lib3ddevil1/demo/mesh.c
2018-04-17 23:47:08 -07:00

39 lines
1001 B
C

#include "common.h"
void extractmeshes(const char *filedata,
unsigned int filesize,
const char *filename) {
if (filedata == NULL || filesize <= 0) {
return;
}
struct Header *h = (struct Header*)filedata;
struct MeshHeader *mh = NULL;
struct Mesh m;
m.b = NULL;
unsigned int i;
for (i = 0; i < h -> numMesh; i++) {
DEVIL1GEO.getmeshheader(&mh, i, filedata);
m.b = (struct Batch*)malloc(sizeof(struct Batch) * (mh -> numBatch));
if (m.b != NULL) {
DEVIL1GEO.getmesh(&m, i, filedata);
// do something with mesh e.g write to file.
free(m.b);
}
} // end for
}
int main(int argc, char ** argv) {
char *f = argv[1];
unsigned int bufsize = 0;
char *buffer = loadfile(f, &bufsize);
// unpackpld(buffer, bufsize, f);
// exporttextures(buffer, bufsize, f);
extractmeshes(buffer, bufsize, f);
free(buffer);
return 0;
}