lib3ddevil1/devil3model.c

76 lines
1.6 KiB
C

#include <stdio.h>
#include <stdint.h>
#include <stdbool.h>
struct Header {
char numMesh;
char unknownNumberB;
char unknownNumberC;
char unknownNumberD;
uint32_t padding; // <format=hex>
uint64_t unknowOffset;
};
struct MeshHeaders {
int16_t numBatch;
int16_t numVertex;
uint32_t u; // <format=hex>
uint64_t offsetBatches;
uint64_t flags;
}; // put these in an array of size: [header.numMesh]
struct Positions {
float x, y, z;
};
struct Normals {
float x, y, z;
};
struct UVs {
int16_t u, v;
};
struct BoneIndexes {
unsigned char indexes[4]; // from ubyte
};
struct BoneWeights {
uint16_t weights; // <format=hex>
};
// This is where most of the parsing will be.
// this struct is in-order of what the file format wil have.
struct Batch {
int16_t numVertex;
int16_t uB;
uint32_t padding; // <format=hex>
uint64_t offsetPositions; // <format=hex>
uint64_t offsetNormals; // <format=hex>
uint64_t offsetUVs; // <format=hex>
uint64_t offsetBoneIndexes; // <format=hex>
uint64_t offsetBoneWeights; // <format=hex>
uint64_t offsets[1]; // <format=hex>
int64_t pos; // set while parsing batch from ftell();
// following structs should in an array of size numVertex
struct Positions *p;
struct Normals *n;
struct UVs *u;
struct BoneIndexes *bi;
struct BoneWeights *bw;
};
struct Mesh {
struct Batch b;
};
// just for now
// need to separate file operation from the lib later
bool readin(const char *fname) {
;
}
int main(int argc, char ** argv) {
;
}