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https://notabug.org/scuti/lib3ddevil1
synced 2024-11-22 13:53:02 +05:30
Added revised functions for handling texture files
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6d0deefe43
commit
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@ -2,7 +2,7 @@
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#define DEVIL1TEX_H
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#include <stdint.h>
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#include <stdbool.h>
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#pragma pack(push, 1)
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// disable struct padding
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// to easily impose struct on plain data.
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@ -56,4 +56,19 @@ void locatetextures(unsigned int*,
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struct TexturePack*,
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struct TextureBatchDescriptor**);
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bool gettexdescriptor(struct TextureBatchDescriptor**,
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unsigned int,
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const char *,
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unsigned int);
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bool gettexbatch(struct TextureBatch**,
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unsigned int,
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const char*,
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unsigned int);
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bool unpacktexbatch(struct Texture*,
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unsigned int,
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const char*,
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const unsigned int);
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#endif
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@ -2,6 +2,7 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <stdbool.h>
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void printtph (struct TexturePack *tp) {
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if (tp != NULL) {
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@ -94,4 +95,80 @@ void locatetextures(unsigned int *t,
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}
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}
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}
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// -------------------------------------------------------+
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// Revision Functions
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// -------------------------------------------------------+
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// ** = 'pass by reference' of a pointer to struct
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bool gettexdescriptor(struct TextureBatchDescriptor **descriptor,
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unsigned int i,
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const char *filedata,
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unsigned int filesize) {
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// starts after the pack header.
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bool done = false;
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unsigned int offset = sizeof(struct TexturePack);
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offset += sizeof(struct TextureBatchDescriptor) * i;
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if (filedata != NULL) {
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*descriptor = (struct TextureBatchDescriptor*)(filedata + offset);
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done = true;
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}
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// printf("%x %x", *descriptor, filedata);
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return done;
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}
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// ** = 'pass by reference' of a pointer to struct
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bool gettexbatch(struct TextureBatch **batch,
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unsigned int i,
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const char *filedata,
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unsigned int filesize) {
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struct TexturePack *p = NULL;
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if (filedata == NULL) { // no data to get batch from.
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return false;
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}
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p = (struct TexturePack*)filedata;
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if (i > p -> batchNumber) { // no such batch in texture pack
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return false;
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}
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if (i == 0) {
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*batch = (struct TextureBatch*)(filedata + (p -> firstBatchOffset));
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return true;
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}
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struct TextureBatchDescriptor *d = NULL;
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// find how large are previous batches in total
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// in order to jump to specified texture batch
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unsigned int pastbatchsize = p -> firstBatchOffset;
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unsigned int j;
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for (j = 0; j < i; j++) {
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gettexdescriptor(&d, j, filedata, filesize);
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pastbatchsize += (d -> textureSize * d -> texNumber);
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}
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*batch = (struct TextureBatch*)(filedata + pastbatchsize);
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//printf("batch offset: %x i: %d\n" , (p -> firstBatchOffset) + pastbatchsize, i);
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return true;
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}
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bool unpacktexbatch(struct Texture *t,
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unsigned int i,
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const char *filedata,
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const unsigned int filesize) {
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if (filedata == NULL) {
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return false;
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}
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struct TextureBatch *b = NULL;
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struct TextureBatchDescriptor *d = NULL;
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gettexbatch(&b, i, filedata, filesize);
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gettexdescriptor(&d, i, filedata, filesize);
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// first texture is at the start of the batch
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// second texture is right after.
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unsigned int j;
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for (j = 0; j < d -> texNumber; j++) {
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t[j].data = (unsigned char*)b + (d -> textureSize * j);
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//printf("unpack relative batch offset %x i= %i t.data= %x\n" , ((d -> textureSize * j)), i, t[j].data);
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}
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return true;
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}
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36
test/main.c
36
test/main.c
@ -91,7 +91,6 @@ bool unpackpld (const char *filedata,
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}
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void write(const char *filename,
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unsigned int id,
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const char* t,
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unsigned int size) {
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if (filename == NULL) {
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@ -132,7 +131,7 @@ void unpacktextures(const char *filedata,
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for (i = 0; i < texturecount; i++) {
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texsize = descripts[i/(tp -> batchNumber)] -> textureSize;
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sprintf(fmt, "%s_%d.dds", filename, i);
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write(fmt, i, filedata + tloc[i], texsize);
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write(fmt, filedata + tloc[i], texsize);
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}
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free(fmt);
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free(tloc);
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@ -140,12 +139,43 @@ void unpacktextures(const char *filedata,
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free(batches);
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}
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void exporttextures(const char *filedata,
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unsigned int filesize,
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const char *filename) {
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struct TexturePack *p = NULL;
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struct Texture *t = NULL;
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struct TextureBatchDescriptor *d = NULL;
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char * fmt = NULL;
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if (filename == NULL || filesize == 0) {
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return;
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}
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p = (struct TexturePack*)filedata;
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fmt = (char*)malloc(strlen(filename) + 3 + 4);
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unsigned int i;
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unsigned int j;
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unsigned int id = 0;
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for (i = 0; i < p -> batchNumber; i++) {
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gettexdescriptor(&d, i, filedata, filesize);
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t = (struct Texture*)
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malloc(sizeof(struct Texture) * (d -> texNumber));
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unpacktexbatch(t, i, filedata, filesize);
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for (j = 0; j < d -> texNumber; j++) {
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sprintf(fmt, "%s_%d.dds", filename, id);
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write(fmt, t[j].data, d -> textureSize);
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id++;
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}
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free(t);
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}
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free(fmt);
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return;
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}
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int main(int argc, char ** argv) {
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char *f = argv[1];
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unsigned int bufsize = 0;
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char *buffer = loadfile(f, &bufsize);
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// unpackpld(buffer, bufsize, f);
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unpacktextures(buffer, bufsize, f);
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exporttextures(buffer, bufsize, f);
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free(buffer);
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return 0;
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}
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