lib3ddevil1/include/devil1geo.h
2018-04-17 18:32:23 -07:00

92 lines
2.0 KiB
C

#ifndef DEVIL1GEO_H
#define DEVIL1GEO_H
#include <stdint.h>
#include <stdbool.h>
#pragma pack(push, 1)
struct Header {
unsigned char numMesh;
unsigned char unknownNumberB;
unsigned char unknownNumberC;
unsigned char unknownNumberD;
uint32_t padding; // <format=hex>
uint64_t unknownOffset;
};
struct MeshHeader {
int16_t numBatch;
int16_t numVertex;
uint32_t u; // <format=hex>
uint64_t offsetBatches;
uint64_t flags;
}; // put these in an array of size: [header.numMesh]
struct Coordinate {
float x, y, z;
};
struct UVs {
int16_t u, v;
};
struct BoneIndexes {
unsigned char indexes[4]; // from ubyte
};
struct BoneWeights {
uint16_t weights; // <format=hex>
};
struct BatchData {
int16_t numVertex;
int16_t uB;
uint32_t padding; // <format=hex>
uint64_t offsetPositions; // <format=hex>
uint64_t offsetNormals; // <format=hex>
uint64_t offsetUVs; // <format=hex>
uint64_t offsetBoneIndexes; // <format=hex>
uint64_t offsetBoneWeights; // <format=hex>
uint64_t offsets[1]; // <format=hex>
};
struct VertexData {
// following structs should in an array of size 'numVertex'
struct Coordinate *positions;
struct Coordinate *normals;
struct UVs *u;
struct BoneIndexes *bi;
struct BoneWeights *bw;
};
struct Batch {
struct BatchData *bd; // pointer to region in file data
struct VertexData vd; // collection of pointers to regions in file data
};
struct Mesh {
// array of batches
struct Batch *b;
};
#pragma pack(pop)
void printgheader(struct Header*);
void printmeshheader(struct MeshHeader*);
void printmeshbatch(struct Batch*);
void printcoordinate(struct Coordinate*, unsigned int);
// ** = 'pass by reference' of a pointer to struct
bool getmeshheader(struct MeshHeader**, unsigned int i, const char * const);
bool getmeshbatch(struct Batch*, unsigned int offset, const char * const);
bool getmesh(struct Mesh*, unsigned int i, const char* filename);
#endif