Merge branch 'feature/altpyobject' of scuti/lib3ddevil1 into feature/pythonbinding

This commit is contained in:
suhrke 2018-05-14 19:59:01 -07:00 committed by Gitea
commit e9c9b51f16

View File

@ -1,8 +1,8 @@
#!/usr/bin/python3
import ctypes
import ctypes, sys
#--------------------------------------+
# Devil 1: PLD
# Devil 1: PLD Base
#--------------------------------------+
class PldHeader(ctypes.Structure):
@ -12,12 +12,6 @@ class PldHeader(ctypes.Structure):
("offsets", ctypes.POINTER(ctypes.c_int))
]
def getoffsets(self):
pyoffsets = []
for i in range(0, self.numOffset):
pyoffsets.append(self.offsets[i])
return pyoffsets
class Devil1PLD_FN(ctypes.Structure):
_fields_ = [
("getheader" , ctypes.CFUNCTYPE(
@ -33,7 +27,7 @@ class Devil1PLD_FN(ctypes.Structure):
]
#--------------------------------------+
# Devil 1: TEX
# Devil 1: TEX Base
#--------------------------------------+
class TexturePack(ctypes.Structure):
@ -59,7 +53,7 @@ class TextureBatchDescriptor(ctypes.Structure):
class Texture(ctypes.Structure):
_pack_ = 1
_fields_ = [
("data", ctypes.c_ubyte)
("data", ctypes.POINTER(ctypes.c_ubyte))
]
class TextureBatch(ctypes.Structure):
@ -95,7 +89,7 @@ class Devil1TEX_FN(ctypes.Structure):
ctypes.c_uint,
ctypes.c_char_p,
ctypes.c_uint)),
("gettexture", ctypes.CFUNCTYPE(
("gettextures", ctypes.CFUNCTYPE(
ctypes.c_bool,
ctypes.POINTER(Texture),
ctypes.c_uint,
@ -104,7 +98,7 @@ class Devil1TEX_FN(ctypes.Structure):
]
#--------------------------------------+
# Devil 1: GEO
# Devil 1: GEO Base
#--------------------------------------+
class Header(ctypes.Structure):
@ -136,6 +130,9 @@ class Coordinate(ctypes.Structure):
("z", ctypes.c_float)
]
def __str__(self):
return "(%s, %s, %s)" % (str(self.x), str(self.y), str(self.z))
class UVs(ctypes.Structure):
_pack_ = 1
_fields_ = [
@ -143,6 +140,9 @@ class UVs(ctypes.Structure):
("v", ctypes.c_short)
]
def __str__(self):
return "(%s, %s)" % (str(self.u), str(self.v))
class BoneIndexes(ctypes.Structure):
_pack_ = 1
_fields_ = [
@ -229,6 +229,204 @@ class Devil1GEO_FN(ctypes.Structure):
ctypes.c_uint))
]
#--------------------------------------+
# Python Objs
#--------------------------------------+
sharedlib = './lib3ddevil1.so'
libc = ctypes.cdll.LoadLibrary(sharedlib)
if not libc:
print("Couldn't load %s" % sharedlib)
sys.exit()
del sys
print("\nlib3ddevil1 loaded.")
devil1pld = Devil1PLD_FN.in_dll(libc, "DEVIL1PLD")
devil1tex = Devil1TEX_FN.in_dll(libc, "DEVIL1TEX")
devil1geo = Devil1GEO_FN.in_dll(libc, "DEVIL1GEO")
class PLDHeader:
def __init__(self, filedata = None):
# Store C Struct in order to call C functions
self.cstruct = PldHeader()
if filedata:
devil1pld.getheader(ctypes.byref(self.cstruct), filedata)
self.eof = len(filedata)
def show(self):
devil1pld.printheader(ctypes.byref(self.cstruct))
return
def getnumoffsets(self):
return self.cstruct.numOffsets
# return pythonic list of offsets
def getoffsets(self):
return self.cstruct.offsets[:self.cstruct.numOffset]
def sizeofsector(self, i):
ptr = ctypes.byref(self.cstruct)
return devil1pld.sizeofsector(ptr, i, self.eof)
class TEXturePack:
def __init__(self, filedata):
self.cstruct = ctypes.pointer(TexturePack())
devil1tex.getheader(ctypes.byref(self.cstruct), filedata)
return
def show(self):
devil1tex.printheader(self.cstruct)
def getbatchno(self):
return self.cstruct.contents.batchNumber
def getfirstbatchoffset(self):
return self.cstruct.contents.firstBatchOffset
class TEXtureBatchDescriptor:
def __init__(self, i, filedata):
self.cstruct = ctypes.pointer(TextureBatchDescriptor())
ptrofptr = ctypes.byref(self.cstruct)
if filedata:
devil1tex.getbatchdesc(ptrofptr, i, filedata, len(filedata))
return
def show(self):
devil1tex.printbatchdesc(self.cstruct)
def getbatchidx(self):
return self.cstruct.contents.batchIdx
def gethash(self):
return self.cstruct.contents.hash
def gettexno(self):
return self.cstruct.contents.texNumber
def gettexturesize(self):
return self.cstruct.contents.textureSize
class TEXtureBatch:
def __init__(self, i, filedata):
self.cstruct = TextureBatch()
if filedata:
self.cstruct.batch = None
tbd = TEXtureBatchDescriptor(i, filedata)
self.amount = tbd.gettexno()
memsize = self.amount * tbd.gettexturesize()
self.cstruct.batch = ctypes.cast(
ctypes.create_string_buffer(memsize),
ctypes.POINTER(Texture))
devil1tex.gettextures(self.cstruct.batch, i, filedata, len(filedata))
return
def gettextures(self):
return self.cstruct.batch[:self.amount]
class GEOHeader:
def __init__(self, filedata):
self.cstruct = ctypes.pointer(Header())
ptrofptr = ctypes.byref(self.cstruct)
