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https://notabug.org/scuti/lib3ddevil1
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90 lines
2.5 KiB
C
90 lines
2.5 KiB
C
#ifndef DEVIL1TEX_H
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#define DEVIL1TEX_H
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#include <stdint.h>
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#include <stdbool.h>
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// disable struct padding
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// to easily impose struct on plain data.
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#pragma pack(push, 1)
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struct TexturePack {
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char id[4];
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int32_t batchNumber;
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uint32_t firstBatchOffset; // <format=hex>
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uint32_t unknownA;
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};
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struct TextureBatchDescriptor{
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int32_t batchIdx;
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uint32_t hash; // <format=hex>
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uint32_t texNumber;
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uint32_t unknownA[8]; // <format=hex>
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uint32_t textureSize; // <format=hex>
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uint32_t unknownB[30];
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};
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struct Texture {
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// size of array is defined by descriptor
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// textureSize
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unsigned char *data;
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};
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struct TextureBatch {
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// quantity of textures are defined by descriptor
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// texNumber
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struct Texture *batch;
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};
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#pragma pack(pop)
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typedef struct {
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void (* const printheader) (struct TexturePack*);
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void (* const printbatchdesc)(struct TextureBatchDescriptor*);
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bool (* const getbatchdesc) (struct TextureBatchDescriptor**,
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unsigned int,
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const char *,
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unsigned int);
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bool (* const getbatch) (struct TextureBatch**,
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unsigned int,
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const char*,
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unsigned int);
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bool (* const gettextures) (struct Texture*,
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unsigned int,
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const char*,
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const unsigned int);
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} fn_devil1tex;
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extern fn_devil1tex const DEVIL1TEX;
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// -------------------------------------------------------+
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// Functions
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// -------------------------------------------------------+
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// Print Texture Pack Header.
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static void printtph(struct TexturePack*);
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// Print Texture Batch Descriptor.
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static void printtbd(struct TextureBatchDescriptor*);
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// Get Texture Batch Descriptor.
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// ** = 'pass by reference' of a pointer to struct
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static bool gettexdescriptor(struct TextureBatchDescriptor**,
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unsigned int,
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const char *,
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unsigned int);
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// Get Texture Batch.
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// ** = 'pass by reference' of a pointer to struct
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static bool gettexbatch(struct TextureBatch**,
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unsigned int,
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const char*,
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unsigned int);
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// Unpack Texture Batch
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static bool unpacktexbatch(struct Texture*,
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unsigned int,
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const char*,
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const unsigned int);
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#endif
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