lib3ddevil1/demo/extractmesh.c
2018-04-19 04:37:59 -07:00

92 lines
3.3 KiB
C

#include "common.h"
#include "devil1geo.h"
void writemesh(const struct MeshHeader *mh,
const struct Mesh *m,
const char *filename,
unsigned int i) {
char *fn = (char*)malloc(strlen(filename) + 3 + 4);
sprintf(fn, "%s_%d.msh", filename, i);
struct Header h = {
1,
0,
0,
0,
0xCCCCCCCC,
0
};
// mesh header offset batches need to be changed for compability with parsing.
struct MeshHeader newmh = *(mh);
newmh.offsetBatches = sizeof(struct Header) + sizeof(struct MeshHeader);
write(fn, (char*)(&h), sizeof(struct Header));
append(fn, (char*)(&newmh), sizeof(struct MeshHeader));
// batch data the same treatment.
struct BatchData * newBatches = malloc(newmh.numBatch * sizeof(struct BatchData));
uint64_t previousBatch = 0;
for (int i = 0; i < newmh.numBatch; i++) {
newBatches[i] = (m -> b) -> bd[i];
unsigned int nVertices = m -> b -> bd[i].numVertex;
if (previousBatch == 0) {
newBatches[i].offsetPositions = newmh.offsetBatches + ( newmh.numBatch * sizeof(struct BatchData));
}
else {
newBatches[i].offsetPositions = previousBatch;
}
newBatches[i].offsetNormals = newBatches[i].offsetPositions + (sizeof(struct Coordinate) * nVertices);
newBatches[i].offsetUVs = newBatches[i].offsetNormals + (sizeof(struct Coordinate) * nVertices);
newBatches[i].offsetBoneIndexes = newBatches[i].offsetUVs + (sizeof(struct UVs) * nVertices);
newBatches[i].offsetBoneWeights = newBatches[i].offsetBoneIndexes + (sizeof(struct BoneIndexes) * nVertices);
append(fn, (char*)(&newBatches[i]), sizeof(struct BatchData));
previousBatch = newBatches[i].offsetBoneWeights + (sizeof(struct BoneWeights) * nVertices);;
}
for (int i = 0; i < newmh.numBatch; i++) {
unsigned int nVertices = m -> b -> bd[i].numVertex;
append(fn, (char*)(m -> b[i].vd.positions), sizeof(struct Coordinate) * nVertices);
append(fn, (char*)(m -> b[i].vd.normals), sizeof(struct Coordinate) * nVertices);
append(fn, (char*)(m -> b[i].vd.u), sizeof(struct UVs) * nVertices);
append(fn, (char*)(m -> b[i].vd.bi), sizeof(struct BoneIndexes) * nVertices);
append(fn, (char*)(m -> b[i].vd.bw), sizeof(struct BoneWeights) * nVertices);
}
free(newBatches);
free(fn);
}
void extractmeshes(const char *filedata,
unsigned int filesize,
const char *filename) {
if (filedata == NULL || filesize <= 0) {
return;
}
struct Header *h = (struct Header*)filedata;
struct MeshHeader *mh = NULL;
struct Mesh m;
m.b = NULL;
unsigned int i;
for (i = 0; i < h -> numMesh; i++) {
DEVIL1GEO.getmeshheader(&mh, i, filedata);
m.b = (struct Batch*)malloc(sizeof(struct Batch) * (mh -> numBatch));
if (m.b != NULL) {
DEVIL1GEO.getmesh(&m, i, filedata);
writemesh(mh, &m, filename, i);
free(m.b);
}
} // end for
}
int main(int argc, char ** argv) {
char *f = argv[1];
unsigned int bufsize = 0;
char *buffer = loadfile(f, &bufsize);
extractmeshes(buffer, bufsize, f);
free(buffer);
return 0;
}