if filedata:
devil1geo.getheader(ptrofptr, filedata)
return
def show(self):
devil1geo.printheader(self.cstruct)
def getmeshno(self):
return self.cstruct.contents.numMesh
def getunknownb(self):
return self.cstruct.contents.unknownNumberB
def getunknownc(self):
return self.cstruct.contents.unknownNumberC
def getunknownd(self):
return self.cstruct.contents.unknownNumberD
def getpadding(self):
return hex(self.cstruct.contents.padding)
def getunknownoffset(self):
return hex(self.cstruct.contents.unknownOffset)
class MEShHeader:
def __init__(self, i, filedata):
self.cstruct = ctypes.pointer(MeshHeader())
ptrofptr = ctypes.byref(self.cstruct)
if filedata:
devil1geo.getmeshheader(ptrofptr, i, filedata)
return
pass
def show(self):
devil1geo.printmeshheader(self.cstruct)
def getbatchno(self):
return self.cstruct.contents.numBatch
def getnumvertex(self):
return self.cstruct.contents.numVertex
def getunknown(self):
return hex(self.cstruct.contents.u)
def getoffsetbatches(self):
return self.cstruct.contents.offsetBatches
def getflags(self):
return self.cstruct.contents.flags
class MEsh:
def __init__(self, i, filedata):
self.cstruct = Mesh()
if filedata:
mh = MEShHeader(i, filedata)
# allocate memory for the size of batch * number of batches
memsize = ctypes.sizeof(Batch) * mh.getbatchno()
self.cstruct.b = ctypes.cast(
ctypes.create_string_buffer(memsize),
ctypes.POINTER(Batch))
if not devil1geo.getmesh(
ctypes.byref(self.cstruct),
i,
filedata,
len(filedata)):
print("failed to get mesh")
del mh, memsize
return
def show(self):
if self.cstruct.b:
devil1geo.printbatch(self.cstruct.b)
else:
print("nothing to show")
def getbatchdata(self):
return self.cstruct.b.contents.bd.contents
def getpositions(self):
length = self.cstruct.b.contents.bd.contents.numVertex
return self.cstruct.b.contents.vd.positions[:length]
def getnormals(self):
length = self.cstruct.b.contents.bd.contents.numVertex
return self.cstruct.b.contents.vd.normals[:length]
def getuvs(self):
length = self.cstruct.b.contents.bd.contents.numVertex
return self.cstruct.b.contents.vd.u[:length]
def getboneindexes(self):
length = self.cstruct.b.contents.bd.contents.numVertex
return self.cstruct.b.contents.vd.bi[:length]
def getboneweights(self):
length = self.cstruct.b.contents.bd.contents.numVertex
return self.cstruct.b.contents.vd.bw[:length]
#--------------------------------------+
# Regular Python
#--------------------------------------+
@ -238,10 +436,11 @@ if __name__ == "__main__":
data = f.read()
devil1pld.getheader(ctypes.byref(pldheader), data)
devil1pld.printheader(ctypes.byref(pldheader))
for offset in pldheader.getoffsets():
print(hex(offset))
# for offset in pldheader.getoffsets():
# print(hex(offset))
def textest(devil1tex, texheader):
print("texture test")
with open("pl01.pld_1.txp", "rb") as f:
data = f.read()
# texheader = ctypes.cast(data, ctypes.POINTER(TexturePack))
@ -252,8 +451,11 @@ if __name__ == "__main__":
bd = ctypes.pointer(batchdesc)
print("\nbatch descriptor:")
devil1tex.getbatchdesc(ctypes.byref(bd), 1, data, len(data))
devil1tex.printbatchdesc(bd)
print(bd.contents.textureSize)
def geotest(devil1geo, geoheader):
print("geo test")
with open("pl00.pld_0", "rb") as f:
data = f.read()
# geoheader = ctypes.cast(data, ctypes.POINTER(Header))
@ -285,6 +487,60 @@ if __name__ == "__main__":
geoh = Header()
geotest(geofn, geoh)
#---------------------------------------+
main()
def mainx():
with open("pl01.pld", "rb") as f:
data = f.read()
pld = PLDHeader(data)
pld.show()
pld2 = PLDHeader()
pld2.show()
with open("pl01.pld_1.txp", "rb") as f:
data = f.read()
txp = TEXturePack(data)
txp.show()
print(txp.getbatchno())
print(txp.getfirstbatchoffset())
tbd = TEXtureBatchDescriptor(1, data)
tbd.show()
print(tbd.gettexturesize())
#tx = TEXtures(0, tbd.gettexno(), data)
tx = TEXtureBatch(0, data)
ts = tx.gettextures()
for i in range(0, 10):
print(ts[0].data[i])
with open("pl00.pld_0", "rb") as f:
data = f.read()
gh = GEOHeader(data)
gh.show()
print("-------------")
print(gh.getmeshno())
print(gh.getunknownb())
print(gh.getunknownc())
print(gh.getunknownd())
print(gh.getpadding())
print(gh.getunknownoffset())
mh = MEShHeader(3, data)
mh.show()
m = MEsh(0, data)
m.show()
# p = m.getpositions()
# print("positions:")
# for point in p:
# print(point)
# n = m.getnormals()
# print("normals:")
# for point in n:
# print(point)
# u = m.getuvs()
# print("uvs:")
# for point in u:
# print(point)
dbatch = m.getbatchdata()
print(hex(dbatch.numVertex))
print(hex(dbatch.padding))
#---------------------------------------+
# main()
mainx()