Merge branch 'a/geometry'

Geometry internals complete, interfaces likely to change
This commit is contained in:
surkeh 2018-04-17 18:49:20 -07:00
commit 7964563396
4 changed files with 183 additions and 18 deletions

View File

@ -4,7 +4,7 @@ CFLAGS= -I"include"
all: main
main: devil1pld.o devil1tex.o
main: devil1pld.o devil1tex.o src/devil1geo.o
$(CC) $^ test/main.c $(CFLAGS) -o $(EX)
devil1pld.o: src/devil1pld.c
@ -13,5 +13,8 @@ devil1pld.o: src/devil1pld.c
devil1tex.o: src/devil1tex.c
$(CC) -c $^ $(CFLAGS)
devil1geo.o: src/devil1geo.c
$(CC) -c $^ $(CFLAGS)
clean:
rm *.o $(EX)

View File

@ -2,7 +2,10 @@
#ifndef DEVIL1GEO_H
#define DEVIL1GEO_H
#include <stdint.h>
#pragma pack(1)
#include <stdbool.h>
#pragma pack(push, 1)
struct Header {
unsigned char numMesh;
unsigned char unknownNumberB;
@ -12,7 +15,7 @@ struct Header {
uint64_t unknownOffset;
};
struct MeshHeaders {
struct MeshHeader {
int16_t numBatch;
int16_t numVertex;
uint32_t u; // <format=hex>
@ -20,11 +23,7 @@ struct MeshHeaders {
uint64_t flags;
}; // put these in an array of size: [header.numMesh]
struct Positions {
float x, y, z;
};
struct Normals {
struct Coordinate {
float x, y, z;
};
@ -40,9 +39,7 @@ struct BoneWeights {
uint16_t weights; // <format=hex>
};
// This is where most of the parsing will be.
// this struct is in-order of what the file format will have.
struct Batch {
struct BatchData {
int16_t numVertex;
int16_t uB;
uint32_t padding; // <format=hex>
@ -52,18 +49,43 @@ struct Batch {
uint64_t offsetBoneIndexes; // <format=hex>
uint64_t offsetBoneWeights; // <format=hex>
uint64_t offsets[1]; // <format=hex>
int64_t pos; // set while parsing batch from ftell();
// following structs should in an array of size numVertex
struct Positions *p;
struct Normals *n;
};
struct VertexData {
// following structs should in an array of size 'numVertex'
struct Coordinate *positions;
struct Coordinate *normals;
struct UVs *u;
struct BoneIndexes *bi;
struct BoneWeights *bw;
};
struct Mesh {
struct Batch b;
struct Batch {
struct BatchData *bd; // pointer to region in file data
struct VertexData vd; // collection of pointers to regions in file data
};
struct Mesh {
// array of batches
struct Batch *b;
};
#pragma pack(pop)
void printgheader(struct Header*);
void printmeshheader(struct MeshHeader*);
void printmeshbatch(struct Batch*);
void printcoordinate(struct Coordinate*, unsigned int);
// ** = 'pass by reference' of a pointer to struct
bool getmeshheader(struct MeshHeader**, unsigned int i, const char * const);
bool getmeshbatch(struct Batch*, unsigned int offset, const char * const);
bool getmesh(struct Mesh*, unsigned int i, const char* filename);
#endif

