Merge branch 'master' of https://git.teknik.io/scuti/lib3ddevil1 into h/pldnoheap

This commit is contained in:
_ 2018-04-06 15:04:34 -07:00
commit c9e4e99f1a
4 changed files with 221 additions and 3 deletions

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@ -4,11 +4,14 @@ CFLAGS= -I"include"
all: main
main: devil1pld.o
main: devil1pld.o devil1tex.o
$(CC) $^ test/main.c $(CFLAGS) -o $(EX)
devil1pld.o: src/devil1pld.c
$(CC) -c $^ $(CFLAGS)
devil1tex.o: src/devil1tex.c
$(CC) -c $^ $(CFLAGS)
clean:
rm *.o $(EX)

71
include/devil1tex.h Normal file
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@ -0,0 +1,71 @@
#ifndef DEVIL1TEX_H
#define DEVIL1TEX_H
#include <stdint.h>
#include <stdbool.h>
// disable struct padding
// to easily impose struct on plain data.
#pragma pack(push, 1)
struct TexturePack {
char id[4];
int32_t batchNumber;
uint32_t firstBatchOffset; // <format=hex>
uint32_t unknownA;
};
struct TextureBatchDescriptor{
int32_t batchIdx;
uint32_t hash; // <format=hex>
uint32_t texNumber;
uint32_t unknownA[8]; // <format=hex>
uint32_t textureSize; // <format=hex>
uint32_t unknownB[30];
};
struct Texture {
// size of array is defined by descriptor
// textureSize
unsigned char *data;
};
struct TextureBatch {
// quantity of textures are defined by descriptor
// texNumber
struct Texture *batch;
};
#pragma pack(pop)
// -------------------------------------------------------+
// Functions
// -------------------------------------------------------+
// Print Texture Pack Header.
void printtph(struct TexturePack*);
// Print Texture Batch Descriptor.
void printtbd(struct TextureBatchDescriptor*);
// Get Texture Batch Descriptor.
// ** = 'pass by reference' of a pointer to struct
bool gettexdescriptor(struct TextureBatchDescriptor**,
unsigned int,
const char *,
unsigned int);
// Get Texture Batch.
// ** = 'pass by reference' of a pointer to struct
bool gettexbatch(struct TextureBatch**,
unsigned int,
const char*,
unsigned int);
// Unpack Texture Batch
bool unpacktexbatch(struct Texture*,
unsigned int,
const char*,
const unsigned int);
#endif

93
src/devil1tex.c Normal file
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@ -0,0 +1,93 @@
#include "devil1tex.h"
#include <stdio.h>
#include <stdbool.h>
void printtph (struct TexturePack *tp) {
if (tp != NULL) {
printf("id: \t %c %c %c %c \n", tp -> id[3],
tp -> id[2],
tp -> id[1],
tp -> id[0]);
printf("batch#: \t %i \n", tp -> batchNumber);
printf("1st batch: \t %i \n", tp -> firstBatchOffset);
printf("unknownA: \t %i\n", tp -> unknownA);
}
return;
}
void printtbd(struct TextureBatchDescriptor *bd) {
if (bd != NULL) {
printf("batch index: \t %i \n", bd -> batchIdx);
printf("hash: \t %u \n", bd -> hash);
printf("textures: \t %i\n", bd -> texNumber);
}
}
bool gettexdescriptor(struct TextureBatchDescriptor **descriptor,
unsigned int i,
const char *filedata,
unsigned int filesize) {
// starts after the pack header.
bool done = false;
unsigned int offset = sizeof(struct TexturePack);
offset += sizeof(struct TextureBatchDescriptor) * i;
if (filedata != NULL) {
*descriptor = (struct TextureBatchDescriptor*)(filedata + offset);
done = true;
}
return done;
}
bool gettexbatch(struct TextureBatch **batch,
unsigned int i,
const char *filedata,
unsigned int filesize) {
struct TexturePack *p = NULL;
if (filedata == NULL) { // no data to get batch from.
return false;
}
p = (struct TexturePack*)filedata;
if (i > p -> batchNumber) { // no such batch in texture pack
return false;
}
if (i == 0) {
*batch = (struct TextureBatch*)(filedata + (p -> firstBatchOffset));
return true;
}
struct TextureBatchDescriptor *d = NULL;
// find how large are previous batches in total
// in order to jump to specified texture batch
unsigned int pastbatchsize = p -> firstBatchOffset;
unsigned int j;
for (j = 0; j < i; j++) {
gettexdescriptor(&d, j, filedata, filesize);
pastbatchsize += (d -> textureSize * d -> texNumber);
}
*batch = (struct TextureBatch*)(filedata + pastbatchsize);
return true;
}
bool unpacktexbatch(struct Texture *t,
unsigned int i,
const char *filedata,
const unsigned int filesize) {
if (filedata == NULL) {
return false;
}
struct TextureBatch *b = NULL;
struct TextureBatchDescriptor *d = NULL;
gettexbatch(&b, i, filedata, filesize);
gettexdescriptor(&d, i, filedata, filesize);
// first texture is at the start of the batch
// second texture is right after.
unsigned int j;
for (j = 0; j < d -> texNumber; j++) {
t[j].data = (unsigned char*)b + (d -> textureSize * j);
}
return true;
}

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@ -1,9 +1,11 @@
#include "devil1pld.h"
#include <stdbool.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "devil1pld.h"
#include "devil1tex.h"
bool writedata(const char *basename,
unsigned int id,
const char *data,
@ -98,11 +100,60 @@ bool unpackpld(const char *filedata,
}
}
void write(const char *filename,
const char* t,
unsigned int size) {
if (filename == NULL) {
return;
}
unsigned int written = 0;
FILE *out = fopen(filename, "wb");
if (out != NULL) {
written = fwrite(t, sizeof(unsigned char), size, out);
fclose(out);
if (written == 0) {
perror("texture write error");
}
}
}
void exporttextures(const char *filedata,
unsigned int filesize,
const char *filename) {
struct TexturePack *p = NULL;
struct Texture *t = NULL;
struct TextureBatchDescriptor *d = NULL;
char * fmt = NULL;
if (filename == NULL || filesize == 0) {
return;
}
p = (struct TexturePack*)filedata;
fmt = (char*)malloc(strlen(filename) + 3 + 4);
unsigned int i;
unsigned int j;
unsigned int id = 0;
for (i = 0; i < p -> batchNumber; i++) {
gettexdescriptor(&d, i, filedata, filesize);
t = (struct Texture*)
malloc(sizeof(struct Texture) * (d -> texNumber));
unpacktexbatch(t, i, filedata, filesize);
for (j = 0; j < d -> texNumber; j++) {
sprintf(fmt, "%s_%d.dds", filename, id);
write(fmt, t[j].data, d -> textureSize);
id++;
}
free(t);
}
free(fmt);
return;
}
int main(int argc, char ** argv) {
char *f = argv[1];
unsigned int bufsize = 0;
char *buffer = loadfile(f, &bufsize);
unpackpld(buffer, bufsize, f);
// unpackpld(buffer, bufsize, f);
exporttextures(buffer, bufsize, f);
free(buffer);
return 0;
}