Added function to get mesh headers

This commit is contained in:
_ 2018-04-07 03:24:07 -07:00
parent 5b40ffb00b
commit 0e5c96b83b
3 changed files with 37 additions and 4 deletions

View File

@ -4,7 +4,7 @@ CFLAGS= -I"include"
all: main
main: devil1pld.o devil1tex.o
main: devil1pld.o devil1tex.o src/devil1geo.o
$(CC) $^ test/main.c $(CFLAGS) -o $(EX)
devil1pld.o: src/devil1pld.c
@ -13,5 +13,8 @@ devil1pld.o: src/devil1pld.c
devil1tex.o: src/devil1tex.c
$(CC) -c $^ $(CFLAGS)
devil1geo.o: src/devil1geo.c
$(CC) -c $^ $(CFLAGS)
clean:
rm *.o $(EX)

View File

@ -2,7 +2,10 @@
#ifndef DEVIL1GEO_H
#define DEVIL1GEO_H
#include <stdint.h>
#pragma pack(1)
#include <stdbool.h>
#pragma pack(push, 1)
struct Header {
unsigned char numMesh;
unsigned char unknownNumberB;
@ -12,7 +15,7 @@ struct Header {
uint64_t unknownOffset;
};
struct MeshHeaders {
struct MeshHeader {
int16_t numBatch;
int16_t numVertex;
uint32_t u; // <format=hex>
@ -39,6 +42,7 @@ struct BoneIndexes {
struct BoneWeights {
uint16_t weights; // <format=hex>
};
#pragma pack(pop)
// This is where most of the parsing will be.
// this struct is in-order of what the file format will have.
@ -65,5 +69,9 @@ struct Mesh {
struct Batch b;
};
void printgheader(struct Header*);
bool getmeshheaders(struct MeshHeader **, const char *, unsigned int);
#endif

View File

@ -5,6 +5,7 @@
#include "devil1pld.h"
#include "devil1tex.h"
#include "devil1geo.h"
char *loadfile(const char *fname, unsigned int *s) {
FILE *f = fopen(fname, "rb");
@ -104,12 +105,33 @@ void exporttextures(const char *filedata,
return;
}
void extractmeshes(const char* filedata,
unsigned int filesize,
const char *filename) {
if (filedata == NULL || filesize <= 0) {
return;
}
struct Header *h = NULL;
h = (struct Header*)filedata;
printf("pointer %x\n", h);
printgheader(h);
struct MeshHeader **mh = NULL;
mh = (struct MeshHeader**)
malloc(sizeof(struct MeshHeader*) * h -> numMesh);
getmeshheaders(mh, filedata, filesize);
unsigned int i;
for (i = 0; i < h -> numMesh; i++) {
printf("returning %x \n", mh[i]);
}
}
int main(int argc, char ** argv) {
char *f = argv[1];
unsigned int bufsize = 0;
char *buffer = loadfile(f, &bufsize);
unpackpld(buffer, bufsize, f);
// unpackpld(buffer, bufsize, f);
// exporttextures(buffer, bufsize, f);
extractmeshes(buffer, bufsize, f);
free(buffer);
return 0;
}