Commit Graph

18 Commits

Author SHA1 Message Date
8016deae86 Moved out for loop & fixed getting mesh headers 2018-04-07 04:39:16 -07:00
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0e5c96b83b Added function to get mesh headers 2018-04-07 03:24:07 -07:00
0ea47e44c3 Added function that determines size of pld section 2018-04-06 15:48:44 -07:00
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c9e4e99f1a Merge branch 'master' of https://git.teknik.io/scuti/lib3ddevil1 into h/pldnoheap 2018-04-06 15:04:34 -07:00
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a8b7c51a3a Removed unneeded functions and libraries 2018-04-06 14:46:17 -07:00
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95ffa588b1 Revised getpldh(.., ..) - no malloc's 2018-04-06 14:42:52 -07:00
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0dabc2568e Deleted scrapped functions. 2018-04-06 01:22:52 -07:00
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5462ec025e Clean up and reordering of devil1tex component 2018-04-05 22:01:12 -07:00
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81af655f35 Added revised functions for handling texture files 2018-04-05 21:52:56 -07:00
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6d0deefe43 Eliminated unneeded parameter 2018-04-05 17:51:22 -07:00
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c812696612 detour-implementation of texture unpacking 2018-04-05 14:27:29 -07:00
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6f915237b4 Moved loop to its own function - gettextures() 2018-04-04 22:14:45 -07:00
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24d4f920dc Unpack textures has correct offsets for textures 2018-04-04 21:49:32 -07:00
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cff2209971 Implemented getTextureBatch() 2018-04-04 19:38:30 -07:00
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a446dd8741 Implemented function that correctly acquires TextureBatchDescriptors 2018-04-04 10:12:29 -07:00
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756f28cd41 Added texture pack headers correctly read in 2018-04-04 01:36:28 -07:00
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54ef5e84db Fixed includes in header, added destroy fn, clarity tweaks 2018-04-02 01:21:21 -07:00
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f2c827ff6b Split main.c into separate files and set up directory structure 2018-04-01 23:45:30 -07:00