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https://notabug.org/scuti/lib3ddevil1
synced 2024-11-22 13:53:02 +05:30
Meshes with multiple batches handled
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4df1024a55
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@ -87,7 +87,7 @@ bool getmeshheader(struct MeshHeader**, unsigned int i, const char * const);
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// ** = 'pass by reference' of a pointer to struct
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bool getmeshbatch(struct Batch*,
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struct MeshHeader*,
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unsigned int offset,
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const char * const);
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#endif
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@ -69,13 +69,12 @@ bool getmeshheader(struct MeshHeader **hs,
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}
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bool getmeshbatch(struct Batch *b,
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struct MeshHeader *h,
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unsigned int offset,
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const char * const filedata) {
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bool done = false;
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if (b == NULL || h == NULL || filedata == NULL) {
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if (b == NULL || filedata == NULL) {
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return done;
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}
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unsigned int offset = h -> offsetBatches;
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struct BatchData *d1 = NULL;
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struct VertexData d2;
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d1 = (struct BatchData*) (filedata + offset);
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@ -117,14 +117,15 @@ void extractmeshes(const char *filedata,
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unsigned int i;
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unsigned int j;
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bool ok;
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//h -> numMesh
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//for (i = 0; i < 5; i++) {
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for (i = 0; i < h -> numMesh; i++) {
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ok = getmeshheader(&mh, i, filedata);
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if (ok) {
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// for (j = 0; j < mh -> numBatch; j++) {
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getmeshbatch(&b, mh, filedata);
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for (j = 0; j < mh -> numBatch; j++) {
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unsigned int offset = mh->offsetBatches + j * sizeof(struct BatchData);
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getmeshbatch(&b, offset, filedata);
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printmeshbatch(&b);
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// } // end for
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} // end for
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} // end if
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} // end for
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}
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