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8016deae86
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Moved out for loop & fixed getting mesh headers
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2018-04-07 04:39:16 -07:00 |
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0e5c96b83b
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Added function to get mesh headers
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2018-04-07 03:24:07 -07:00 |
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0ea47e44c3
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Added function that determines size of pld section
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2018-04-06 15:48:44 -07:00 |
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c9e4e99f1a
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Merge branch 'master' of https://git.teknik.io/scuti/lib3ddevil1 into h/pldnoheap
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2018-04-06 15:04:34 -07:00 |
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a8b7c51a3a
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Removed unneeded functions and libraries
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2018-04-06 14:46:17 -07:00 |
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95ffa588b1
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Revised getpldh(.., ..) - no malloc's
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2018-04-06 14:42:52 -07:00 |
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0dabc2568e
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Deleted scrapped functions.
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2018-04-06 01:22:52 -07:00 |
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5462ec025e
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Clean up and reordering of devil1tex component
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2018-04-05 22:01:12 -07:00 |
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81af655f35
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Added revised functions for handling texture files
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2018-04-05 21:52:56 -07:00 |
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6d0deefe43
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Eliminated unneeded parameter
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2018-04-05 17:51:22 -07:00 |
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c812696612
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detour-implementation of texture unpacking
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2018-04-05 14:27:29 -07:00 |
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6f915237b4
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Moved loop to its own function - gettextures()
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2018-04-04 22:14:45 -07:00 |
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24d4f920dc
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Unpack textures has correct offsets for textures
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2018-04-04 21:49:32 -07:00 |
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cff2209971
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Implemented getTextureBatch()
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2018-04-04 19:38:30 -07:00 |
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a446dd8741
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Implemented function that correctly acquires TextureBatchDescriptors
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2018-04-04 10:12:29 -07:00 |
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756f28cd41
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Added texture pack headers correctly read in
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2018-04-04 01:36:28 -07:00 |
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54ef5e84db
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Fixed includes in header, added destroy fn, clarity tweaks
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2018-04-02 01:21:21 -07:00 |
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f2c827ff6b
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Split main.c into separate files and set up directory structure
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2018-04-01 23:45:30 -07:00 |
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