Added revised functions for handling texture files

This commit is contained in:
_ 2018-04-05 21:52:56 -07:00
parent 6d0deefe43
commit 81af655f35
3 changed files with 126 additions and 4 deletions

View File

@ -2,7 +2,7 @@
#define DEVIL1TEX_H #define DEVIL1TEX_H
#include <stdint.h> #include <stdint.h>
#include <stdbool.h>
#pragma pack(push, 1) #pragma pack(push, 1)
// disable struct padding // disable struct padding
// to easily impose struct on plain data. // to easily impose struct on plain data.
@ -56,4 +56,19 @@ void locatetextures(unsigned int*,
struct TexturePack*, struct TexturePack*,
struct TextureBatchDescriptor**); struct TextureBatchDescriptor**);
bool gettexdescriptor(struct TextureBatchDescriptor**,
unsigned int,
const char *,
unsigned int);
bool gettexbatch(struct TextureBatch**,
unsigned int,
const char*,
unsigned int);
bool unpacktexbatch(struct Texture*,
unsigned int,
const char*,
const unsigned int);
#endif #endif

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@ -2,6 +2,7 @@
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
#include <string.h> #include <string.h>
#include <stdbool.h>
void printtph (struct TexturePack *tp) { void printtph (struct TexturePack *tp) {
if (tp != NULL) { if (tp != NULL) {
@ -94,4 +95,80 @@ void locatetextures(unsigned int *t,
} }
} }
} }
// -------------------------------------------------------+
// Revision Functions
// -------------------------------------------------------+
// ** = 'pass by reference' of a pointer to struct
bool gettexdescriptor(struct TextureBatchDescriptor **descriptor,
unsigned int i,
const char *filedata,
unsigned int filesize) {
// starts after the pack header.
bool done = false;
unsigned int offset = sizeof(struct TexturePack);
offset += sizeof(struct TextureBatchDescriptor) * i;
if (filedata != NULL) {
*descriptor = (struct TextureBatchDescriptor*)(filedata + offset);
done = true;
}
// printf("%x %x", *descriptor, filedata);
return done;
}
// ** = 'pass by reference' of a pointer to struct
bool gettexbatch(struct TextureBatch **batch,
unsigned int i,
const char *filedata,
unsigned int filesize) {
struct TexturePack *p = NULL;
if (filedata == NULL) { // no data to get batch from.
return false;
}
p = (struct TexturePack*)filedata;
if (i > p -> batchNumber) { // no such batch in texture pack
return false;
}
if (i == 0) {
*batch = (struct TextureBatch*)(filedata + (p -> firstBatchOffset));
return true;
}
struct TextureBatchDescriptor *d = NULL;
// find how large are previous batches in total
// in order to jump to specified texture batch
unsigned int pastbatchsize = p -> firstBatchOffset;
unsigned int j;
for (j = 0; j < i; j++) {
gettexdescriptor(&d, j, filedata, filesize);
pastbatchsize += (d -> textureSize * d -> texNumber);
}
*batch = (struct TextureBatch*)(filedata + pastbatchsize);
//printf("batch offset: %x i: %d\n" , (p -> firstBatchOffset) + pastbatchsize, i);
return true;
}
bool unpacktexbatch(struct Texture *t,
unsigned int i,
const char *filedata,
const unsigned int filesize) {
if (filedata == NULL) {
return false;
}
struct TextureBatch *b = NULL;
struct TextureBatchDescriptor *d = NULL;
gettexbatch(&b, i, filedata, filesize);
gettexdescriptor(&d, i, filedata, filesize);
// first texture is at the start of the batch
// second texture is right after.
unsigned int j;
for (j = 0; j < d -> texNumber; j++) {
t[j].data = (unsigned char*)b + (d -> textureSize * j);
//printf("unpack relative batch offset %x i= %i t.data= %x\n" , ((d -> textureSize * j)), i, t[j].data);
}
return true;
}

View File

@ -91,7 +91,6 @@ bool unpackpld (const char *filedata,
} }
void write(const char *filename, void write(const char *filename,
unsigned int id,
const char* t, const char* t,
unsigned int size) { unsigned int size) {
if (filename == NULL) { if (filename == NULL) {
@ -132,7 +131,7 @@ void unpacktextures(const char *filedata,
for (i = 0; i < texturecount; i++) { for (i = 0; i < texturecount; i++) {
texsize = descripts[i/(tp -> batchNumber)] -> textureSize; texsize = descripts[i/(tp -> batchNumber)] -> textureSize;
sprintf(fmt, "%s_%d.dds", filename, i); sprintf(fmt, "%s_%d.dds", filename, i);
write(fmt, i, filedata + tloc[i], texsize); write(fmt, filedata + tloc[i], texsize);
} }
free(fmt); free(fmt);
free(tloc); free(tloc);
@ -140,12 +139,43 @@ void unpacktextures(const char *filedata,
free(batches); free(batches);
} }
void exporttextures(const char *filedata,
unsigned int filesize,
const char *filename) {
struct TexturePack *p = NULL;
struct Texture *t = NULL;
struct TextureBatchDescriptor *d = NULL;
char * fmt = NULL;
if (filename == NULL || filesize == 0) {
return;
}
p = (struct TexturePack*)filedata;
fmt = (char*)malloc(strlen(filename) + 3 + 4);
unsigned int i;
unsigned int j;
unsigned int id = 0;
for (i = 0; i < p -> batchNumber; i++) {
gettexdescriptor(&d, i, filedata, filesize);
t = (struct Texture*)
malloc(sizeof(struct Texture) * (d -> texNumber));
unpacktexbatch(t, i, filedata, filesize);
for (j = 0; j < d -> texNumber; j++) {
sprintf(fmt, "%s_%d.dds", filename, id);
write(fmt, t[j].data, d -> textureSize);
id++;
}
free(t);
}
free(fmt);
return;
}
int main(int argc, char ** argv) { int main(int argc, char ** argv) {
char *f = argv[1]; char *f = argv[1];
unsigned int bufsize = 0; unsigned int bufsize = 0;
char *buffer = loadfile(f, &bufsize); char *buffer = loadfile(f, &bufsize);
// unpackpld(buffer, bufsize, f); // unpackpld(buffer, bufsize, f);
unpacktextures(buffer, bufsize, f); exporttextures(buffer, bufsize, f);
free(buffer); free(buffer);
return 0; return 0;
} }