107,6 @@ void write(const char *filename,
} }
} }
void unpacktextures(const char *filedata,
unsigned int filesize,
const char *filename) {
struct TexturePack *tp = (struct TexturePack*)filedata;
struct TextureBatch **batches = NULL;
struct TextureBatchDescriptor **descripts = NULL;
batches = (struct TextureBatch**)malloc(tp -> batchNumber);
descripts = (struct TextureBatchDescriptor**)malloc(tp -> batchNumber);
gettbd(descripts, filedata, filesize);
// array of pointers - texture data exists in memory in filedata.
unsigned int texturecount = gettexturebatch(batches,
descripts,
filedata,
filesize);
unsigned int *tloc = (unsigned int*)
malloc(sizeof(unsigned int) * texturecount);
locatetextures(tloc, tp, descripts);
// add 3 to buffer for digits, & 4 for file extension
char *fmt = (char*)malloc(strlen(filename) + 3 + 4);
unsigned int texsize = 0;
unsigned int i;
for (i = 0; i < texturecount; i++) {
texsize = descripts[i/(tp -> batchNumber)] -> textureSize;
sprintf(fmt, "%s_%d.dds", filename, i);
write(fmt, filedata + tloc[i], texsize);
}
free(fmt);
free(tloc);
free(descripts);
free(batches);
}
void exporttextures(const char *filedata, void exporttextures(const char *filedata,
unsigned int filesize, unsigned int filesize,
const char *filename) { const char *filename) {