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https://notabug.org/scuti/lib3ddevil1
synced 2024-11-22 13:53:02 +05:30
Added namespace structs for textures
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@ -17,8 +17,8 @@ typedef struct {
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bool (* const getheader) (struct PldHeader*, const char*);
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bool (* const getheader) (struct PldHeader*, const char*);
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int (* const sizeofsector)(struct PldHeader*, unsigned int, unsigned int);
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int (* const sizeofsector)(struct PldHeader*, unsigned int, unsigned int);
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void (* const printheader) (struct PldHeader*);
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void (* const printheader) (struct PldHeader*);
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} namespace_struct;
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} fn_devil1pld;
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extern namespace_struct const DEVIL1PLD;
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extern fn_devil1pld const DEVIL1PLD;
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// input: pointer to a struct, contents of the .pld file.
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// input: pointer to a struct, contents of the .pld file.
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// * = pass by reference of a struct PldHeader
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// * = pass by reference of a struct PldHeader
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@ -38,32 +38,50 @@ struct TextureBatch {
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#pragma pack(pop)
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#pragma pack(pop)
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typedef struct {
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void (* const printheader) (struct TexturePack*);
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void (* const printbatchdesc)(struct TextureBatchDescriptor*);
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bool (* const getbatchdesc) (struct TextureBatchDescriptor**,
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unsigned int,
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const char *,
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unsigned int);
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bool (* const getbatch) (struct TextureBatch**,
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unsigned int,
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const char*,
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unsigned int);
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bool (* const gettextures) (struct Texture*,
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unsigned int,
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const char*,
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const unsigned int);
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} fn_devil1tex;
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extern fn_devil1tex const DEVIL1TEX;
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// -------------------------------------------------------+
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// -------------------------------------------------------+
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// Functions
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// Functions
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// -------------------------------------------------------+
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// -------------------------------------------------------+
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// Print Texture Pack Header.
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// Print Texture Pack Header.
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void printtph(struct TexturePack*);
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static void printtph(struct TexturePack*);
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// Print Texture Batch Descriptor.
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// Print Texture Batch Descriptor.
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void printtbd(struct TextureBatchDescriptor*);
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static void printtbd(struct TextureBatchDescriptor*);
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// Get Texture Batch Descriptor.
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// Get Texture Batch Descriptor.
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// ** = 'pass by reference' of a pointer to struct
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// ** = 'pass by reference' of a pointer to struct
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bool gettexdescriptor(struct TextureBatchDescriptor**,
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static bool gettexdescriptor(struct TextureBatchDescriptor**,
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unsigned int,
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unsigned int,
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const char *,
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const char *,
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unsigned int);
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unsigned int);
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// Get Texture Batch.
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// Get Texture Batch.
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// ** = 'pass by reference' of a pointer to struct
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// ** = 'pass by reference' of a pointer to struct
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bool gettexbatch(struct TextureBatch**,
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static bool gettexbatch(struct TextureBatch**,
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unsigned int,
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unsigned int,
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const char*,
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const char*,
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unsigned int);
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unsigned int);
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// Unpack Texture Batch
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// Unpack Texture Batch
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bool unpacktexbatch(struct Texture*,
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static bool unpacktexbatch(struct Texture*,
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unsigned int,
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unsigned int,
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const char*,
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const char*,
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const unsigned int);
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const unsigned int);
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@ -1,7 +1,7 @@
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#include "devil1pld.h"
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#include "devil1pld.h"
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#include <stdio.h>
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#include <stdio.h>
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namespace_struct const DEVIL1PLD = {getpldh, sizeofpldstruct, printpldh};
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fn_devil1pld const DEVIL1PLD = {getpldh, sizeofpldstruct, printpldh};
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static bool getpldh(struct PldHeader *ph, const char *filedata) {
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static bool getpldh(struct PldHeader *ph, const char *filedata) {
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bool good = false;
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bool good = false;
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@ -2,7 +2,13 @@
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#include <stdio.h>
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#include <stdio.h>
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#include <stdbool.h>
