mirror of
https://notabug.org/scuti/lib3ddevil1
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91 lines
2.0 KiB
C
91 lines
2.0 KiB
C
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#ifndef DEVIL1GEO_H
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#define DEVIL1GEO_H
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#include <stdint.h>
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#include <stdbool.h>
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#pragma pack(push, 1)
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struct Header {
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unsigned char numMesh;
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unsigned char unknownNumberB;
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unsigned char unknownNumberC;
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unsigned char unknownNumberD;
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uint32_t padding; // <format=hex>
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uint64_t unknownOffset;
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};
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struct MeshHeader {
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int16_t numBatch;
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int16_t numVertex;
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uint32_t u; // <format=hex>
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uint64_t offsetBatches;
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uint64_t flags;
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}; // put these in an array of size: [header.numMesh]
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struct Positions {
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float x, y, z;
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};
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struct Normals {
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float x, y, z;
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};
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struct UVs {
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int16_t u, v;
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};
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struct BoneIndexes {
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unsigned char indexes[4]; // from ubyte
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};
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struct BoneWeights {
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uint16_t weights; // <format=hex>
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};
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#pragma pack(pop)
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// This is where most of the parsing will be.
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// this struct is in-order of what the file format will have.
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struct Batch {
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int16_t numVertex;
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int16_t uB;
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uint32_t padding; // <format=hex>
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uint64_t offsetPositions; // <format=hex>
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uint64_t offsetNormals; // <format=hex>
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uint64_t offsetUVs; // <format=hex>
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uint64_t offsetBoneIndexes; // <format=hex>
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uint64_t offsetBoneWeights; // <format=hex>
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uint64_t offsets[1]; // <format=hex>
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// following structs should in an array of size numVertex
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struct Positions *p;
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struct Normals *n;
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struct UVs *u;
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struct BoneIndexes *bi;
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struct BoneWeights *bw;
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};
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struct Mesh {
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struct Batch b;
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};
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void printgheader(struct Header*);
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void printmeshheader(struct MeshHeader*);
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void printmeshbatch(struct Batch*);
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void printpositions(struct Positions*, unsigned int);
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void printnormals(struct Normals*, unsigned int);
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// ** = 'pass by reference' of a pointer to struct
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bool getmeshheader(struct MeshHeader**, unsigned int i, const char * const);
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// ** = 'pass by reference' of a pointer to struct
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bool getmeshbatch(struct Batch**,
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struct MeshHeader*,
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const char * const);
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#endif
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