Merge branch 'h/pldnoheap' of scuti/lib3ddevil1 into master

This commit is contained in:
scuti 2018-04-06 16:21:30 -07:00 committed by Gitea
commit f884d0bf58
3 changed files with 60 additions and 88 deletions

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@ -2,20 +2,27 @@
#define DEVIL1PLD_H #define DEVIL1PLD_H
#include <stdint.h> #include <stdint.h>
#include <stdbool.h>
#pragma pack(push, 1)
struct PldHeader { struct PldHeader {
int32_t numOffset; int32_t numOffset;
// array of numOffset elements // array of numOffset elements
uint32_t *offsets; // <format=hex> uint32_t *offsets; // <format=hex>
}; };
// input: contents of the .pld file. #pragma pack(pop)
// allocates heap memory
struct PldHeader *getpldh(const char*);
// frees heap memory // input: pointer to a struct, contents of the .pld file.
void destroypldh(struct PldHeader*); // * = pass by reference of a struct PldHeader
bool getpldh(struct PldHeader*, const char*);
// input: pointer to header, index of offset, filesize
// * = pass by reference of a struct PldHeader
int sizeofpldstruct(struct PldHeader*, unsigned int, unsigned int);
// input: a pld header struct. // input: a pld header struct.
void showpldh(struct PldHeader*); // * = pass by reference of a struct PldHeader
void printpldh(struct PldHeader*);
#endif #endif

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@ -1,34 +1,32 @@
#include "devil1pld.h" #include "devil1pld.h"
#include <stdio.h> #include <stdio.h>
#include <stdlib.h>
#include <string.h>
struct PldHeader *getpldh(const char *filedata) { bool getpldh(struct PldHeader *ph, const char *filedata) {
if (filedata == NULL) { bool good = false;
return NULL; if (ph != NULL && filedata != NULL) {
ph -> numOffset = (int32_t)filedata[0];
ph -> offsets = (uint32_t*)(filedata + sizeof(int32_t));
good = true;
} }
int32_t *n = (int32_t*)filedata; return good;
struct PldHeader *ph = (struct PldHeader*)malloc(
sizeof(struct PldHeader)
);
uint32_t size_offsets = sizeof(uint32_t) * n[0];
ph -> offsets = (uint32_t*)malloc(size_offsets);
if (ph -> offsets == NULL) {
perror("Error 4: ");
free(ph);
free(ph -> offsets);
return NULL;
}
// set data of struct.
ph -> numOffset = n[0];
memcpy(ph -> offsets, filedata + sizeof(int32_t), size_offsets);
return ph;
} }
void destroypldh(struct PldHeader *ph) { // determine the size of the i-th pld structure
free(ph -> offsets); int sizeofpldstruct(struct PldHeader *ph, unsigned int i, unsigned int max) {
free(ph); unsigned int size = -1;
ph = NULL; if (ph == NULL) {
fprintf(stderr, "Error: given null pointer\n");
return size;
}
if (i > ph -> numOffset) {
fprintf(stderr, "Error: i exceeds pldHeader -> numOffset\n");
return size;
}
unsigned int start = 0, end = 0;
start = ph -> offsets[i];
end = (i == (ph -> numOffset) - 1) ? max : ph -> offsets[i + 1];
size = end - start;
return size;
} }
void printpldh(struct PldHeader *ph) { void printpldh(struct PldHeader *ph) {
@ -36,6 +34,7 @@ void printpldh(struct PldHeader *ph) {
return; return;
} }
printf("number of offsets = %i\n", ph -> numOffset); printf("number of offsets = %i\n", ph -> numOffset);
printf("offsets = %x\n", ph -> offsets);
unsigned int i; unsigned int i;
for (i = 0; i < ph -> numOffset; i++) { for (i = 0; i < ph -> numOffset; i++) {
printf("offset %i = %x\n", i, ph -> offsets[i]); printf("offset %i = %x\n", i, ph -> offsets[i]);

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@ -6,47 +6,6 @@
#include "devil1pld.h" #include "devil1pld.h"
#include "devil1tex.h" #include "devil1tex.h"
bool writedata(const char *basename,
unsigned int id,
const char *data,
unsigned int dsize) {
bool status = false;
char *fn = (char*)malloc(sizeof(char) * strlen(basename) + 4);
sprintf(fn, "%s_%d", basename, id);
FILE *out = fopen(fn, "w");
if (out != NULL) {
fwrite(data, sizeof(char), dsize, out);
fclose(out);
status = true;
}
free(fn);
return status;
}
void splitpld(const char *filedata,
unsigned int filesize,
const struct PldHeader *ph,
const char *name) {
char *wbuffer = NULL; // write buffer that will change.
unsigned int wsize = 0; // size of wbuffer.
unsigned int i;
unsigned int start = 0; // ending offset for data
unsigned int end = 0; // ending offset for data
for (i = 0; (i + 1) < (ph -> numOffset) + 1; i++) {
start = ph -> offsets[i];
// the last offset still has some data until the end of file
end = (i == (ph -> numOffset) - 1) ?
filesize : ph -> offsets[i + 1];
// copy sector to write buffer
wsize = end - start;
wbuffer = (char*)malloc(sizeof(char) * wsize);
memcpy(wbuffer, filedata + start, wsize);
// create a file.
writedata(name, i, wbuffer, wsize);
free(wbuffer);
}
}
char *loadfile(const char *fname, unsigned int *s) { char *loadfile(const char *fname, unsigned int *s) {
FILE *f = fopen(fname, "rb"); FILE *f = fopen(fname, "rb");
unsigned int size = 0; // number of elements to buffer; unsigned int size = 0; // number of elements to buffer;
@ -76,20 +35,6 @@ char *loadfile(const char *fname, unsigned int *s) {
return buf; return buf;
} }
bool unpackpld (const char *filedata,
unsigned int filesize,
const char *filename) {
bool status = false;
printf("fsize is %i\n", filesize);
if (filedata != NULL && filesize != 0) {
struct PldHeader *pldh = getpldh(filedata);
splitpld(filedata, filesize, pldh, filename);
destroypldh(pldh);
status = true;
}
return status;
}
void write(const char *filename, void write(const char *filename,
const char* t, const char* t,
unsigned int size) { unsigned int size) {
@ -107,6 +52,27 @@ void write(const char *filename,
} }
} }
bool unpackpld(const char *filedata,
unsigned int filesize,
const char *filename) {
if (filedata == NULL || filesize <= 0) {
return false;
}
struct PldHeader h;
getpldh(&h, filedata);
char *fn = NULL;
fn = (char*)malloc(strlen(filename) + 3 + 4);
int size = 0;
unsigned int i = 0;
for (i = 0; i < h.numOffset; i++) {
size = sizeofpldstruct(&h, i, filesize);
sprintf(fn, "%s_%d", filename, i);
write(fn, filedata + h.offsets[i], size);
}
free(fn);
return true;
}
void exporttextures(const char *filedata, void exporttextures(const char *filedata,
unsigned int filesize, unsigned int filesize,
const char *filename) { const char *filename) {
@ -142,8 +108,8 @@ int main(int argc, char ** argv) {
char *f = argv[1]; char *f = argv[1];
unsigned int bufsize = 0; unsigned int bufsize = 0;
char *buffer = loadfile(f, &bufsize); char *buffer = loadfile(f, &bufsize);
// unpackpld(buffer, bufsize, f); unpackpld(buffer, bufsize, f);
exporttextures(buffer, bufsize, f); // exporttextures(buffer, bufsize, f);
free(buffer); free(buffer);
return 0; return 0;
} }