Added namespace structs for textures

This commit is contained in:
_ 2018-04-17 20:03:06 -07:00
parent 40db88d4eb
commit 48f255eb36
5 changed files with 41 additions and 17 deletions

View File

@ -17,8 +17,8 @@ typedef struct {
bool (* const getheader) (struct PldHeader*, const char*); bool (* const getheader) (struct PldHeader*, const char*);
int (* const sizeofsector)(struct PldHeader*, unsigned int, unsigned int); int (* const sizeofsector)(struct PldHeader*, unsigned int, unsigned int);
void (* const printheader) (struct PldHeader*); void (* const printheader) (struct PldHeader*);
} namespace_struct; } fn_devil1pld;
extern namespace_struct const DEVIL1PLD; extern fn_devil1pld const DEVIL1PLD;
// input: pointer to a struct, contents of the .pld file. // input: pointer to a struct, contents of the .pld file.
// * = pass by reference of a struct PldHeader // * = pass by reference of a struct PldHeader

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@ -38,32 +38,50 @@ struct TextureBatch {
#pragma pack(pop) #pragma pack(pop)
typedef struct {
void (* const printheader) (struct TexturePack*);
void (* const printbatchdesc)(struct TextureBatchDescriptor*);
bool (* const getbatchdesc) (struct TextureBatchDescriptor**,
unsigned int,
const char *,
unsigned int);
bool (* const getbatch) (struct TextureBatch**,
unsigned int,
const char*,
unsigned int);
bool (* const gettextures) (struct Texture*,
unsigned int,
const char*,
const unsigned int);
} fn_devil1tex;
extern fn_devil1tex const DEVIL1TEX;
// -------------------------------------------------------+ // -------------------------------------------------------+
// Functions // Functions
// -------------------------------------------------------+ // -------------------------------------------------------+
// Print Texture Pack Header. // Print Texture Pack Header.
void printtph(struct TexturePack*); static void printtph(struct TexturePack*);
// Print Texture Batch Descriptor. // Print Texture Batch Descriptor.
void printtbd(struct TextureBatchDescriptor*); static void printtbd(struct TextureBatchDescriptor*);
// Get Texture Batch Descriptor. // Get Texture Batch Descriptor.
// ** = 'pass by reference' of a pointer to struct // ** = 'pass by reference' of a pointer to struct
bool gettexdescriptor(struct TextureBatchDescriptor**, static bool gettexdescriptor(struct TextureBatchDescriptor**,
unsigned int, unsigned int,
const char *, const char *,
unsigned int); unsigned int);
// Get Texture Batch. // Get Texture Batch.
// ** = 'pass by reference' of a pointer to struct // ** = 'pass by reference' of a pointer to struct
bool gettexbatch(struct TextureBatch**, static bool gettexbatch(struct TextureBatch**,
unsigned int, unsigned int,
const char*, const char*,
unsigned int); unsigned int);
// Unpack Texture Batch // Unpack Texture Batch
bool unpacktexbatch(struct Texture*, static bool unpacktexbatch(struct Texture*,
unsigned int, unsigned int,
const char*, const char*,
const unsigned int); const unsigned int);

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@ -1,7 +1,7 @@
#include "devil1pld.h" #include "devil1pld.h"
#include <stdio.h> #include <stdio.h>
namespace_struct const DEVIL1PLD = {getpldh, sizeofpldstruct, printpldh}; fn_devil1pld const DEVIL1PLD = {getpldh, sizeofpldstruct, printpldh};
static bool getpldh(struct PldHeader *ph, const char *filedata) { static bool getpldh(struct PldHeader *ph, const char *filedata) {
bool good = false; bool good = false;

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@ -2,7 +2,13 @@
#include <stdio.h> #include <stdio.h>
#include <stdbool.h> #include <stdbool.h>
void printtph (struct TexturePack *tp) { fn_devil1tex const DEVIL1TEX = {printtph,
printtbd,
gettexdescriptor,
gettexbatch,
unpacktexbatch};
static void printtph (struct TexturePack *tp) {
if (tp != NULL) { if (tp != NULL) {
printf("id: \t %c %c %c %c \n", tp -> id[3], printf("id: \t %c %c %c %c \n", tp -> id[3],
tp -> id[2], tp -> id[2],
@ -15,7 +21,7 @@ void printtph (struct TexturePack *tp) {
return; return;
} }
void printtbd(struct TextureBatchDescriptor *bd) { static void printtbd(struct TextureBatchDescriptor *bd) {
if (bd != NULL) { if (bd != NULL) {
printf("batch index: \t %i \n", bd -> batchIdx); printf("batch index: \t %i \n", bd -> batchIdx);
printf("hash: \t %u \n", bd -> hash); printf("hash: \t %u \n", bd -> hash);
@ -23,7 +29,7 @@ void printtbd(struct TextureBatchDescriptor *bd) {
} }
} }
bool gettexdescriptor(struct TextureBatchDescriptor **descriptor, static bool gettexdescriptor(struct TextureBatchDescriptor **descriptor,
unsigned int i, unsigned int i,
const char *filedata, const char *filedata,
unsigned int filesize) { unsigned int filesize) {
@ -38,7 +44,7 @@ bool gettexdescriptor(struct TextureBatchDescriptor **descriptor,
return done; return done;
} }
bool gettexbatch(struct TextureBatch **batch, static bool gettexbatch(struct TextureBatch **batch,
unsigned int i, unsigned int i,
const char *filedata, const char *filedata,
unsigned int filesize) { unsigned int filesize) {
@ -67,7 +73,7 @@ bool gettexbatch(struct TextureBatch **batch,
return true; return true;
} }
bool unpacktexbatch(struct Texture *t, static bool unpacktexbatch(struct Texture *t,
unsigned int i, unsigned int i,
const char *filedata, const char *filedata,
const unsigned int filesize) { const unsigned int filesize) {

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@ -102,10 +102,10 @@ void exporttextures(const char *filedata,
unsigned int j; unsigned int j;
unsigned int id = 0; unsigned int id = 0;
for (i = 0; i < p -> batchNumber; i++) { for (i = 0; i < p -> batchNumber; i++) {
gettexdescriptor(&d, i, filedata, filesize); DEVIL1TEX.getbatchdesc(&d, i, filedata, filesize);
t = (struct Texture*) t = (struct Texture*)
malloc(sizeof(struct Texture) * (d -> texNumber)); malloc(sizeof(struct Texture) * (d -> texNumber));
unpacktexbatch(t, i, filedata, filesize); DEVIL1TEX.gettextures(t, i, filedata, filesize);
for (j = 0; j < d -> texNumber; j++) { for (j = 0; j < d -> texNumber; j++) {
sprintf(fmt, "%s_%d.dds", filename, id); sprintf(fmt, "%s_%d.dds", filename, id);
write(fmt, t[j].data, d -> textureSize); write(fmt, t[j].data, d -> textureSize);
@ -144,8 +144,8 @@ int main(int argc, char ** argv) {
unsigned int bufsize = 0; unsigned int bufsize = 0;
char *buffer = loadfile(f, &bufsize); char *buffer = loadfile(f, &bufsize);
// unpackpld(buffer, bufsize, f); // unpackpld(buffer, bufsize, f);
// exporttextures(buffer, bufsize, f); exporttextures(buffer, bufsize, f);
extractmeshes(buffer, bufsize, f); // extractmeshes(buffer, bufsize, f);
free(buffer); free(buffer);
return 0; return 0;
} }