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#include <stdbool.h>
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void printtph (struct TexturePack *tp) {
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fn_devil1tex const DEVIL1TEX = {printtph,
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printtbd,
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gettexdescriptor,
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gettexbatch,
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unpacktexbatch};
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static void printtph (struct TexturePack *tp) {
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if (tp != NULL) {
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if (tp != NULL) {
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printf("id: \t %c %c %c %c \n", tp -> id[3],
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printf("id: \t %c %c %c %c \n", tp -> id[3],
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tp -> id[2],
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tp -> id[2],
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@ -15,7 +21,7 @@ void printtph (struct TexturePack *tp) {
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return;
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return;
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}
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}
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void printtbd(struct TextureBatchDescriptor *bd) {
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static void printtbd(struct TextureBatchDescriptor *bd) {
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if (bd != NULL) {
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if (bd != NULL) {
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printf("batch index: \t %i \n", bd -> batchIdx);
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printf("batch index: \t %i \n", bd -> batchIdx);
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printf("hash: \t %u \n", bd -> hash);
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printf("hash: \t %u \n", bd -> hash);
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@ -23,7 +29,7 @@ void printtbd(struct TextureBatchDescriptor *bd) {
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}
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}
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}
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}
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bool gettexdescriptor(struct TextureBatchDescriptor **descriptor,
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static bool gettexdescriptor(struct TextureBatchDescriptor **descriptor,
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unsigned int i,
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unsigned int i,
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const char *filedata,
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const char *filedata,
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unsigned int filesize) {
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unsigned int filesize) {
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@ -38,7 +44,7 @@ bool gettexdescriptor(struct TextureBatchDescriptor **descriptor,
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return done;
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return done;
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}
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}
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bool gettexbatch(struct TextureBatch **batch,
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static bool gettexbatch(struct TextureBatch **batch,
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unsigned int i,
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unsigned int i,
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const char *filedata,
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const char *filedata,
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unsigned int filesize) {
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unsigned int filesize) {
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@ -67,7 +73,7 @@ bool gettexbatch(struct TextureBatch **batch,
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return true;
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return true;
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}
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}
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bool unpacktexbatch(struct Texture *t,
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static bool unpacktexbatch(struct Texture *t,
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unsigned int i,
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unsigned int i,
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const char *filedata,
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const char *filedata,
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const unsigned int filesize) {
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const unsigned int filesize) {
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@ -102,10 +102,10 @@ void exporttextures(const char *filedata,
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unsigned int j;
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unsigned int j;
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unsigned int id = 0;
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unsigned int id = 0;
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for (i = 0; i < p -> batchNumber; i++) {
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for (i = 0; i < p -> batchNumber; i++) {
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gettexdescriptor(&d, i, filedata, filesize);
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DEVIL1TEX.getbatchdesc(&d, i, filedata, filesize);
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t = (struct Texture*)
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t = (struct Texture*)
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malloc(sizeof(struct Texture) * (d -> texNumber));
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malloc(sizeof(struct Texture) * (d -> texNumber));
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unpacktexbatch(t, i, filedata, filesize);
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DEVIL1TEX.gettextures(t, i, filedata, filesize);
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for (j = 0; j < d -> texNumber; j++) {
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for (j = 0; j < d -> texNumber; j++) {
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sprintf(fmt, "%s_%d.dds", filename, id);
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sprintf(fmt, "%s_%d.dds", filename, id);
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write(fmt, t[j].data, d -> textureSize);
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write(fmt, t[j].data, d -> textureSize);
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@ -144,8 +144,8 @@ int main(int argc, char ** argv) {
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unsigned int bufsize = 0;
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unsigned int bufsize = 0;
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char *buffer = loadfile(f, &bufsize);
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char *buffer = loadfile(f, &bufsize);
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// unpackpld(buffer, bufsize, f);
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// unpackpld(buffer, bufsize, f);
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// exporttextures(buffer, bufsize, f);
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exporttextures(buffer, bufsize, f);
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extractmeshes(buffer, bufsize, f);
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// extractmeshes(buffer, bufsize, f);
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free(buffer);
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free(buffer);
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return 0;
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return 0;
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}
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}
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