115
src/devil1geo.c Normal file
View File

@ -0,0 +1,115 @@
#include "devil1geo.h"
#include <stdio.h>
void printgheader(struct Header *gh) {
if (gh != NULL) {
printf("pointer %x\n", gh);
printf("number of meshes %x\n", gh -> numMesh);
printf("unknown number B %x\n", gh -> unknownNumberB);
printf("unknown number C %x\n", gh -> unknownNumberC);
printf("unknown number D %x\n", gh -> unknownNumberD);
printf("padding %x\n", gh -> padding);
printf("unknown offset %x\n", gh -> unknownOffset);
}
}
void printmeshheader(struct MeshHeader *mh) {
if (mh == NULL) {
return;
}
printf("number of batches %x\n", mh -> numBatch);
printf("number of vertices %x\n", mh -> numVertex);
printf("unknown %x\n", mh -> u);
printf("batch offset %x\n", mh -> offsetBatches);
printf("flags %x\n\n", mh -> flags);
}
void printmeshbatch(struct Batch *b) {
if (b == NULL) {
return;
}
struct BatchData *bd = b -> bd;
printf("number of vertices %x\n", bd -> numVertex);
printf("unknown byte %x\n", bd -> uB);
printf("padding %x\n", bd -> padding);
printf("offsetPositions %x\n", bd -> offsetPositions);
printf("offsetNormals %x\n", bd -> offsetNormals);
printf("offsetUVs %x\n", bd -> offsetUVs);
printf("offsetBoneIndexes %x\n", bd -> offsetBoneIndexes);
printf("offsetBoneWeights %x\n", bd -> offsetBoneWeights);
printf("offsets %x\n\n", bd -> offsets[0]);
printcoordinate(b -> vd.positions, 3);
}
void printcoordinate(struct Coordinate *p, unsigned int count) {
if (p == NULL) {
return;
}
unsigned int i;
for (i = 0; i < count; i++) {
printf("(%f, %f, %f)\n", (p[i]).x, (p[i]).y, (p[i]).z);
}
}
bool getmeshheader(struct MeshHeader **hs,
unsigned int i,
const char * const filedata) {
bool done = false;
if (hs == NULL || filedata == NULL) {
return done;
}
struct Header *h = (struct Header*)filedata;
if (h -> numMesh < i) {
return done;
}
unsigned int pos = sizeof(struct MeshHeader) * i + sizeof(struct Header);
(*hs) = (struct MeshHeader*)(filedata + pos);
done = true;
return done;
}
bool getmeshbatch(struct Batch *b,
unsigned int offset,
const char * const filedata) {
bool done = false;
if (b == NULL || filedata == NULL) {
return done;
}
struct BatchData *d1 = NULL;
struct VertexData d2;
d1 = (struct BatchData*) (filedata + offset);
d2.positions = (struct Coordinate*) (filedata + (d1 -> offsetPositions));
d2.normals = (struct Coordinate*) (filedata + (d1 -> offsetNormals));
d2.u = (struct UVs*) (filedata + (d1 -> offsetUVs));
d2.bi = (struct BoneIndexes*)(filedata + (d1 -> offsetBoneIndexes));
d2.bw = (struct BoneWeights*)(filedata + (d1 -> offsetBoneWeights));
b -> bd = d1;
b -> vd = d2;
done = true;
return done;
}
// assume client has allocated memory for mesh
bool getmesh(struct Mesh *m,
unsigned int i,
const char * const filedata) {
bool done = false;
if (m == NULL || filedata == NULL || m -> b == NULL) {
return done;
}
struct MeshHeader *mh = NULL;
bool ok = getmeshheader(&mh, i, filedata);
if (ok) {
unsigned int j;
struct Batch b;
for (j = 0; j < mh -> numBatch; j++) {
unsigned int offset = mh->offsetBatches + j * sizeof(struct BatchData);
getmeshbatch(&b, offset, filedata);
printmeshbatch(&b);
m -> b[j] = b;
}
done = true;
}
return done;
}

View File

@ -5,6 +5,7 @@
#include "devil1pld.h"
#include "devil1tex.h"
#include "devil1geo.h"
#define TYPE_ID_LENGTH 4
@ -116,13 +117,37 @@ void exporttextures(const char *filedata,
return;
}
void extractmeshes(const char *filedata,
unsigned int filesize,
const char *filename) {
if (filedata == NULL || filesize <= 0) {
return;
}
struct Header *h = (struct Header*)filedata;
struct MeshHeader *mh = NULL;
struct Mesh m;
m.b = NULL;
unsigned int i;
for (i = 0; i < h -> numMesh; i++) {
getmeshheader(&mh, i, filedata);
m.b = (struct Batch*)malloc(sizeof(struct Batch) * (mh -> numBatch));
if (m.b != NULL) {
getmesh(&m, i, filedata);
// do something with mesh e.g write to file.
free(m.b);
}
} // end for
}
int main(int argc, char ** argv) {
char *f = argv[1];
unsigned int bufsize = 0;
char *buffer = loadfile(f, &bufsize);
unpackpld(buffer, bufsize, f);
// unpackpld(buffer, bufsize, f);
// exporttextures(buffer, bufsize, f);
extractmeshes(buffer, bufsize, f);
free(buffer);
return 0;
}