Split main into separate demos

This commit is contained in:
surkeh 2018-04-17 23:47:08 -07:00
parent daaf0a36e2
commit 28bd2b0a54
6 changed files with 109 additions and 69 deletions

3
.gitignore vendored
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@ -4,6 +4,9 @@
*.stackdump
*.log
devil1test
demo-extractpld
demo-extracttexture
demo-extractmesh
# Test files
*.dds

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@ -1,11 +1,20 @@
EX=devil1test
PEX=demo-extractpld
TEX=demo-extracttexture
MEX=demo-extractmesh
CC=gcc
CFLAGS= -I"include"
all: main
all: pld texture mesh
main: devil1pld.o devil1tex.o src/devil1geo.o
$(CC) $^ test/main.c $(CFLAGS) -o $(EX)
pld: devil1pld.o devil1tex.o src/devil1geo.o
$(CC) $^ demo/pld.c $(CFLAGS) -o $(PEX)
texture: devil1pld.o devil1tex.o src/devil1geo.o
$(CC) $^ demo/texture.c $(CFLAGS) -o $(TEX)
mesh: devil1pld.o devil1tex.o src/devil1geo.o
$(CC) $^ demo/mesh.c $(CFLAGS) -o $(MEX)
devil1pld.o: src/devil1pld.c
$(CC) -c $^ $(CFLAGS)

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@ -86,68 +86,3 @@ bool unpackpld(const char *filedata,
return true;
}
void exporttextures(const char *filedata,
unsigned int filesize,
const char *filename) {
struct TexturePack *p = NULL;
struct Texture *t = NULL;
struct TextureBatchDescriptor *d = NULL;
char * fmt = NULL;
if (filedata == NULL || filesize == 0) {
return;
}
p = (struct TexturePack*)filedata;
fmt = (char*)malloc(strlen(filename) + 3 + 4);
unsigned int i;
unsigned int j;
unsigned int id = 0;
for (i = 0; i < p -> batchNumber; i++) {
DEVIL1TEX.getbatchdesc(&d, i, filedata, filesize);
t = (struct Texture*)
malloc(sizeof(struct Texture) * (d -> texNumber));
DEVIL1TEX.gettextures(t, i, filedata, filesize);
for (j = 0; j < d -> texNumber; j++) {
sprintf(fmt, "%s_%d.dds", filename, id);
write(fmt, t[j].data, d -> textureSize);
id++;
}
free(t);
}
free(fmt);
return;
}
void extractmeshes(const char *filedata,
unsigned int filesize,
const char *filename) {
if (filedata == NULL || filesize <= 0) {
return;
}
struct Header *h = (struct Header*)filedata;
struct MeshHeader *mh = NULL;
struct Mesh m;
m.b = NULL;
unsigned int i;
for (i = 0; i < h -> numMesh; i++) {
DEVIL1GEO.getmeshheader(&mh, i, filedata);
m.b = (struct Batch*)malloc(sizeof(struct Batch) * (mh -> numBatch));
if (m.b != NULL) {
DEVIL1GEO.getmesh(&m, i, filedata);
// do something with mesh e.g write to file.
free(m.b);
}
} // end for
}
int main(int argc, char ** argv) {
char *f = argv[1];
unsigned int bufsize = 0;
char *buffer = loadfile(f, &bufsize);
// unpackpld(buffer, bufsize, f);
// exporttextures(buffer, bufsize, f);
extractmeshes(buffer, bufsize, f);
free(buffer);
return 0;
}

38
demo/mesh.c Normal file
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@ -0,0 +1,38 @@
#include "common.h"
void extractmeshes(const char *filedata,
unsigned int filesize,
const char *filename) {
if (filedata == NULL || filesize <= 0) {
return;
}
struct Header *h = (struct Header*)filedata;
struct MeshHeader *mh = NULL;
struct Mesh m;
m.b = NULL;
unsigned int i;
for (i = 0; i < h -> numMesh; i++) {
DEVIL1GEO.getmeshheader(&mh, i, filedata);
m.b = (struct Batch*)malloc(sizeof(struct Batch) * (mh -> numBatch));
if (m.b != NULL) {
DEVIL1GEO.getmesh(&m, i, filedata);
// do something with mesh e.g write to file.
free(m.b);
}
} // end for
}
int main(int argc, char ** argv) {
char *f = argv[1];
unsigned int bufsize = 0;
char *buffer = loadfile(f, &bufsize);
// unpackpld(buffer, bufsize, f);
// exporttextures(buffer, bufsize, f);
extractmeshes(buffer, bufsize, f);
free(buffer);
return 0;
}

11
demo/pld.c Normal file
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@ -0,0 +1,11 @@
#include "common.h"
int main(int argc, char ** argv) {
char *f = argv[1];
unsigned int bufsize = 0;
char *buffer = loadfile(f, &bufsize);
unpackpld(buffer, bufsize, f);
free(buffer);
return 0;
}

44
demo/texture.c Normal file
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@ -0,0 +1,44 @@
#include "common.h"
void exporttextures(const char *filedata,
unsigned int filesize,
const char *filename) {
struct TexturePack *p = NULL;
struct Texture *t = NULL;
struct TextureBatchDescriptor *d = NULL;
char * fmt = NULL;
if (filedata == NULL || filesize == 0) {
return;
}
p = (struct TexturePack*)filedata;
fmt = (char*)malloc(strlen(filename) + 3 + 4);
unsigned int i;
unsigned int j;
unsigned int id = 0;
for (i = 0; i < p -> batchNumber; i++) {
DEVIL1TEX.getbatchdesc(&d, i, filedata, filesize);
t = (struct Texture*)
malloc(sizeof(struct Texture) * (d -> texNumber));
DEVIL1TEX.gettextures(t, i, filedata, filesize);
for (j = 0; j < d -> texNumber; j++) {
sprintf(fmt, "%s_%d.dds", filename, id);
write(fmt, t[j].data, d -> textureSize);
id++;
}
free(t);
}
free(fmt);
return;
}
int main(int argc, char ** argv) {
char *f = argv[1];
unsigned int bufsize = 0;
char *buffer = loadfile(f, &bufsize);
exporttextures(buffer, bufsize, f);
free(buffer);
return 0;
}