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https://notabug.org/scuti/lib3ddevil1
synced 2024-11-25 16:28:57 +05:30
Deleted scrap code
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@ -70,7 +70,6 @@ unsigned int gettexturebatch(
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// TextureBatch shares a starting address with the first texture
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// TextureBatch shares a starting address with the first texture
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// and shares the ending address with the last texture.
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// and shares the ending address with the last texture.
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for (i = 0; i < tp -> batchNumber; i++) {
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for (i = 0; i < tp -> batchNumber; i++) {
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printf("%x \n", offset);
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tb[i] = (struct TextureBatch*)filedata + offset;
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tb[i] = (struct TextureBatch*)filedata + offset;
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// the next texture batch is TextureSize * number of textures away.
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// the next texture batch is TextureSize * number of textures away.
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offset += bds[i] -> textureSize * (bds[i] -> texNumber);
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offset += bds[i] -> textureSize * (bds[i] -> texNumber);
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@ -90,7 +89,6 @@ void gettextures(unsigned int *t,
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unsigned int offset = tp -> firstBatchOffset;
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unsigned int offset = tp -> firstBatchOffset;
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for (i = 0; i < tp -> batchNumber; i++) {
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for (i = 0; i < tp -> batchNumber; i++) {
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for (j = 0; j < bds[i] -> texNumber; j++) {
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for (j = 0; j < bds[i] -> texNumber; j++) {
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printf("texture offsets %x\n", offset);
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t[k] = offset;
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t[k] = offset;
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offset += bds[i] -> textureSize;
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offset += bds[i] -> textureSize;
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k++;
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k++;
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22
test/main.c
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test/main.c
@ -90,24 +90,6 @@ bool unpackpld (const char *filedata,
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return status;
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return status;
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}
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}
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/* void unpacktextures(const char *filedata, unsigned int filesize) {
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struct TexturePack *tp = (struct TexturePack*)filedata;
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struct TextureBatchDescriptor **bds = NULL;
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bds = (struct TextureBatchDescriptor**)malloc(tp -> batchNumber);
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gettbd(bds, filedata, filesize);
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printtph(tp);
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int i;
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for (i = 0; i < tp -> batchNumber; i++) {
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printtbd(bds[i]);
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}
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free(bds);
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return;
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const char *fmt = (const char*)malloc(strlen(filename) + 3 + 3);
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strcat(fmt, filename);
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strcat(fmt, "%d.dds");
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} */
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void write(const char *filename,
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void write(const char *filename,
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unsigned int id,
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unsigned int id,
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const char* t,
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const char* t,
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@ -120,10 +102,6 @@ void write(const char *filename,
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if (out != NULL) {
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if (out != NULL) {
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written = fwrite(t, sizeof(unsigned char), size, out);
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written = fwrite(t, sizeof(unsigned char), size, out);
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fclose(out);
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fclose(out);
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/* unsigned int i;
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for (i = 0; i < 10; i++) {
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printf("w %u \n", *(t + i));
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} */
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if (written == 0) {
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if (written == 0) {
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perror("texture write error");
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perror("texture write error");
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}
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}
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