Clean up and reordering of devil1tex component

This commit is contained in:
_ 2018-04-05 22:01:12 -07:00
parent 81af655f35
commit 5462ec025e
2 changed files with 103 additions and 90 deletions

View File

@ -3,9 +3,10 @@
#include <stdint.h> #include <stdint.h>
#include <stdbool.h> #include <stdbool.h>
#pragma pack(push, 1)
// disable struct padding // disable struct padding
// to easily impose struct on plain data. // to easily impose struct on plain data.
#pragma pack(push, 1)
struct TexturePack { struct TexturePack {
char id[4]; char id[4];
@ -36,12 +37,42 @@ struct TextureBatch {
}; };
#pragma pack(pop) #pragma pack(pop)
// re-enable stuct padding for whatever other reason.
// -------------------------------------------------------+
// Functions
// -------------------------------------------------------+
// Print Texture Pack Header.
void printtph(struct TexturePack*); void printtph(struct TexturePack*);
// Print Texture Batch Descriptor.
void printtbd(struct TextureBatchDescriptor*); void printtbd(struct TextureBatchDescriptor*);
// Get Texture Batch Descriptor.
// ** = 'pass by reference' of a pointer to struct
bool gettexdescriptor(struct TextureBatchDescriptor**,
unsigned int,
const char *,
unsigned int);
// Get Texture Batch.
// ** = 'pass by reference' of a pointer to struct
bool gettexbatch(struct TextureBatch**,
unsigned int,
const char*,
unsigned int);
// Unpack Texture Batch
bool unpacktexbatch(struct Texture*,
unsigned int,
const char*,
const unsigned int);
// -------------------------------------------------------+
// Retired Functions
// These require the client allocate more on the heap.
// -------------------------------------------------------+
void gettbd(struct TextureBatchDescriptor**, void gettbd(struct TextureBatchDescriptor**,
const char*, const char*,
unsigned int); unsigned int);
@ -56,19 +87,4 @@ void locatetextures(unsigned int*,
struct TexturePack*, struct TexturePack*,
struct TextureBatchDescriptor**); struct TextureBatchDescriptor**);
bool gettexdescriptor(struct TextureBatchDescriptor**,
unsigned int,
const char *,
unsigned int);
bool gettexbatch(struct TextureBatch**,
unsigned int,
const char*,
unsigned int);
bool unpacktexbatch(struct Texture*,
unsigned int,
const char*,
const unsigned int);
#endif #endif

View File

@ -25,6 +25,76 @@ void printtbd(struct TextureBatchDescriptor *bd) {
} }
} }
bool gettexdescriptor(struct TextureBatchDescriptor **descriptor,
unsigned int i,
const char *filedata,
unsigned int filesize) {
// starts after the pack header.
bool done = false;
unsigned int offset = sizeof(struct TexturePack);
offset += sizeof(struct TextureBatchDescriptor) * i;
if (filedata != NULL) {
*descriptor = (struct TextureBatchDescriptor*)(filedata + offset);
done = true;
}
return done;
}
bool gettexbatch(struct TextureBatch **batch,
unsigned int i,
const char *filedata,
unsigned int filesize) {
struct TexturePack *p = NULL;
if (filedata == NULL) { // no data to get batch from.
return false;
}
p = (struct TexturePack*)filedata;
if (i > p -> batchNumber) { // no such batch in texture pack
return false;
}
if (i == 0) {
*batch = (struct TextureBatch*)(filedata + (p -> firstBatchOffset));
return true;
}
struct TextureBatchDescriptor *d = NULL;
// find how large are previous batches in total
// in order to jump to specified texture batch
unsigned int pastbatchsize = p -> firstBatchOffset;
unsigned int j;
for (j = 0; j < i; j++) {
gettexdescriptor(&d, j, filedata, filesize);
pastbatchsize += (d -> textureSize * d -> texNumber);
}
*batch = (struct TextureBatch*)(filedata + pastbatchsize);
return true;
}
bool unpacktexbatch(struct Texture *t,
unsigned int i,
const char *filedata,
const unsigned int filesize) {
if (filedata == NULL) {
return false;
}
struct TextureBatch *b = NULL;
struct TextureBatchDescriptor *d = NULL;
gettexbatch(&b, i, filedata, filesize);
gettexdescriptor(&d, i, filedata, filesize);
// first texture is at the start of the batch
// second texture is right after.
unsigned int j;
for (j = 0; j < d -> texNumber; j++) {
t[j].data = (unsigned char*)b + (d -> textureSize * j);
}
return true;
}
// -------------------------------------------------------+
// Retired Functions
// -------------------------------------------------------+
// get texture pack descriptors // get texture pack descriptors
void gettbd (struct TextureBatchDescriptor **descriptors, void gettbd (struct TextureBatchDescriptor **descriptors,
const char *filedata, const char *filedata,
@ -95,79 +165,6 @@ void locatetextures(unsigned int *t,
} }
} }
} }
// -------------------------------------------------------+
// Revision Functions
// -------------------------------------------------------+
// ** = 'pass by reference' of a pointer to struct
bool gettexdescriptor(struct TextureBatchDescriptor **descriptor,
unsigned int i,
const char *filedata,
unsigned int filesize) {
// starts after the pack header.
bool done = false;
unsigned int offset = sizeof(struct TexturePack);
offset += sizeof(struct TextureBatchDescriptor) * i;
if (filedata != NULL) {
*descriptor = (struct TextureBatchDescriptor*)(filedata + offset);
done = true;
}
// printf("%x %x", *descriptor, filedata);
return done;
}
// ** = 'pass by reference' of a pointer to struct
bool gettexbatch(struct TextureBatch **batch,
unsigned int i,
const char *filedata,
unsigned int filesize) {
struct TexturePack *p = NULL;
if (filedata == NULL) { // no data to get batch from.
return false;
}
p = (struct TexturePack*)filedata;
if (i > p -> batchNumber) { // no such batch in texture pack
return false;
}
if (i == 0) {
*batch = (struct TextureBatch*)(filedata + (p -> firstBatchOffset));
return true;
}
struct TextureBatchDescriptor *d = NULL;
// find how large are previous batches in total
// in order to jump to specified texture batch
unsigned int pastbatchsize = p -> firstBatchOffset;
unsigned int j;
for (j = 0; j < i; j++) {
gettexdescriptor(&d, j, filedata, filesize);
pastbatchsize += (d -> textureSize * d -> texNumber);
}
*batch = (struct TextureBatch*)(filedata + pastbatchsize);
//printf("batch offset: %x i: %d\n" , (p -> firstBatchOffset) + pastbatchsize, i);
return true;
}
bool unpacktexbatch(struct Texture *t,
unsigned int i,
const char *filedata,
const unsigned int filesize) {
if (filedata == NULL) {
return false;
}
struct TextureBatch *b = NULL;
struct TextureBatchDescriptor *d = NULL;
gettexbatch(&b, i, filedata, filesize);
gettexdescriptor(&d, i, filedata, filesize);
// first texture is at the start of the batch
// second texture is right after.
unsigned int j;
for (j = 0; j < d -> texNumber; j++) {
t[j].data = (unsigned char*)b + (d -> textureSize * j);
//printf("unpack relative batch offset %x i= %i t.data= %x\n" , ((d -> textureSize * j)), i, t[j].data);
}
return true;
}